Commit Graph

201 Commits

Author SHA1 Message Date
Aras Pranckevicius
02869cc6c8 Color management: Dithering consistency/perf improvements
Float->byte rendered image dithering uses triangle noise algorithm. Keep
the algorithm the same, just make some improvements and fix some issues:

1) The hash function for noise was using "trig" hash from "On generating
random numbers" (Rey 1998), but that is not a great quality hash, plus it
can produce very different results between CPUs/GPUs. Replace it with
"iqint3" (recommended by "Hash Functions for GPU Rendering", JCGT 2020),
which is same performance on GPU, faster on CPU, and much better quality.
This is the same hash as Cycles already uses elsewhere. Also it is purely
integer based, so exactly the same results on all platforms.

2) For the above point, replace `dither_random_value` to take integer
pixel coordinates and adjust calling code accordingly. Some previous
callers were (accidentally?) passing integer coordinates already. Other
places actually get a tiny bit simpler, since they now no longer need an
extra multiplication.

3) The CPU dithering path was wrongly introducing bias, i.e. making the
image lighter. The CPU path also needs dither noise to be in [-1..+1]
range (not [-0.5..+1.5]!) just like GPU path does, since the later
float->byte conversion already does rounding.

4) The CPU dithering path was using thread-slice-local Y coordinate,
meaning the dithering pattern was repeating vertically. The more CPU cores
you use, the worse the repetition.

5) Change the way that uniform noise is converted to triangle noise.
Previous implementation was based on one shadertoy from 2015, change it
to another shadertoy from 2020. The new one fixes issues with the old way,
and it just works on the CPU too, so now both CPU and GPU code paths are
exactly the same.

6) Cleanup: remove DitherContext, just a single float is enough

Performance and image comparisons in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/135224
2025-02-27 15:52:45 +01:00
Bastien Montagne
48e26c3afe MEM_guardedalloc: Refactor to add more type-safety.
The main goal of these changes are to improve static (i.e. build-time)
checks on whether a given data can be allocated and freed with `malloc`
and `free` (C-style), or requires proper C++-style construction and
destruction (`new` and `delete`).

* Add new `MEM_malloc_arrayN_aligned` API.
* Make `MEM_freeN` a template function in C++, which does static assert on
  type triviality.
* Add `MEM_SAFE_DELETE`, similar to `MEM_SAFE_FREE` but calling
  `MEM_delete`.

The changes to `MEM_freeN` was painful and useful, as it allowed to fix a bunch
of invalid calls in existing codebase already.

It also highlighted a fair amount of places where it is called to free incomplete
type pointers, which is likely a sign of badly designed code (there should
rather be an API to destroy and free these data then, if the data type is not fully
publicly exposed). For now, these are 'worked around' by explicitly casting the
freed pointers to `void *` in these cases - which also makes them easy to search for.
Some of these will be addressed separately (see blender/blender!134765).

Finally, MSVC seems to consider structs defining new/delete operators (e.g. by
using the `MEM_CXX_CLASS_ALLOC_FUNCS` macro) as non-trivial. This does not
seem to follow the definition of type triviality, so for now static type checking in
`MEM_freeN` has been disabled for Windows. We'll likely have to do the same
with type-safe `MEM_[cm]allocN` API being worked on in blender/blender!134771

Based on ideas from Brecht in blender/blender!134452

Pull Request: https://projects.blender.org/blender/blender/pulls/134463
2025-02-20 10:37:10 +01:00
Bastien Montagne
e6f495bf97 Cleanup: OCIO intern wrapper: Use MEM_new.
Existing code was essentailly doing same thing as `MEM_new`, can as well
use that one directly.
2025-02-12 15:01:19 +01:00
Brecht Van Lommel
0d92a7f57a Cleanup: Various clang-tidy warnings in intern
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Brecht Van Lommel
c749f6c376 Cleanup: Remove unnecessary usage of Boost in the build system
* Some libraries like Alembic and OpenColorIO for a long time removed
  header dependencies on Boost.
* No need to have BOOST_LIBRARIES anymore, only BOOST_PYTHON_LIBRARIES
  is a direct dependency through USD headers.
* OpenVDB is no longer a static library, no need to link its dependencies.

