This is needed for property search (upcoming patch D8856) where a
buttons labels are often separate buttons, but we need to highlight
the label to show that a property is a search result. This is
especially important in "property split" layouts where the label is
almost always another button in a separate column.
The button groups here are basically a flattened view of the buttons
in the layout tree. Every function that adds a new set of buttons
creates a new button group, and the new buttons are automatically
added to the most recent group. Then, each group is searched
separately in the property search phase. It's important that every
function adding a new button set calls layout_root_new_button_group.
Note that this won't be disabled when property search isn't active.
It may be useful for other things in the future, and trying to pass
that information to layout functions didn't feel worth it to me.
Differential Revision: https://developer.blender.org/D8783
The UV/Image editor was doing interpolation including over the alpha
value what makes will render incorrectly when interpolating between pure
emissive colors and pre multiplied colors. This change disabled the
interpolation.
Add an option to only draw icons for operator_enum menus. This is used
for drawing inline icon buttons in the outliner context menu for
collection color tagging.
Part of T77408
Differential Revision: https://developer.blender.org/D8880
This adds support for drawing icon buttons as a row in menus. This is
needed for drawing collection color tagging icons in the outliner
context menu in T77777.
Part of T77408
Differential Revision: https://developer.blender.org/D8317
Relax limits of FCurve Bézier handles during evaluation. FCurve handles
can be scaled down to avoid the curve looping backward in time. This
scaling was done correctly but over-carefully, posing unnecessary
limitations on the possible slope of FCurves. This commit changes the
scaling approach such that the FCurve can become near-vertical.
Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older
animation files are correctly updated.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D8752
A bit of versioning code was not part of the "Versioning code until next
subversion bump goes here" block, making the diff of an upcoming bump
harder to read. This commit just moves the code to the appropriate spot.
No functional changes.
Copy correct time to temporary strips used for evaluation of NLA
Transition strips.
When a transition is placed next to a meta strip, the transition would
use the wrong strip time, using the time of the meta strip instead of
its own.
Reviewed by: sybren
Differential Revision: https://developer.blender.org/D8287
There are some areas that don't handle pure emissive colors well. For
example erasing alpha using 2d or 3d painting. Or blurring an image in
the compositor.
This patch makes the rendering of pure emissive colors optional. In the
side panel of the Image editor it can still be enabled when needed.
There currently isn't a better place to store it as it is related on how
the image (or a layer of the image) is created. A future design needs to
make sure that the full workflow is supported.
The ED_region_panels_layout_ex function was quite long, so separating
some pieces of it can make it easier to understand and more modular.
Additionally, the parts that were split off can be reused for future
property search code.
On MacOS + Intel Iris Graphics 6100 (may affect other config too), the
texelFetch operation bypass the base mip setting of the texture object.
Using textureLod with lod = 0.0 ensure the lowest (after clamping) mip will
always be selected.
Also disable the texture filtering for this sampler to avoid unecessary
fetches.
This should fix T78653 Blender 2.83 broken Depth of Field in Viewport
Remove the condition preventing orientation from being obtained out of
the 3d View context.
Also pass the `ob` and `obedit` arguments obtained from the caller.
Debug groups makes it easier to view from where an error comes from.
The backend can also implement its own callback to make it easier to
follow the API call structure in frame debuggers.
The instance offset should be applied before scaling.
This way the scaling is done from the "collection origin".
Reviewers: zeddb, brecht
Differential Revision: https://developer.blender.org/D8889