Commit Graph

28 Commits

Author SHA1 Message Date
Clément Foucault
47d2dffe8c GPU: Shader CodeBase use constexpr instead of const
Do this only when applicable.

This allow better compile time checking in Shader C++ compilation.
Moreover, this allows to have `constexpr` in shared code between
C++ and GLSL.

After investigation the `const` keyword in GLSL has the same
semantic than C/C++.

Rel #137333 and #137446

Pull Request: https://projects.blender.org/blender/blender/pulls/137497
2025-04-15 11:36:53 +02:00
Clément Foucault
3b3a5731df GPU: Shader: Change vector and matrix type to use blender convention
This unify the C++ and GLSL codebase style.

The GLSL types are still in the backend compatibility
layers to support python shaders. However, the C++
shader compilation layer doesn't have them to enforce
correct type usage.

Note that this is going to break pretty much all PRs
in flight that targets shader code.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137369
2025-04-14 13:46:41 +02:00
Clément Foucault
9990273d04 GPU: Change Type enum to use lower case values
This is to help for future resource declaration
using macros.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137367
2025-04-11 22:39:01 +02:00
Clément Foucault
bb52754652 GPU: Use f suffix for float literals
They are actually already some literals with the `f` suffix
that are in our shader codebase and we never had problem in
the past 5 years (or even 8 years).

So I think it is safe to do and improves convergence of codestyles.

Pull Request: https://projects.blender.org/blender/blender/pulls/137352
2025-04-11 18:28:45 +02:00
Clément Foucault
3064906eb7 Cleanup: GPU: Add ATTR_FALLTHROUGH for shader C++ compilation 2025-04-03 16:38:21 +02:00
Clément Foucault
783472671e Cleanup: GPU: Add macro for default constructor compatibility on MSL 2025-03-03 12:50:45 +01:00
Clément Foucault
2c20c200bf Cleanup: GPU: Remove warning about is_zero redundant declaration 2025-03-03 12:50:45 +01:00
Clément Foucault
27c20aaae7 Overlay: Add support for CPP shader compilation
Rel #127983

Also removes some unused shaders.

Pull Request: https://projects.blender.org/blender/blender/pulls/135034
2025-02-24 16:17:18 +01:00
Miguel Pozo
bd1f4ec23c Fix: GPU: CPP shader errors in VS2019
Continuation of #131332.

Including built-in headers in VS2019 ends up including `corecrt_math.h`
as a side effect, which has many functions that overlap in name with
our stubs.
This puts the conflicting functions inside its own namespace (`glsl`)
and declares macros for them.
(Note this has the side effect of not allowing us to use those as
variable names)

This also removes the `<cassert>` and `<cstdio>` includes.

Pull Request: https://projects.blender.org/blender/blender/pulls/131386
2024-12-04 18:03:42 +01:00
Clément Foucault
2c3ccdf77a GPU: GLSL compilation as C++ for eevee static shaders
Rel #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/130298
2024-12-02 21:26:15 +01:00
Clément Foucault
e44ae763bc GPU: GLSL C++ Stubs: Add minor missing features 2024-11-30 10:20:37 +01:00
Clément Foucault
bda911bcaa GPU: GLSL C++ Stub: Add packed type and small types 2024-11-29 21:33:06 +01:00
Clément Foucault
6332be9700 GPU: C++ GLSL Stubs: Use unions instead of inheritance for swizzle
This avoid stack overflow on GCC because types were getting too
large (70 bytes for a float4) and created a lot of static
memory for UBOs declarations.
2024-11-29 12:00:01 +01:00
Clément Foucault
95233986cb GPU: C++ GLSL Stubs: Add atomic sampler 2024-11-29 10:19:23 +01:00
Clément Foucault
c1bc1ef3ea GPU: C++ GLSL Stubs: Fix isinf / isnan 2024-11-29 00:37:45 +01:00
Clément Foucault
b39843e7b0 GPU: Use extern for non static expressions and use non zero value for gl_WorkGroupSize
Pull Request: https://projects.blender.org/blender/blender/pulls/131064
2024-11-28 23:23:30 +01:00
Clément Foucault
dd480ab604 GPU: Refactor the GLSL C++ stub swizzle implementation
This removes support for nested swizzling but avoid
warning about static member accesses through class
instance.
2024-11-28 23:23:27 +01:00
Clément Foucault
94d2a1e6a2 GPU: GLSL CPP stubs: Allow printf in code 2024-11-17 19:17:12 +01:00
Clément Foucault
c0c816f846 GPU: GLSL compilation as C++ for workbench static shaders 2024-11-14 23:15:06 +01:00
Clément Foucault
1aea4fb5c7 GPU: GLSL C++ shaders: Silence unuseful warnings 2024-11-13 12:37:00 +01:00
Clément Foucault
29b3df7504 GPU: GLSL compilation as C++ for draw intern shaders
Allow compilation of shaders using C++ for linting and
IDE support.

Related #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/130193
2024-11-13 12:32:39 +01:00
Clément Foucault
091004f1b8 GPU: GLSL compilation as C++ for gpu static shaders
Allow compilation of shaders using C++ for linting and
IDE support.

Related #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/128724
2024-11-12 18:53:34 +01:00
Clément Foucault
4416e27b14 GPU: GLSL C++ stubs: Add support for depth and buffer sampler fetch 2024-11-08 00:28:59 +01:00
Clément Foucault
94a5f541c3 GPU: Improve GLSL-C++ compatibility
Add a few missing operator/functions and fix some argument
type deduction problems.
2024-11-05 00:39:10 +01:00
Clément Foucault
d9ff375e7e GPU: GLSL-C++ Stubs: Make compilation possible
- Add `main` workaournd.
- Define out create info class when compiling with stubs.
- Move interfaces and info namespace to global namespace.
2024-11-01 23:38:22 +01:00
Clément Foucault
0deec1005c GPU: Remove some warnings and errors in GLSL C++ Stubs 2024-10-31 10:18:32 +01:00
Campbell Barton
2e881eacd1 Cleanup: spelling in comments 2024-10-08 09:54:29 +11:00
Clément Foucault
dcd80dbe15 GPU: GLSL C++ stubs
Allows to compile GLSL code using a C++ compiler. The end result is that
IDE features such as autocompletion and error detection can work with
the GLSL codebase.

Rel #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/128598
2024-10-04 17:44:24 +02:00