Pull Request: https://projects.blender.org/blender/blender/pulls/133424
2025-01-22 10:02:22 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Clément Foucault
0bfd5e3536 GPU: Add GLSL preprocessor
This splits the GLSL processing into its own file
as it will grow in complexity.

Removes the complexity from `datatoc` and chain them
during the build process.

Rel #128076

Pull Request: https://projects.blender.org/blender/blender/pulls/128261
2024-10-04 11:33:21 +02:00
Aras Pranckevicius
d0ea251c33 Color management: optimize OCIO predivide processing
cpuProcessorApply_predivide was doing, for each pixel:
- Un-premultiply pixel to straight alpha
- Call OCIO processor on that one pixel
- Premultiply pixel back

This is not great due to just function call overhead, and probably
prevents whatever "batch processing SIMD optimizations" that OCIO
migth have.

Instead, do this:
- Un-premultiply whole input image,
- Call OCIO on the whole image to do whatever it does,
- Premultiply whole image back.

Doing cpuProcessorApply_predivide on a 4K resolution, float4 image
on Ryzen 5950X (Win10/VS2022) on one thread: 128ms -> 69ms

Pull Request: https://projects.blender.org/blender/blender/pulls/127307
2024-09-09 13:14:55 +02:00
Lukas Stockner
6967255906 Color management: Support white balance as part of the display transform
This implements a von-Kries-style chromatic adaption using the Bradford matrix.
The adaption is performed in scene linear space in the OCIO GLSL shader, with
the matrix being computed on the host.

The parameters specify the white point of the input, which is to be mapped to
the white point of the scene linear space. The main parameter is temperature,
specified in Kelvin, which defines the blackbody spectrum that is used as the
input white point. Additionally, a tint parameter can be used to shift the
white point away from pure blackbody spectra (e.g. to match a D illuminant).

The defaults are set to match D65 so there is no immediate color shift when
enabling the option. Tint = 10 is needed since the D-series illuminants aren't
perfect blackbody emitters.

As an alternative to manually specifying the values, there's also a color
picker. When a color is selected, temperature and tint are set such that this
color ends up being balanced to white.
This only works if the color is close enough to a blackbody emitter -
specifically, for tint values within +-150. Beyond this, there can be ambiguity
in the representation.
Currently, in this case, the input is just ignored and temperature/tint aren't
changed. Ideally, we'd eventually give UI feedback for this.

Presets are supported, and all the CIE standard illuminants are included.

One part that I'm not quite happy with is that the tint parameter starts to
give weird results at moderate values when the temperature is low.
The reason for this can be seen here:
https://commons.wikimedia.org/wiki/File:Planckian-locus.png
Tint is moving along the isotherm lines (with the plot corresponding to +-150),
but below 4000K some of that range is outside of the gamut. Not much can
be done there, other than possibly clipping those values...

Adding support for this to the compositor should be quite easy and is planned
as a next step.

Pull Request: https://projects.blender.org/blender/blender/pulls/123278
2024-06-27 23:27:58 +02:00
Brecht Van Lommel
397b96ed2e Fix #121819: OpenColorIO GLSL error after recent change, only apply to Metal 2024-06-12 18:29:49 +02:00
Brecht Van Lommel
f969208405 Fix #121819: OpenColorIO Metal GLSL error with grading curve 2024-06-12 18:10:46 +02:00
Campbell Barton
686605a6dd Cleanup: declare arrays as const where possible 2024-03-28 22:57:57 +11:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Clément Foucault
4205718dce GPU: Cleanup type aliases
This define all aliases for supported types,
document which one to use in C++ shared code,
move relevant defines to their backend file.

Rename `bool1` to `bool32_t` and cleanup
its usage as mentioned in #118961.

Rel. #118961

Pull Request: https://projects.blender.org/blender/blender/pulls/119098
2024-03-08 19:09:10 +01:00
Hans Goudey
1e1d7034ec Cleanup: Move GPU_uniform_buffer.h to C++ 2024-03-06 21:54:28 -05:00
Brecht Van Lommel
94e2973f0b Build: support OpenColorIO 2.3
For Linux distributions or others that upgrade before we do.

