Commit Graph

199 Commits

Author SHA1 Message Date
Hans Goudey
c560cdc8cc Cleanup: Use StringRef for layout panel API functions 2025-03-04 14:29:15 -05:00
Falk David
2822777f13 Nodes: support boolean inputs as toggles in panel headers
Adds the option to create a boolean socket that can be used as a panel toggle.
This allows creating simpler and more compact node group UIs when a panel
can be "disabled".

The toggle input is a normal input socket that is just drawn a bit differently in
the UI. Whether a boolean is a toggle input or not does not affect evaluation.

Also see #133936 for guides on how to add and remove panel toggles.

Pull Request: https://projects.blender.org/blender/blender/pulls/133936
2025-02-28 19:07:02 +01:00
Jacques Lucke
b632b5c974 Nodes: UI: always draw panels as collapsible in tree view
This changes the drawing in the tree interface panel so that panels always show
the icon to collapse it, even if it is empty. This makes it more obvious when an
item is a panel and not just a socket.

Right now, this is not strictly necessary, because sockets can also be
identified by their socket icon. However, that changes with #133936 where a
panel can also have a (boolean) socket.

Pull Request: https://projects.blender.org/blender/blender/pulls/135207
2025-02-27 12:12:05 +01:00
Harley Acheson
b8a81c90d1 Merge branch 'blender-v4.4-release' 2025-02-26 20:18:18 -08:00
Harley Acheson
89e78e7065 Fix: MacOS Status Status Bar Swap Areas Spacing
For MacOS, when hovering your mouse over the area corner "action zones"
the Status Bar shows a "Swap Areas" item that has unnecessary spacing
between the Control modifier key icon and left mouse button icon. This
is because I forget different icons were shown for Mac. This PR just
uses the proper calculated spacing that knows better.

Pull Request: https://projects.blender.org/blender/blender/pulls/135208
2025-02-27 05:13:09 +01:00
илья _
119fc054f8 Cleanup: BKE: Nodes: Pass-by-reference
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.

By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.

Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.

Pull Request: https://projects.blender.org/blender/blender/pulls/134627
2025-02-19 13:44:11 +01:00
Campbell Barton
69e63d190d Cleanup: use "at_most" RNA array access functions for simplicity 2025-02-16 18:39:35 +11:00
Harley Acheson
beaaa428e9 UI: Tightened Status Bar Spacing
Slight adjustments to the spacing of items on the Status Bar. Mainly
to reduce the distance between adjoining icons. Small decrease in space
between icon and text. Slight decrease in text size inside the event
icons. Proportionally wider gap between items.

Pull Request: https://projects.blender.org/blender/blender/pulls/134534
2025-02-15 00:57:49 +01:00
Hans Goudey
568c791e22 Cleanup: Use StringRef for uiBut tooltips
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
2025-02-14 15:12:48 -05:00
Guillermo Venegas
7682258ff9 Refactor: UI: Use a Vector to store buttons in UI blocks
This changes the ui-blocks buttons storage from Listbase to Vector.

Major changes that might cause a performance considerations are
in `ui_but_update_from_old_block` that requires to track buttons when restoring
button state between block redraws or in  `uiItemFullR` that may needs to insert
uiButs in the middle of the vector to add decorators. This might not be as fast as
removing or inserting elements in the middle of a listbase container. Also buttons currently
don't know its position in the container, so to get the previous and next
button its required to make a lookup of the button in the container.

`UI_block_update_from_old> ui_but_update_from_old_block` restores the state
of buttons between frames, this is done by sequentially testing if a button is the
same as an old button, however since UI can be created procedurally some old buttons
may not be drawn while editing other button data, this requires an extra track of what
buttons may not match to a new button while comparing for restoring state, but still
this buttons may be candidates to match to an new button.

