The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.
This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137629
- Remove useless wrapper function that checked redundant invariants
- Use Vector instead of looping over context variable twice
- Use references instead of pointers
- Make variable names non-cryptic
- Remove useless comment
- Use continue instead of indenting the rest of loops
- Fix grammar and improve text in comment
Previously we generally expected CustomData layers to have implicit
sharing info, but we didn't require it. This PR clarifies that we do
require layers with non-null data to have implicit sharing info. This
generally makes code simpler because we don't have to have a separate
code path for non-shared layers. For example, it makes the "totelem"
arguments for layer freeing functions unnecessary, since shared data
knows how to free itself. Those arguments are removed in this PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/134578
This is incorrect after the changes in 839108f623.
It was only happening for non edit-mode object evaluation anyway
so it likely didn't have any effect in practice.
Currently replacing the Mesh during evaluation with the object info node
can cause us to use invalid original indices when the source object is
in edit mode. This is really a more fundamental problem though: we have
no way to tell whether an evaluated mesh actually corresponds to the
object's original mesh.
This commit changes to explicitly propagating the edit mesh pointer
through copied and changed meshes during modifier and nodes evaluation,
instead of just blindly copying the edit mode pointer from the original
mesh to the evaluated mesh. A benefit of not writing to the evaluated
mesh means it can be shared, potentially offering a future performance
improvement for uses of the object info node.
When we detect an invalid correspondence between the evaluated/original
meshes, we skip extracting the cage mesh's data and skip extracting edit
mesh data from the evaluated object.
This commit also moves the source of "object is in edit mode" truth in
the draw module from whether the evaluated mesh has an edit mode pointer
to the object's mode flag. That's a simplification that's also helpful
to reduce the strong linking between BMesh and edit mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/120999
Regression in [0] although prior to this the `deformed_only` was not
being set, caused by a separate regression.
[0]: 80fa49f24ae768c5869065363e116b51175fb2df
The meshes custom data-mask edit-mode check only considered the object
in edit-mode if it was the active object. This isn't correct as multiple
objects can be in edit-mode at once.
The potential for `mesh_get_eval_deform` to leak memory remains,
this just avoids an unnecessary mesh re-generation on selection
(which was causing the leak), see: !128228 for details.
Between 2.93 & 3.2 a regression was introduced where evaluated
meshes from the modifier stack would always have their deformed_only
value set to false.
Resolve by enabling for meshes returned by
BKE_mesh_wrapper_from_editmesh and ensure the value is kept when the
modifier duplicates the cage mesh.
Resolves#123138.
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.
Pull Request: https://projects.blender.org/blender/blender/pulls/125811
`mesh_final` isn't really the final mesh but the "current" mesh. Adding the
extra word here isn't helpful. This also helps to reduce the size of the diff
in #119968 where the mesh variables have much smaller scopes.
After recent commits, the .cc file is only used for actual object data
evaluation in the depsgraph, and the header is only used for the old
DerivedMesh data structure that's still being phased out.