Ref #113157

Pull Request: https://projects.blender.org/blender/blender/pulls/113163
2023-10-02 19:31:19 +02:00
Campbell Barton
5b9740c913 Cleanup: use braces for sources in intern/
Omitted intern/itasc as some of these sources are from KDL:
https://www.orocos.org/kdl.html
2023-09-17 09:05:40 +10:00
Campbell Barton
e8c812a307 Cleanup: spelling in comments, update dictionary 2023-09-03 21:35:07 +10:00
Campbell Barton
eec449ffe8 Cleanup: correct spelling, comments
Hyphenate words in GLSL code-comments.
2023-08-29 15:55:09 +10:00
Campbell Barton
3de8900ed6 Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
Campbell Barton
0148293520 License headers: add SPDX licenses for '*.glsl' files
When GLSL sources were first included in Blender they were treated as
data (like blend files) and had no license header.
Since then GLSL has been used for more sophisticated features
(EEVEE & real-time compositing)
where it makes sense to include licensing information.

Add SPDX copyright headers to *.glsl files, matching headers used for
C/C++, also include GLSL files in the license checking script.

As leading C-comments are now stripped,
added binary size of comments is no longer a concern.

Ref !111247
2023-08-24 10:57:03 +10:00
Campbell Barton
20b4a77872 datatoc: exclude the initial C-style comment from GLSL/MSL/Cuda files
Add optional argument `STRIP_LEADING_C_COMMENTS` to CMake macros:
data_to_c_simple & data_to_c.

Strip leading C-style comments that don't bloat binary size.
Comments are replaced with blank lines so line numbers in error messages
match. Reduces Blender's binary size by ~70kb.
2023-08-19 17:57:12 +10:00
Sergey Sharybin
3a3390fcdd Cleanup: Strict compiler warning
Pull Request: https://projects.blender.org/blender/blender/pulls/111233
2023-08-17 17:22:08 +02:00
Sergey Sharybin
259bfc4553 Fix GradingPrimaryTransform OCIO transform in Metal
This transform generates code `if ( gamma != vec3(1., 1., 1.) )`
which is not compatible with Metal.

This patch adds an extra OCIO code processing which converts syntax
to a portable version. It only handles this specific case for the
processing performance reasons.

To reproduce the issue add the following look at the end of the
config.ocio:

```
  - !<Look>
    name: Grading
    process_space: Filmic Log
    description: TEST
    transform: !<GroupTransform>
      children:
        - !<GradingPrimaryTransform>
          style: log
          contrast: {rgb: [0.7, 0.7, 0.7], master: 1}
          saturation: 1.15
          pivot: {contrast: -0.2}
```

Ref #110685

Pull Request: https://projects.blender.org/blender/blender/pulls/111231
2023-08-17 15:27:51 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Sergey Sharybin
ba81908a2d Color management: Improve no-op color space detection
Make it so transform between color spaces which is a no-op does not
peroform any calculations.

This was initially found when working on #110941, but the issue can
be replicated easily by renaming "Linear" to "Linear Rec.709" and
adding alias as "Linear".

Doing so would result in a failure of the compositor_matte_test.
The reason for that is due to the image data-block still referring
to the "Linear" color space, the name-based comparison not detecting
that "Linear" and "Linear Rec.709" are the same spaces, and that the
cryptomatte requires bit-perfect floating point values.

Pull Request: https://projects.blender.org/blender/blender/pulls/110959
2023-08-09 16:24:49 +02:00
Jason Fielder
2367ed2ef2 macOS: Enable support for EDR rendering
Add a High Dynamic Range option in the Color Management > Display panel.
This enables display of extended color ranges above 1.0 for the 3D
viewport, image editor and render previews.

This requires a monitor that can display HDR colors, and a view
transform designed for HDR output. The Standard view transform works,
but Filmic does not as it was designed to bring values into the 0..1
range for SDR displays.

This patch is limited to allowing the display to visualize extended
colors, but does not include future looking work to better integrate HDR
into the full workflow.

