Commit Graph

3263 Commits

Author SHA1 Message Date
Hans Goudey
425b871607 Mesh: Replace EdgeHash and EdgeSet with C++ classes
The `EdgeHash` and `EdgeSet` data structures are designed specifically
as a hash of an order agnostic pair of integers. This specialization can
be achieved much more easily with the templated C++ data structures,
which gives improved performance, readability, and type safety.

This PR removes the older data structures and replaces their use with
`Map`, `Set`, or `VectorSet` depending on the situation. The changes
are mostly straightforward, but there are a few places where the old
API made the goals of the code confusing.

The last time these removed data structures were significantly changed,
they were already moving closer to the implementation of the newer
C++ data structures (aa63a87d37).

Pull Request: https://projects.blender.org/blender/blender/pulls/111391
2023-08-29 17:00:33 +02:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Hans Goudey
a1dceeec00 Fix #110516: Geometry nodes use attribute toggle boolean values broken
The toggle was added before boolean IDProperties were added. The fix is
to support both integer types and boolean types, similar to a recent
change for other inputs, 9f30555faf.

Pull Request: https://projects.blender.org/blender/blender/pulls/111433
2023-08-24 13:36:25 +02:00
Hans Goudey
55d6d5b335 Cleanup: Move BKE_cloth.h to C++ 2023-08-22 07:48:53 -04:00
Philipp Oeser
8bae4427ed Fix #111238: Arrow keys in some menus work in the opposite direction
Since menus are created flipped (from event handling point of view), the
root layout block needs to be flagged `UI_BLOCK_IS_FLIP`.
This was missing for a couple of `uiMenuCreateFunc`, namely:
- creating worspaces menu
- modifiers extra ops
- constraints extra ops
- GP modifiers extra ops
- GP Shader FX extra ops

Same fix as f51de2246c.

Not crtitcal, but could go into LTS I guess.

Pull Request: https://projects.blender.org/blender/blender/pulls/111341
2023-08-22 09:35:10 +02:00
Jesse Yurkovich
f30ac938de Cleanup: Reduce unnecessary mesh position copying
Continuation of #103789 to remove/reduce the copying of mesh position
data.

Pull Request: https://projects.blender.org/blender/blender/pulls/111313
2023-08-22 03:51:53 +02:00
Aras Pranckevicius
acbd952abf Cleanup: fewer iostreams related includes from BLI/BKE headers
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.

Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.

This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.

For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.

Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925

It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111046
2023-08-16 09:51:37 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Julian Eisel
4095e6a14c Fix incorrect parameter value passed to ID template
This argument is a boolean, not an icon. Value of both would be 0.
2023-08-10 17:13:02 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Jacques Lucke
4719caf660 Cleanup: move BLI_string_search.h to C++ 2023-08-05 08:52:29 +02:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Jacques Lucke
ba1e88bffc Fix: simulation with no-cache resets when changing property
The simulation used to reset when the previously computed frame is the
same as the current one. However, in this case the output should just be
the same as in the previous computation.

Pull Request: https://projects.blender.org/blender/blender/pulls/110799
2023-08-04 16:59:56 +02:00
Hans Goudey
d0d21f2934 Fix: Array modifier assert when not recalculating normals
Reported by Bastien in chat, thanks!
2023-08-04 08:15:47 -04:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Hans Goudey
bc393c4033 Geometry Nodes: Draw node operator inputs in redo panel
Show node group inputs in the redo panel, including the
"use attribute" toggle. There are a few limitations that will
be solved separately:
- The redo panel is _always_ drawn, there is no way to show it conditionally yet
- There is no way to add the operator name to the redo panel title yet
- Attribute search is still missing for attribute inputs

Pull Request: https://projects.blender.org/blender/blender/pulls/109975
2023-08-03 18:04:36 +02:00
Hans Goudey
dc7979a056 Cleanup: Make geometry set naming more consistent
Remove the "_for_read" suffix from methods to get geometry and geometry
components. That should be considered the default, so the suffix just
adds unnecessary text. This is consistent with the attribute API and
various implicit sharing data access methods.

Use "from_mesh" instead of "create_with_mesh". This is consistent with
the recently used naming for the `IndexMask` API.

Pull Request: https://projects.blender.org/blender/blender/pulls/110738
2023-08-03 17:09:18 +02:00
Hans Goudey
eabff37483 Mesh: Add API functions to assign vertex normals
A few places already calculated vertex normals with better contextual
information to improve performance. To allow changing the storage of
vertex normals more (mostly for improved caching), change some code
from "get normals, set values, clear dirty flag" to "make vertex
normals data, give to mesh". This makes the API less awkward too,
since previously the "get for write" and "clear dirty" calls always
had to be separated.

