Ref: #132179
Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
- Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
referring to a strip
Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).
There should be no changes to current behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/138077
Strip locking was meant to be used with strip transformation only. So
the check, whether strip is locked is removed from hide/unhide operator.
Further it was requested to lock sound strip subframe offset. Since this
is time related property, it was moved to time panel. This also
addresses request to make it more obvious, why the value can't be
changed.
The name of the property was clarified from "Offset" to
"Sound offset", because there are another 2 offsets in the panel.
Finally, when channel is locked, properties in side panel now reflects
this state. This is done by adding RNA get function for `Strip.lock`
property. Function `seq::transform_is_locked` is used instead of
checking `SEQ_LOCK` flag, because it also checks channel state. With
this setup, the lock property can't be disabled while channel is locked.
However strip lock flag will be unset, which can be prevented. (I am not sure which is better. Both are fine in my eyes.)
Pull Request: https://projects.blender.org/blender/blender/pulls/135831
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/135747
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
There's no point in having non-threaded image color space conversion functions.
So merge the threaded and non-threaded functions and clarify names while at it:
- IMB_colormanagement_transform & IMB_colormanagement_transform_threaded
-> IMB_colormanagement_transform_float
- IMB_colormanagement_transform_byte & IMB_colormanagement_transform_byte_threaded
-> IMB_colormanagement_transform_byte
- IMB_colormanagement_transform_from_byte & IMB_colormanagement_transform_from_byte_threaded
-> IMB_colormanagement_transform_byte_to_float
These places were doing single-threaded colorspace conversion previously, and
thus now are potentially faster:
- IMB_rect_from_float (used in many places)
- EXR image "save as render" saving (image_exr_from_scene_linear_to_output)
- Object baking (write_internal_bake_pixels, write_external_bake_pixels)
- General image saving, clipboard copy, movie preparation
(IMB_colormanagement_imbuf_for_write)
- Linear conversion when reading HDR images/movies
(colormanage_imbuf_make_linear)
- EXR multi-layer conversion (render_result_new_from_exr)
For one case I benchmarked, which is to render out a 2D stabilized 10 bit input
movie clip out of VSE, the total render time went from 49sec down to 44sec
(Ryzen 5950X), one of the single-threaded parts was the colorspace conversion
in the movieclip code.
Pull Request: https://projects.blender.org/blender/blender/pulls/135155
with #133413 the intent was that VSE Text strips would not use the
fallback font stack if using a custom (non-default) font. However this
determination was done by comparing the font id. This was very weak as
the id can vary quite a bit within the first few fonts. This PR instead
adds a BLF function (BLF_is_builtin) that uses BLF_DEFAULT font flag
instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/135014
If a sequencer text strip is using a custom font (not the default one)
then don't use the fallback font. This adds a new font flag to disable
the use of fallback.
Pull Request: https://projects.blender.org/blender/blender/pulls/133510
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608
This renames the struct `Sequence` to `Strip`.
While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.
The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.
This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/132179
Cleanup (and make slightly faster as a side effect) the way VSE effects
do multi-threading. Previously (some of them) were using
IMB_processor_apply_threaded with C-like machinery (which internally
uses a task pool), switch that over to a helper apply_effect_op
(which internally uses a parallel for). Based on profiling, parallel
for is slightly more efficient (task pool takes a bit until all the
tasks are "pushed" into the pool). Note however that some VSE effects
were already doing parallel for internally; these are not affected.
VSE scene at 4K resolution, with four 4K resolution PNG images blended
over each other, time it takes to do render_strip_stack:
- Ryzen 5950X (Win/VS2022): 38.9ms -> 34.7ms
- Mac M4 Max: 21.9ms -> 19.8ms
Now that all VSE effects are internally threaded via parallel for,
there's no need for the init_execution and execute_slice machinery,
so remove all that.
You might also notice that half of "over drop" effect code is gone.
It was accidentally not doing anything whatsoever for the last 18 years
(since 2.42), and currently observed behavior matches documentation
and "internet knowledge", so let's accept it as correct.
Pull Request: https://projects.blender.org/blender/blender/pulls/132380
Part of #130975: split off overly large VSE effects.cc (almost 4000
lines) into separate source files. No behavior changes.
- Add / Subtract / Multiply all go into one source file,
- Blend Over / Blend Under / Over Drop / other blend modes all go
into one source file,
- Cross and Gamma Cross go into one source file,
- All others go into their own files.
Pull Request: https://projects.blender.org/blender/blender/pulls/132323