- Added GUI panel
- Selected text is copied to "find" field
- Option to search "all texts"
- Option to replace text
- Alt+F finds, Ctrl+Alt+F finds again (without UI)
- Alt+H replaces (UI), Ctrl+Alt+H replaces again (and undo works)
- Fixed: Find didn't push undos so cursor position was wrong
Text.setCursorPos(row, col) now pops the text into view if it is in the active window space. The outliner uses this to jump to any definition in a script; it is invoked with Ctrl+T.
Space types that are to support shortcuts like this should call BPY_menu_do_shortcut(...) from the event queue read method (See winqreadtextspace in drawtext.c for example)
import Blender
from Blender import *
| <- cursor here suggests globals
Blender.Draw.gl| <- cursor here suggests all Draw members starting gl
Currently suggestions are listed in the console when the space is redrawn but will be presented as a menu-style list soon. Also to add are shortcut/activation keys to allow plugins to respond to certain key strokes.
fixing [#11362] Blender.Draw.Image() method does not clip properly
also return silently on zero zoomlevel rather then raising an error, only raise an error on negative values.
Fixes
[#12106] Memory leak in sequencer (>10MB/frame)
in parts: inner contents of meta strips are freed up after calculation
making more room for the cache.
Actually have to think of a mechanism, that remembers, which output
frames are asked for and caches only those.
I'll work on making it more generic.
So far it querys faster than kdtree, but building the tree is slower.
And bvhtree NN uses an heuristic based on the last match.
Shrinkwrap (OBCube)24578 over (OBSuzanne)31658
kdtree
build: 30.000000ms
query: 1360.000000ms
bvhtree
build: 140.000000ms
query: 490.000000ms
Shrinkwrap now uses bvhtree (binary tree, 6dop) for nearest vertex.
The best rules for stereo rendering are now applied to Blender. Here is the new situation:
1) The focal distance is now settable through the GUI: select the camera (each camera can have a different setting) and go to the camera data (F9): the "Dof Dist" and "Dof Ob" can be used to set the focal distance for that camera. The "Dof Ob" is interesting because it sets the focal distance so that the center this object will appear at the surface of the screen when running the game.
2) The eye separation is automatically set to focal_distance/30, which is considered to be a reasonable value. If you need a different value, you can always use Python scripting.
Notes:
- If you switch camera during the game, the focal distance will also change unless you have set the focal distance by scripting, in which case it overwrites the focal distance setting of all cameras.
- If you don't set the focal distance in the camera data or by scripting, the default value will be used. The default value corresponds more of less to the near clipping plane which means that all the objects will be very far with little 3D effect.
- If you don't set the eye separation by scripting, it is automatically computed as focal_distance/30, regardless on how the focal distance was set.