Pull Request: https://projects.blender.org/blender/blender/pulls/110754
2023-08-03 16:13:04 +02:00
Campbell Barton
8c8ff6b85b Cleanup: spelling in comments, use C-style comments 2023-08-03 09:44:28 +10:00
Hans Goudey
8bb8cfb54e Cleanup: Remove unnecessary struct keyword from C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/110734
2023-08-03 01:11:28 +02:00
Hans Goudey
731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Hans Goudey
4309c32be6 Mesh: Replace older flip faces utilities
Replace `BKE_mesh_face_flip_ex()` with `bke::mesh_flip_faces()`.
This gives better performance since it avoids custom data name
lookups for every face index, and processes data in a more cache
friendly way. Also remove the `CustomData_swap` API function
as mentioned in 09b6eac5c4.

Flipping 16 million faces, I observed a 3.25x speedup, from 760 to 230 ms.

Pull Request: https://projects.blender.org/blender/blender/pulls/110702
2023-08-02 14:15:27 +02:00
Sergey Sharybin
63e2832057 Color management: Remove old name-based exceptions
Historically, the OCIO based color management implementation in Blender
had exceptions to treat specific configurations differently. It was a
compatibility with the legacy "No color management" option.

With time and more development in the area there are better ways of
achieving this goal, if needed.

This commit removes the named-based exception, which also solves confusion
about why certain similar configurations (from OCIO stand point) give
different results. As well as allows to create a cleaner plate for an
upcoming additions in the OCIO configuration such as AgX.

Quite simple and technical change which constant-folds the check for
whether the scene color management enabled or not with "true" value.

Ref #110685

Pull Request: https://projects.blender.org/blender/blender/pulls/110580
2023-08-01 14:39:29 +02:00
Jacques Lucke
09b6eac5c4 Fix #110471: Normal Edit modifier screws up UVs
The issue was that `CustomData_swap` modifies all layers, but does not ensure
that the layers are actually mutable. This resulted in it modifying shared layers.
Now it ensures that the layers are mutable first (which copies the layers if they
are shared).

Longer term, it would be good to remove `CustomData_swap` since it's not a
good API performance wise, but that is outside of the scope of this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/110678
2023-08-01 14:27:16 +02:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00
Campbell Barton
74a222f0e0 Cleanup: rename BMEditMesh 'editData' to 'em'
Avoid confusion with EditMeshData, often accessed via
`mesh->runtime->edit_data`.
2023-07-31 10:20:26 +10:00
Campbell Barton
724755879e Cleanup: spelling in comments, use doxygen doc-strings 2023-07-31 10:18:09 +10:00
Campbell Barton
cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00
Campbell Barton
cc892efcd4 Cleanup: use snake case, especially for structs that define callbacks
Use snake case for ShaderFxTypeInfo, ModifierTypeInfo,
GpencilModifierTypeInfo & bConstraintTypeInfo.
2023-07-27 12:21:06 +10:00
Falk David
d6aa9906fd Modifiers: Add idname field to ModifierTypeInfo
Previously the panel type name of a modifier (e.g. "MOD_PT_Smooth") was
created by copying from the ModifierTypeInfos name.
This meant that modifiers with the same default name would use
the same identifier for the panels.

Since different object types (e.g. OB_GREASE_PENCIL and OB_MESH)
might want to use the same default modifier name, this PR introduces
an idname field in the ModifierTypeInfo struct. This is then used to
generate the panel type name.

For compatibility reasons, the idname is the same as the name for now.

Note: Because the name was used previously, this means that some
modifiers have spaces in their panel type name.
E.g. "MOD_PT_Volume to Mesh".

Pull Request: https://projects.blender.org/blender/blender/pulls/110468
2023-07-26 17:08:14 +02:00
Hans Goudey
580833165c Fix #109583: Avoid non-threadsafe writing to custom normals data
Currently, while calculating face corner normals, Blender retrieves
custom normal data with write access. When the the custom normals in a
single smooth corner fan don't match, they are reset to the average
value.

This behavior is very old, but it comes from when Blender didn't have a
strong idea of const correctness. Indeed, modifying custom normal data
while calculating normals isn't threadsafe, which is important because
normals are calculated for viewport drawing, for example. And in the
future, properly caching face corner normals (see #93551) will require
the ability to calculate normals on a properly const mesh.