It is implemented by rendering to high bit-depth texture formats for
the user interface, and uncapping the color range in color management.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/105662
2023-08-09 14:25:15 +02:00
Sergey Sharybin
d7886ee759 Color management: Further relax threshold for sRGB detection
Apparently, the SSE optimization in the OCIO is not nearly as accurate
as a naive implementation. For example, exponent transform of 1 gives
result of 1.000024.

Ref #110685

Pull Request: https://projects.blender.org/blender/blender/pulls/110895
2023-08-07 15:53:03 +02:00
Sergey Sharybin
d50b139b06 Color management: Relax threshold for sRGB detection
The current core was only detecting sRGB transform when it is defined
as sRGB->Linear using srgb.spi1d. If it is defined as an inverse of
Linear->sRGB using srgb_inv.spi1d, or as an analytical formula using
ExponentWithLinearTransform then the code did not detect the color
as sRGB on anything by Apple Silicon platform.

The naming of the checks could be improved to make it more clear that
the check is only used to allow lossless access to 8bit sRGB textures.

Ref #110685

Pull Request: https://projects.blender.org/blender/blender/pulls/110889
2023-08-07 14:32:16 +02:00
Ray Molenkamp
04235d0e55 Cleanup: CMake: Modernize bf_blenlib dependencies
Pretty straightforward

- Remove any blenlib paths from INC
- Add a dependency though LIB

Pull Request: https://projects.blender.org/blender/blender/pulls/109934
2023-07-10 22:04:18 +02:00
Ray Molenkamp
57ad866d81 Cleanup: CMake: Modernize bf_guardedalloc dependencies
Pretty straightforward

- Removes any guardedalloc paths from INC
- Adds a dependency though LIB

Pull Request: https://projects.blender.org/blender/blender/pulls/109925
2023-07-10 18:44:19 +02:00
Ray Molenkamp
7cebb61486 Cleanup: CMake: Modernize bf_dna dependencies
There's quite a few libraries that depend on dna_type_offsets.h
but had gotten to it by just adding the folder that contains it to
their includes INC section without declaring a dependency to
bf_dna in the LIB section.

which occasionally lead to the lib building before bf_dna and the
header being missing, while this generally gets fixed in CMake by
adding bf_dna to the LIB section of the lib, however until last
week all libraries in the LIB section were linked as INTERFACE so
adding it in there did not resolve the build issue.

To make things still build, we sprinkled add_dependencies wherever
we needed it to force a build order.

This diff :

Declares public include folders for the bf_dna target so there's
no more fudging the INC section required to get to them.

Removes all dna related paths from the INC section for all
libraries.

Adds an alias target bf:dna to signify it has been updated to
modern cmake

Declares a dependency on bf::dna for all libraries that require it

Removes (almost) all calls to add_dependencies for bf_dna

Future work:

Because of the manual dependency management that was done, there is
now some "clutter" with libs depending on bf_dna that realistically
don't. Example bf_intern_opencolorio itself has no dependency on
bf_dna at all, doesn't need it, doesn't use it. However the
dna include folder had been added to it in the past since bf_blenlib
uses dna headers in some of its public headers and
bf_intern_opencolorio does use those blenlib headers.

Given bf_blenlib now correctly declares the dependency on bf_dna
as public bf_intern_opencolorio will get the dna header directory
automatically from CMake, hence some cleanup could be done for
bf_intern_opencolorio

Because 99% of the changes in this diff have been automated, this diff
does not seek to address these issues as there is no easy way to
determine why a certain dependency is in place. A developer will have
to make a pass a this at some later point in time. As I'd rather not
mix automated and manual labour.

There are a few libraries that could not be automatically processed
(ie bf_blendthumb) that also will need this manual look-over.

Pull Request: https://projects.blender.org/blender/blender/pulls/109835
2023-07-10 15:07:37 +02:00
Campbell Barton
345d1a4b44 Cleanup: simplify struct declarations in C++
Replace `typedef struct X {} X;` with `struct X {};`

In some cases the first and last name didn't match although this
is rarely useful, even a typo in some cases, e.g. TrachPathPoint.
2023-07-02 19:54:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Campbell Barton
49594c37ae License headers: use SPDX-FileCopyrightText for CMake files 2023-06-14 23:36:23 +10:00
Sergey Sharybin
e3f14b99c3 Refactor: Convert ImBuf to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/107503
2023-05-02 11:32:27 +02:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Omar Emara
ff3b2226fb GPU: Refactor texture samplers
This patch refactors the texture samples code by mainly splitting the
eGPUSamplerState enum into multiple smaller enums and packing them
inside a GPUSamplerState struct. This was done because many members of
the enum were mutually exclusive, which was worked around during setting
up the samplers in the various backends, and additionally made the API
confusing, like the GPU_texture_wrap_mode function, which had two
mutually exclusive parameters.

