Commit Graph

19754 Commits

Author SHA1 Message Date
Tamito Kajiyama
6a681bca45 Made an attempt for fixing an instability issue regarding animation
rendering.

RE_BlenderFrame() and RE_BlenderAnim() are Blender's internal
top-level rendering API functions for a single frame and a series of
frames, respectively.  These functions rely on global variables to
keep render pipeline states.  Freestyle's stroke rendering was also
using RE_BlenderFrame to render a temporary scene of stroke meshes.
These nested calls of the top-level rendering API functions were
causing broken render pipeline states and eventually led to a crash.

This commit is intended to fix the issue, by introducing an rendering
API function RE_RenderFreestyleStrokes specifically used for stroke
rendering in Freestyle.  The new function does not do anything with
regard to the global variables in the rendering API implementation.
2010-03-01 21:51:14 +00:00
Tamito Kajiyama
b21a994076 Merged changes in the trunk up to revision 27178. 2010-02-28 03:44:15 +00:00
Joshua Leung
e51bcbae62 Fix for crash in imbuf code under certain circumstances on linux. 2010-02-28 02:17:07 +00:00
Guillermo S. Romero
4ad5d16053 Fix include path for GHOST include. 2010-02-28 00:48:05 +00:00
Campbell Barton
bec3d21307 bugfix [#21381] Wrong negative separated units 2010-02-27 23:22:10 +00:00
Campbell Barton
5c87e0580f bugfix [#21247] Controls holding numbers are not zeroed when empty string value is given to them
- dont import math as math and m, just import all members directly. (from math import *)
- was adding __builtins__ twice to the namespace
- account for unlikely but possibly failier to import math.
2010-02-27 22:53:37 +00:00
Damien Plisson
fa6beb4302 System dependent standard directory retrieval functions update : return const strings (as coded in libc) instead of malloc'ed buffers
and plug them into wip BLI_bfile.c to replace the hardcoded paths
2010-02-27 17:03:46 +00:00
Ton Roosendaal
a9e3e0e40f Patch #21267 by Sergey Sharybin
His log:
There is a small typo in copy_curve(): there will be serious troubles 
if this functions is called for OB_FONT in edit mode (for my cases 
it is segmentation fault).
I think we should set editfont to NULL for cloned curves (as it is made 
for edit nurb).

This bug was found by trying to edit text with applied Cast modifier 
and while I was searching what's wrong, I've found that in 
castModifier_deformVerts() DerivedMesh is creating for all objects, 
but in castModifier_*_do() derived mesh is used only for OB_MESH 
objects. Maybe this place could be optimized a bit by skipping DM 
creation for non-meshes?
2010-02-27 16:06:33 +00:00
Ton Roosendaal
7fca47e0cf fix in commit today using strnlen, which is only available for gcc.
This adds a BLI_strnlen() to the blenlib.

Patch provided by Sergey Sharybin (nazgul)
2010-02-27 15:39:13 +00:00
Campbell Barton
c76b6fcb06 utility function pyrna_enum_value_from_id for getting the enum from a string and raising an error if its invalid. 2010-02-27 15:28:34 +00:00
Campbell Barton
ddacff06f2 hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators. 2010-02-27 14:44:46 +00:00
Campbell Barton
b6acf0bb48 python support for defining region drawing callbacks, while not directly related to operators, this means python can now make operators that draw in the 3D viewport interactively.
nicer then 2.4x space handelers because you can register draw handelers to draw pre/post 3d space or in pixel space.
2010-02-27 13:27:06 +00:00
Campbell Barton
34857189bc fixes for auto script execution, changing the user preference also updates the global flag. 2010-02-27 12:34:49 +00:00
Campbell Barton
820570031e was using wrong global flag for python script disabling in recent commit. 2010-02-27 12:01:10 +00:00
Daniel Salazar
bdebf4f2cd One more decimal to the lamp distance and energy button... makes fine
tuning nicer
2010-02-27 10:01:20 +00:00
Joshua Leung
be44ac7490 * Renaming some Keying Sets API functions to make the terminology more consistent in the UI
* Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead.
2010-02-27 02:03:33 +00:00
Campbell Barton
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
Campbell Barton
4e931482f4 option to set the blend file as from a 'Trusted Source' on load. 2010-02-27 01:27:22 +00:00
Campbell Barton
5be3bf73be bugfix [#20694] Copy Paste to buffer missing in Console editor
- console selection working
- copy selection to clipboard
- paste selection from clipboard works with multiline paste

word-wrap is still not working with selection drawing.
2010-02-26 23:56:16 +00:00
Benoit Bolsee
71f7e50451 VideoTexture: optional arguments to ImageBuff constructor.
ImageBuff([width,height[,color[,scale]]])

width, height: size of buffer in pixel.
               default: buffer not allocated.
color: initial value of RGB channels. Alpha channel is 255.
       Possible values: 0(black=default) -> 255 (white)
scale: True or False to enable or disable fast scaling
       default: False

