Commit Graph

16 Commits

Author SHA1 Message Date
Brecht Van Lommel
63e2adaa79 Fix #127875: Cycles renders image with single UDIM tile wrong
Properly support this case instead of assuming it's not a UDIM.

Pull Request: https://projects.blender.org/blender/blender/pulls/133504
2025-01-23 21:20:01 +01:00
Brecht Van Lommel
1210cc5d52 Fix: Cycles random crash loading images
Add mutex lock to avoid accessing vector while it's getting resized.

Found through a flaky test. Thanks Sergey and Alaska for the help
investigating this.

Pull Request: https://projects.blender.org/blender/blender/pulls/132811
2025-01-08 20:32:31 +01:00
Brecht Van Lommel
9971648783 Refactor: Cycles: Replace new/delete by unique_ptr, in simple cases
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:30 +01:00
Brecht Van Lommel
57ff24cb99 Refactor: Cycles: Add const keyword to more function parameters
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:24 +01:00
Brecht Van Lommel
d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00
Brecht Van Lommel
f53e13411b Refactor: Cycles: Use #pragma once
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:45 +01:00
Brecht Van Lommel
4e777476b5 Refactor: Cycles: Replace std::bind by lambdas
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:35 +01:00
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Brecht Van Lommel
b288c4004e Cleanup: fix various Cycles compilar warnings
Mainly for the build configuration of the Hydra render delegate and
standalone repo.
2023-04-05 19:48:19 +02:00
Patrick Mours
9066f2e043 Cycles: Add support for OSL texture intrinsic on the GPU
This makes it possible to use `texture` and `texture3d` in custom
OSL shaders with a constant image file name as argument on the
GPU, where previously texturing was only possible through Cycles
nodes.
For constant file name arguments, OSL calls
`OSL::RendererServices::get_texture_handle()` with the file name
string to convert it into an opaque handle for use on the GPU.
That is now used to load the respective image file using the Cycles
image manager and generate a SVM handle that can be used on
the GPU. Some care is necessary as the renderer services class is
shared across multiple Cycles instances, whereas the Cycles image
manager is local to each.

Maniphest Tasks: T101222

Differential Revision: https://developer.blender.org/D17032
2023-01-19 19:14:48 +01:00
Brecht Van Lommel
ec04870091 Fix Cycles standalone float textures not taking into account colorspace metadata
This got lost in colorspace refactoring at some point. It probably does not
affect many files in practice, but implementation was wrong regardless.
2022-12-07 18:34:57 +01:00
Jesse Yurkovich
578771ae4d UDIM: Add support for packing inside .blend files
This completes support for tiled texture packing on the Blender / Cycles
side of things.

Most of these changes fall into one of three categories:
- Updating Image handling code to pack/unpack tiled and multi-view images
- Updating Cycles to handle tiled textures through BlenderImageLoader
- Updating OSL to properly handle textures with multiple slots

Differential Revision: https://developer.blender.org/D14395
2022-05-11 20:11:44 -07:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Thomas Dinges
5327413b37 Cleanup: Remove Cycles device checks for half float.
All supported devices support half float now, so we can remove the check.

Differential Revision: https://developer.blender.org/D13021
2021-11-01 10:18:30 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00
Brecht Van Lommel
d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00