The new structure also improved and clarified the backend sampler cache,
reducing the cache size from 514 samplers to just 130 samplers, which
also slightly improved the initialization time. Further, the
GPU_SAMPLER_MAX signal value was naturally incorporated into the
structure using the GPU_SAMPLER_STATE_TYPE_INTERNAL type.

The only expected functional change is in the realtime compositor, which
now supports per-axis repetition control, utilizing new API functions
for that purpose.

This patch is loosely based on an older patch D14366 by Ethan Hall.

Pull Request: https://projects.blender.org/blender/blender/pulls/105642
2023-04-04 15:16:07 +02:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Brecht Van Lommel
1658de6769 Merge branch 'blender-v3.5-release' 2023-03-06 23:14:18 +01:00
Brecht Van Lommel
83f28793c0 Fix missing data role in color management fallback
This would show as warning in gtests. Does not affect normal operation as
OpenColorIO should have a valid configuration file for Blender itself.
2023-03-06 23:01:50 +01:00
Clément Foucault
9fb1f32f06 Cleanup: GPUTexture: Remove _ex suffix from texture creation
It isn't relevant anymore now that usage flags are mandatory.

Pull Request #105197
2023-02-25 11:39:54 +01:00
Clément Foucault
e01b140fb2 GPUTexture: Remove data_format from 3D texture creation function
For every other texture types this is expected to be implicitly
`GPU_DATA_FLOAT`. There is only one case where this is not the case.

I believe this was previously needed because the data type was
conditionning the texture creation. This is not the case anymore.
2023-02-25 11:39:53 +01:00
Campbell Barton
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
Jason Fielder
2e61c446ac GPU: Explicit Texture Usage Flags for enabling GPU Backend optimizations.
Texture usage flags can now be provided during texture creation specifying
the ways in which a texture can be used. This allows the GPU backends to
perform contextual optimizations which were not previously possible. This
includes enablement of hardware lossless compression which can result in
a 15%+ performance uplift for bandwidth-limited scenes on hardware such
as Apple-Silicon using Metal.

GPU_TEXTURE_USAGE_GENERAL can be used by default if usage is not known
ahead of time. Patch will also be relevant for the Vulkan backend.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15967
2022-12-08 23:31:05 +01:00
Jason Fielder
18b45aabf9 Metal: GLSL shader compatibility changes for global uniform and interface name collision.
For the Metal shader translation support for shader-global uniforms are remapped via macro's, and in such cases where a uniform name matches a vertex attribute name, compilation errors will occur due to this injected syntax being incompatible with the immediate code.

Also adding source-level function interface alternatives where sized arrays are passed in. These are not supported directly in Metal shading language and are instead handled as pointers. These pointers require explicit address-space qualifiers in some cases, if device/constant address space memory is passed into the function.

Ref T96261

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D15898
2022-09-22 17:53:56 +02:00
Sebastian Parborg
8ffc11dbcb Cleanup OpenGL linking and related code after libepoxy merge
This cleans up the OpenGL build flags and linking.
It additionally also removes some dead code.

One of these dead code paths is WITH_X11_ALPHA which actually never was
active even with the build flag on. The call to use this was never
called because the default initializer for GHOST was set to have it off
per default. Nothing called this function with a boolean value to enable it.

These cleanups are needed to support true headless OpenGL rendering.
Without these cleanups libepoxy will fail to load the correct OpenGL
Libraries as we have already linked them to the blender binary.

Reviewed By: Brecht, Campbell, Jeroen

Differential Revision: http://developer.blender.org/D15554
2022-08-15 16:47:20 +02:00
Christian Rauch
a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00