This constructors eliminates the need to use the load function
when you just want to initialize the image buffer to black or white.
2010-02-26 22:14:31 +00:00
Joerg Mueller
a7b73a49a4 Fix for ffmpeg audio rendering being to long. 2010-02-26 21:08:06 +00:00
Campbell Barton
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
Campbell Barton
bbf6dde277 rna/py api
rename image.save() --> image.save_render() because it uses render settings for saving.
added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag.
2010-02-26 12:28:44 +00:00
Campbell Barton
878d8b44ee remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images.
rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image.

obj export file copy was also not working because of a missing import.
2010-02-26 11:50:59 +00:00
Joshua Leung
3ea627245b Bugfix #21339: Grease Pencil operator weirdness
Fixed missing listener for Grease Pencil notifiers when drawing.
2010-02-26 10:01:49 +00:00
Campbell Barton
9352c9f0c1 use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) 2010-02-26 09:02:52 +00:00
Campbell Barton
2cf6141e7c fix for fly mode restoring non-euler rotations 2010-02-26 08:47:20 +00:00
Janne Karhu
cf4ba30f79 Few small hair dynamics goodies:
* Effectors now work with hair dynamics.
* Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions.
2010-02-26 03:24:21 +00:00
Martin Poirier
de574490d2 [#21338] B-Bone display size crash [27127]
EditBones pretending to be pose bone when doing bone resize need a valid object pointer.

Tsk, who thought this was a good idea...
2010-02-26 02:33:04 +00:00
Benoit Bolsee
af987c12b5 VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of rewind to the begining of the file. 2010-02-25 22:12:16 +00:00
Campbell Barton
0bef9d9c92 fix for camera rig that has locking on the camera but not the parent. 2010-02-25 21:20:00 +00:00
Campbell Barton
92bf8fa214 error in view3d math commit. 2010-02-25 21:10:43 +00:00
Campbell Barton
d4df20ea3f support for flymode with camera rigs, so the parent most object is actually flying. 2010-02-25 20:40:09 +00:00
Campbell Barton
db744f8b7f use math functions in view code, no functional changes. 2010-02-25 20:26:38 +00:00
Campbell Barton
3eaad6b3eb support for relative file loading and python paths.
means you can do...
 blender -P foo.py
where foo is $PWD/foo.py
2010-02-25 16:08:32 +00:00
Campbell Barton
0b33be5a7b select parent/child in object mode with [] keys, like pose mode.
also needed to extend the RNA api to allow C to set enums without meaningful values.
2010-02-25 15:41:46 +00:00
Campbell Barton
57baa94631 fix for warnings, add back pose relax into the pose menu. 2010-02-25 15:10:27 +00:00
Dalai Felinto
4d3accd0cb BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path)
I forgot to say in the last commit that those arguments are only for the BlenderPlayer.
we can now set external warpdata files.

2Do:
(1) convert relative to absolute paths for warpdata files
(2) investigate weird bug on lack of light in blenderplayer with warpmesh

... [old 2Do]

(3) documentation
(4) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels)
2010-02-25 06:05:56 +00:00
Daniel Salazar
f696d57af7 Added a Recovery space in splash so new users don't panic when they
loose work (close by mistake or a crash)
2010-02-25 03:13:50 +00:00
Janne Karhu
88d6250005 Fix for [#20647] Children from particles on a subsurf mesh don't render correct 2010-02-25 01:57:09 +00:00
Janne Karhu
8b9e0e941c Particles with "no physics" didn't stick to the emitter like they were supposed to. 2010-02-25 00:03:49 +00:00
Janne Karhu
d1f19d7e84 Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform animation
* The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't accurate at all.
* Although not ideal, the current solution is to copy the birth location to the previous cached frame so it's always exact. This should work properly for memory & disk cache.
* This fix shouldn't cause any problems, but exhaustive tests of caching are difficult so be sure to let me know if there's strange behavior.
2010-02-25 00:03:16 +00:00
Dalai Felinto
47d79b04d1 BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet)
2Do:
(1) open external warpdata file
(2) documentation
(3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels)
otherwise it's a nightmare to update all your files every time you change your projection system. See note.
Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further.

* Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;)
* FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow.
2010-02-24 23:01:49 +00:00
William Reynish
b78b12b7ae Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if set to zero. 2010-02-24 21:53:16 +00:00
Campbell Barton
99b288da96 view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces. 2010-02-24 20:11:35 +00:00
Campbell Barton
aebe86bef1 hair was running collision functions (copy to/from collision arrays), even when collision could not be done. 2010-02-24 18:06:51 +00:00
Campbell Barton
b888a32eee getting double frames problem, set the epsilon to 100th of a frame rather then 100,000th. 2010-02-24 17:14:16 +00:00
Campbell Barton
a9307a4dd3 [#21295] Escape key doesn't cancel python modal operators
also fix distance with lamps being negative for typed in values.
2010-02-24 15:56:27 +00:00
Campbell Barton
03590eb8a9 allow cloth sim for linked duplicates, not many people use this but we need for using hair on linked characters, if there are bugs with this we'll need to fix so enabling for now with comments that its experemental. 2010-02-24 15:35:15 +00:00
Campbell Barton
6afd97b9af multi-multi modifier support. 2010-02-24 15:03:28 +00:00