Commit Graph

2703 Commits

Author SHA1 Message Date
Campbell Barton
315582f28c Fix T86799: Boolean crashes duplicating object with "Fast" solver
BMesh intersect could leave invalid items in the selection list,
causing a crash. The list is now cleared since boolean is such a
destructive operation, it's unlikely the selection order would be useful.

Thanks to @lukastoenne for finding the root cause.
2021-04-30 00:51:14 +10:00
Campbell Barton
5946352ae2 Fix T87779: Asymmetric position vertices in circles primitives.
Incrementing a floating point value in a loop resulted in the vertex
locations for circles in primitives being slightly asymmetric.
2021-04-30 00:24:25 +10:00
Wannes Malfait
8c73f44a01 Fix build error: use of unintialized variable
Differential Revision: https://developer.blender.org/D11115
2021-04-29 15:12:38 +05:30
Campbell Barton
d31d5523d5 Fix T87863: Bisect fails when edges of an N-gon lie on the plane
Logic for bisect handled edges in the face crossing the plane,
but not concave N-gons containing multiple edges that lie on the plane.
2021-04-29 16:15:48 +10:00
Campbell Barton
0bac768223 Fix missing NULL checks in adb21faa83 2021-04-15 15:07:36 +10:00
Campbell Barton
adb21faa83 Fix T70286: Dissolve vertices/edges creates duplicate face 2021-04-15 14:20:21 +10:00
Campbell Barton
2a14ab998a Fix T87259: Un-Subdivide creates duplicate faces
Add argument to BM_vert_collapse_faces to remove any faces that become
duplicate as result of the collapse.
2021-04-12 14:24:09 +10:00
Campbell Barton
bae66609b4 Cleanup: use our own code style for doxy-gen comment blocks 2021-04-09 19:00:04 +10:00
Hans Goudey
a0e1080428 Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in
`mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c`
to C++ and making the necessary changes for it to compile. On top of
that there are some other slight simplifications possible to the
direct mesh boolean code: it doesn't need to copy the material
remaps, and the modifier code can use some other C++ types directly.
2021-04-02 00:16:23 -05:00
Campbell Barton
6db1fb197c Cleanup: spelling, doxygen comment formatting 2021-03-21 13:18:20 +11:00
Howard Trickey
057292e75a Bevel code: add a null pointer check. 2021-03-20 13:03:43 -04:00
Campbell Barton
bb6765f28f Cleanup: spelling 2021-03-18 09:36:44 +11:00
Pratik Borhade
4d3cdb32d3 Fix T86168: Add primitive Grid. Wrong number of subdivisions
Changes to increase subdivision by one along both axis (X and Y)

For example with x_segment = 3 and y_segment = 3.
There should be 16 vertices ((3 + 1) * (3 + 1)) for correct
number of subdivisions. Currently they are 3 * 3 = 9 vertices.

Ref D10699
2021-03-16 23:10:32 +11:00
Pratik Borhade
493628e541 Fix T67190: Edge Loop Select doesn't support non-manifold edges
- New Walker added `bmw_NonManifoldedgeWalker_type`.
- This walks over edges connected with 3 or more faces connected.

Ref D10497 with edits.
2021-03-10 23:04:37 +11:00
Howard Trickey
1ba15f1f7f Speedup for usual non-manifold exact boolean case.
The commit rB6f63417b500d that made exact boolean work on meshes
with holes (like Suzanne) unfortunately dramatically slowed things
down on other non-manifold meshes that don't have holes and didn't
need the per-triangle insideness test.
This adds a hole_tolerant parameter, false by default, that the user
can enable to get good results on non-manifold meshes with holes.
Using false for this parameter speeds up the time from 90 seconds
to 10 seconds on an example with 1.2M triangles.
2021-03-07 18:13:19 -05:00
Campbell Barton
6aec6568a0 Cleanup: spelling, minor corrections
Also use doxygen comments for sculpt functions.
2021-03-03 06:20:27 +11:00
Campbell Barton
fc08fe82ae Cleanup: spelling 2021-03-01 11:00:22 +11:00
Howard Trickey
fbba239e3a Fix T86082 Bevel messed up UVs on some multisegment bevels.
When polygons around a bevel are rebuilt, sometimes UVs are merged
around a new vertex in the case of the face opposite a single edge
being beveled on a 3-edge vertex. This should not have been done
if any of the edges at that vertex were a seam.
2021-02-28 11:33:25 -05:00
Campbell Barton
5c2e10d5ed Docs: clarify radial/cycle use for BMesh loops
Also add minor corrections clarifications elsewhere.
2021-02-24 15:39:43 +11:00
Philipp Oeser
5f8b6a9c0e Fix T85753: Default UVs for Icosphere are flipped horizontally
These were flipped since their introduction in rBa070a5befa11.

Maniphest Tasks: T85753

Differential Revision: https://developer.blender.org/D10465
2021-02-22 18:47:47 +01:00
Pablo Dobarro
1a5027449a Fix proportional connected not working with loose edges due to hidden geometry
This was introduced in the new geodesic distances algorithm for proportional
editing. When all faces of an edge are hidden, that edge should be considered
as loose geometry.

Initial patch by Pablo with modifications by Brecht.