The fix is to still use the average of custom normals in a fan, but
not write that back to the custom data array. In my testing the results
are the same. Setting custom normals still fills the same value for all
corners in a fan.

Pull Request: https://projects.blender.org/blender/blender/pulls/110478
2023-07-26 17:04:13 +02:00
Hans Goudey
f9a4fcd8cf Cleanup: Access more mesh data with C++ methods
Recent C++ conversions have enabled more changes like
af53207b43 and 7826aed105.
2023-07-25 21:59:54 -04:00
Hans Goudey
aebc743bf1 Cleanup: Make format
Sorry for the noise, I thought I ran this in the previous commit.
2023-07-25 15:23:56 -04:00
Hans Goudey
95edff7495 Cleanup: Rename mesh custom data fields
Implements the rest of #101689, after 5e9ea9243b.

- `vdata` -> `vert_data`
- `edata` -> `edge_data`
- `pdata` -> `face_data`
- `ldata` -> `loop_data`

A deeper rename of `loop` to `corner` will be proposed as a next
step, and renaming `totvert` and `totedge` can be done separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/110432
2023-07-25 21:15:52 +02:00
Hans Goudey
0e87e25b37 Cleanup: Simplify iteration over mesh faces, use utility functions
Utility functions make accessing the next and previous corner of a face
more obvious, and range based for loops make iterating over corners
or vertices in a face simpler too.
2023-07-25 11:56:01 -04:00
Ray molenkamp
4ea2baf4ae CMake: revert last weeks modernizations
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on  top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.

Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.

the only way forward appears to be back.

this reverts :

19422044ed
a670b53abe
0f541db97c
be516e8c81
3e88a2f44c
4e64b772f5
9547e7a317
07fe6c5a57

The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.

Pull Request: https://projects.blender.org/blender/blender/pulls/110438
2023-07-25 16:43:21 +02:00
Hans Goudey
5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00
Campbell Barton
302887c619 Cleanup: use boolean literals in source/
Apply clang-tidy modernize-use-bool-literals to source/.
2023-07-22 11:43:01 +10:00
Ray molenkamp
19422044ed Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110363
2023-07-22 02:05:21 +02:00
Ray Molenkamp
a670b53abe Cleanup: CMake: Modernize bf_blenfont dependencies
Pretty straightforward

- Remove any blenfont paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110351
2023-07-21 19:13:37 +02:00
Ray molenkamp
be516e8c81 Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward:

- Remove any blentranslation paths from INC
- Add a dependency though LIB when needed

Slightly different than usual:

blentranslation still had a dependency on imbuf, from a time long
gone, cleaned that up since I was in the area

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110324
2023-07-21 16:22:10 +02:00
Ray molenkamp
3e88a2f44c Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any depsgraph paths from INC
- Add a dependency though LIB when needed

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110317
2023-07-20 22:13:00 +02:00
Ray molenkamp
4e64b772f5 Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any windowmanager paths from INC
- Add a dependency though LIB when needed

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/109984
2023-07-20 18:52:52 +02:00
YimingWu
93c27bf958 Fix #110176: Grey out "Flip" in mirror modifier when "Bisect" is off
"Flip" option in mirror modifier is only effective for when "Bisect" is
enabled, thus grey out the flip option when it's ineffective to avoid
confusion on the user interface.

Pull Request: https://projects.blender.org/blender/blender/pulls/110191
2023-07-18 15:49:14 +02:00
Campbell Barton
ac9f66e742 Cleanup: correct struct member comments 2023-07-18 14:34:59 +10:00
Campbell Barton
caf0024463 Cleanup: add degrees UTF8 symbol, prefer ascii over unicode in comments 2023-07-16 21:54:58 +10:00
Nate Rupsis
1837bda030 Animation: Make Vertex Weight Edit modifier inclusive
Update VertexWeighEdit modifier  Group Add / Remove threshold to be inclusive.

Additionally, add 3.6 backwards compatibility (4.0 versioning) to slightly offset Group Add / Remove threshold property value to make exclusive.

Pull Request: https://projects.blender.org/blender/blender/pulls/108286
2023-07-12 17:52:52 +02:00
Jacques Lucke
3f33e0c6cd Cleanup: clang format in disabled code segments
This formats code that is disabled using `#if 0`. Formatting was achieved
by temporarily changing `#if 0` to `#if 1 /*something*/`, then formatting,
and then changing it back to `#if 0`.
2023-07-12 14:18:59 +02:00