Not functional changes expected.
Ref: #117604

Co-authored-by: Julian Eisel <julian@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127128
2025-02-14 15:29:26 +01:00
Bastien Montagne
b6c06d13dc Merge branch 'blender-v4.4-release' 2025-02-13 13:48:51 +01:00
Bastien Montagne
343205a4da Fix (unreported) invalid mismatched usages of MEM_new/MEM_freeN. 2025-02-13 13:47:43 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Falk David
bf072eeb08 Fix: Grease Pencil: Mask icon for layer groups is not correct
This was probably caused by 3ef2ee7c53.
Now `build_layer_group_buttons` doens't need to
select a specific icon anymore. It's handled by the
RNA property.
2025-02-11 12:26:43 +01:00
Bastien Montagne
87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00
Hans Goudey
4f833b0b5f Refactor: Add StringRef overloads to translation functions
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/133887
2025-02-06 17:47:52 +01:00
Hans Goudey
7f1b8d947f Fix: Potential crash in attribute search code
Need to properly account for the change to StringRef when checking
if the string is empty.
2025-02-06 11:23:40 -05:00
Bastien Montagne
5f6a8bcea0 Merge branch 'blender-v4.4-release' 2025-02-06 11:10:11 +01:00
Bastien Montagne
734af8206c Fix #134162: Crash when opening a file with a compositor image node.
Yet another remaining case of non-trivial data created with C-style
allocation.

While 4.4 and previous did not exhibit the crash, the invalid code
responsible for this crash is present here as well, and it would be
dangerous not to fix it.
2025-02-06 11:07:04 +01:00
Hans Goudey
f3603b4cd9 Fix: Mistake in previous menu search fix/refactor
Causing a use after free with developer extras turned on.
2025-02-05 22:31:30 -05:00
Hans Goudey
d216476458 Cleanup: Use StringRef for UI search menu code
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
2025-02-05 18:27:44 -05:00
Hans Goudey
dec38419cd Fix: Menu search crash after recent PointerRNA change
Caused by 45f231141d.

The problem was that the now non-trivial PointerRNA type was used inside
of a union. To fix that, replace it with a variant, and generally move
the file towards proper C++ patterns. Also replace the memory arena with
a ResourceScope, of  change from dynstr to the fmt::memory_buffer, and
use a destructor instead of manually freeing memory.

Pull Request: https://projects.blender.org/blender/blender/pulls/134144
2025-02-05 22:33:50 +01:00
Bastien Montagne
45f231141d Core: Add info about chain of ancestors (owner data) of a PointerRNA.
The general idea is to store an array of (type, data) pointers of all
PointerRNA ancestors of the current one.

This will help solving cases in our code where the owner (or sometimes
even the owner of the owner) of a random PointerRNA needs to be
accessed. Current solution mainly relies on linear search from the owner
ID, which is sub-optimal at best, and may not even be possible in case a
same data is shared between different owners.

This lead to refactoring quite a bit of existing PointerRNA creation code.

At a high level (i.e. expected usages outside of RNA internals):
* Add `RNA_pointer_create_with_parent` and
  `RNA_pointer_create_id_subdata` to create RNA pointers with
  ancestors info.
* `RNA_id_pointer_create` and `RNA_main_pointer_create` remain
  unchanged, as they should never have ancestors currently.
* Add `RNA_pointer_create_from_ancestor` to re-create a RNA pointer
  from the nth ancestor of another PointerRNA.
* Add basic python API to access this new ancestors data.
* Update internal RNA/bpy code to handle ancestors generation in most
  common generic cases.
  - The most verbose change here is for collection code, as the owner of the
    collection property is now passed around, to allow collection items to get
    a valid ancestors chain.

Internally:
* `PointerRNA` now has an array of `AncestorPointerRNA` data to store
  the ancestors.
* `PointerRNA` now has constructors that take care of setting its data for
  most usual cases, including handling of the ancestor array data.
* Pointer type refining has been fully factorized into a small utils,
  `rna_pointer_refine`, that is now used from all code doing that operation.
* `rna_pointer_inherit_refine` has been replaced by
  `rna_pointer_create_with_ancestors` as the core function taking care of
  creating pointers with valid ancestors info.
  - Its usage outside of `rna_access` has been essentially reduced to custom
    collection lookup callbacks.

Implements #122431.

--------------

Some notes:
* The goal of this commit is _not_ to fully cover all cases creating
  PointerRNA that should also store the ancestors' chain info. It only
  tackles the most generic code paths (in bpyrna and RNA itself mainly).
  The remaining 'missing cases' can be tackle later, as needs be.
* Performances seem to be only marginally affected currently.
* Currently `AncestorPointerRNA` only stores PointerRNA-like data.
  This will help `StructPathFunc` callbacks to more efficiently generate
  an RNA paths when calling e.g. `RNA_path_from_ID_to_property`, but will
  not be enough info to build these paths without these callbacks. And some
  cases may still remain fuzzy. We'd have to add thinks like a `PropertyRNA`
  pointer, and for RNA collection ones, an index and string identifier, to store
  a complete unambiguous 'RNA path' info. This is probably not needed, nor
  worth the extra processing and memory footprint,  for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/122427
2025-02-05 15:45:04 +01:00
Hans Goudey
73b25ba12e Cleanup: Use StringRef for some WM and UI APIs
Instead of const char * or StringRefNull.