Differential Revision: https://developer.blender.org/D10488
2021-02-22 13:31:07 +01:00
Campbell Barton
20a6255d49 Cleanup: spelling 2021-02-17 15:04:29 +11:00
Campbell Barton
69e9e45744 Cleanup: macro hygiene, use parenthesis around operators 2021-02-13 17:40:10 +11:00
Campbell Barton
7b84a5a370 Cleanup: spelling 2021-02-10 09:38:24 +11:00
Campbell Barton
201865b6f7 Cleanup: update old comments 2021-02-10 09:38:19 +11:00
Campbell Barton
eab9165c25 Cleanup: spelling 2021-02-09 10:42:00 +11:00
Howard Trickey
6f63417b50 Fix T84493 et al: New Boolean on Suzanne.
While Boolean is not guaranteed to work if the operands are not
volume-enclosing (technically: PWN - piecewise constant winding number),
it needs to do something in those cases. This change makes
more cases meet user expectations in T84493, T64544, T83403,
T82642 (though very slow on that one).
The original new boolean code used "generalized winding number"
for this fallback; replaced this with code that uses raycasting.
Raycasting would have been faster, but for unfortunately also
switchd to per-triangle tests rather than per-patch tests since
it is possible (e.g., with Suzanne) to have patches that are
both inside and outside the other shape. That can make it much
slower in some cases, sadly.
2021-02-07 11:25:07 -05:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
Campbell Barton
f8cbd333d6 Cleanup: outdated/unhelpful comments 2021-02-05 22:33:27 +11:00
Campbell Barton
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
Campbell Barton
088fbc0286 Cleanup: remove unused BMesh.currentop struct member 2021-01-31 18:20:12 +11:00
Campbell Barton
e6a5e548d5 Cleanup: correct and update comments for bmesh walkers
- Correct variable names which were missed when refactoring.
- Use full sentences.
2021-01-31 17:42:42 +11:00
Howard Trickey
016bd284fb Fix T84465 Bevel Percent and Absolute when limit type is Weight.
The previous fix to the width modes Percent and Absolute did
not take into account that with limit mode Weight, the amount
needs to be scaled by the bevel weight of the beveled edge in
question. (Sometimes there are two beveled edges in question,
in which case an average is used.)
2021-01-30 15:58:08 -05:00
Campbell Barton
cba5d38256 Merge branch 'blender-v2.92-release' 2021-01-29 11:44:13 +11:00
Campbell Barton
3e5091bb21 Merge branch 'blender-v2.92-release' 2021-01-29 11:44:08 +11:00
Campbell Barton
213f8294b5 Fix T84906: Loop select can fail when starting from an ngon
When stepping over an ngon's edges, check the number of edges & faces,
to ensure the topology connected to the ngon would be walked along.
2021-01-29 10:06:56 +11:00
Campbell Barton
1e355b0992 Docs: add diagrams describing the purpose of BMwEdgeLoopWalker.f_hub
Without this the purpose of this feature isn't clear.

While 01b3e9cc9f linked to an image,
add inline ascii diagrams with detailed explanations.
2021-01-29 10:06:52 +11:00
Campbell Barton
9c088b1b97 Cleanup: spelling 2021-01-24 16:06:58 +11:00
Campbell Barton
74c6c504b2 Merge branch 'blender-v2.92-release' 2021-01-20 17:08:49 +11:00
Campbell Barton
8bd5d58860 BMesh: add function to check if a point is inside a faces UV's 2021-01-20 16:56:59 +11:00
Campbell Barton
b2a6e2abdb Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
2021-01-20 16:14:00 +11:00
Campbell Barton
92826a921c Cleanup: spelling 2021-01-13 13:21:29 +11:00
Campbell Barton
4b56c18290 Fix T84426: Limit dissolve ignores selection with custom normals
Regression in 9969c2dd16.

Add note that custom normal calculation functions write into to tags.
2021-01-06 19:04:53 +11:00
Campbell Barton
947dc92083 BMesh: assert when a mesh has two kinds of shake-key data
Assert with comment to avoid confusion caused by
mixing two kinds of shape-key data.

This problem was exposed when investigating T84364.
2021-01-06 18:11:46 +11:00
Campbell Barton
1f6846fa4e Cleanup: remove UNUSED(..) from public function declarations
This doesn't serve any purpose and can become out of sync
with the function it's self without reporting warnings.
2021-01-05 23:09:50 +11:00
Campbell Barton
4150facd61 BMesh: add use_shapekey to BMesh transform operators
Currently unused, needed for symmetrize to support shape keys.
2021-01-05 15:51:50 +11:00
Campbell Barton
5370a7dd40 Cleanup: use scale's 'space' argument instead of two transform calls 2021-01-05 15:51:50 +11:00
Campbell Barton
d3c62b682d Fix bmesh.mirror operator
Checks for merging vertices assumed all the geometry was being mirrored.
2021-01-05 15:51:50 +11:00
Campbell Barton
6990b6ed3b Cleanup: typos (repeated words) 2021-01-05 15:51:50 +11:00
Howard Trickey
dd0520b93b Fix T83725 Inconsistent vertex group between exact and fast boolean.
This makes the exact boolean have zero weights for any vertex groups
on any newly created vertices, which is what the fast solver does.

The exact boolean solver was interpolating vertex data when interpolating
loop data in newly created faces. Not sure why I chose that. The Fast
boolean solver doesn't do that, so I stopped doing it too.
2020-12-13 16:04:05 -05:00