Pull Request: https://projects.blender.org/blender/blender/pulls/134004
2025-02-04 13:53:30 +01:00
Julian Eisel
7acd7e1246 UI: Rewrite asset shelf preview loading
- Fixes preview flickering on actions like undo/redo in the asset shelf (#93726), not yet for the
  file browser.
- Fixes #130861.

Makes the asset shelf use the asynchronous preview loading system of the UI instead of the file
browser one. The issues above where mostly caused by the file browser caching design.

The asset system and its UIs can now manage previews independently of the file browser back-end.
This is another step towards making the asset system independent of the file browser, see
https://developer.blender.org/docs/features/asset_system/fundamentals/from_file_browser_to_asset_system/.
Code to query asset previews through file browser types is removed.

Quite some work was done to prepare the UI preview system for this, to make it on par with the file
browser preview system. E.g.: 9d83061ed4, 315e7e04a8, 5055adc1c0, 16ab6111f7.

Note that the same change should be done to the asset/file browser, but this requires more work.

Pull Request: https://projects.blender.org/blender/blender/pulls/131871
2025-02-03 13:13:53 +01:00
Bastien Montagne
b53a372b6f Fix Outliner missing update on several TemplateID operations.
Simply always request Outliner update when running any operation in
`template_id_cb` that triggers an undo step.

Found while checking on #43598.
2025-01-31 20:44:53 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Harley Acheson
224dffc41b UI: Corrections for Object Scale Warnings
Small changes to the status bar display when the active object has non-
uniform or negative scale. Use CTX_data_active_object rather than
BKE_view_layer_active_object_get. Case correction for a text string.
Small spacing change. Improved comments.

Pull Request: https://projects.blender.org/blender/blender/pulls/133834
2025-01-30 20:10:22 +01:00
Harley Acheson
06a43d7d99 UI: Object Scale Warnings
Show warnings on the status bar during idle time (not running any
operators) when the active object has non-uniform or negative scale.

Pull Request: https://projects.blender.org/blender/blender/pulls/132969
2025-01-30 18:09:46 +01:00
Hans Goudey
ce5bdecf89 Refactor: Use VectorSet for panels, menus, gizmos, lists, operators
Previously, the global storage of these types either used a GHash or a
blender::Map. VectorSet is preferrable to GHash because it's type safe,
clearer, and faster. It's preferrable to Map because the key doesn't
have to be duplicated and because iteration is faster.

This PR moves these registered types to VectorSet, just like the
node, node socket, and node tree types. Note that none of these types
use RAII for allocation, so freeing is still done manually.

Testing was manually interacting with each of these systems, including
with addons that register their own types.

Pull Request: https://projects.blender.org/blender/blender/pulls/133778
2025-01-30 15:35:00 +01:00
Harley Acheson
d62c143ab7 Refactor: Separated Functions from uiTemplateInputStatus
Just separating out two blocks of code into separate functions to make
it more readable. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/133785
2025-01-30 00:31:27 +01:00
Bastien Montagne
fe9478ff0b Cleanup: RNA: Use RNA_id_pointer_create for IDs, and return PointerRNA_NULL.
There is no (good) reason to use 'refine' internal code to create RNA
pointers of IDs, these always ignore any 'ID inheritance', since by
definition the 'owner ID' info of an ID PointerRNA is always that ID.

Similarily, do not call RNA pointers creation code with null data, this
will simply return `PointerRNA_NULL`, can as well return that directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/133668
2025-01-27 17:15:54 +01:00
Harley Acheson
b34c135c30 UI: Status Bar Display Improvements For Regions
PR #133601 exposes some holes in the Status Bar display. Currently you
can see keymap entries for other areas, like 3D View, when hovering in
the Top Bar.  Or see the wrong items when hovering in a non-region
portions of an area. Or see keymap entries for window regions while
hovering headers. This PR fixes all these things.

Pull Request: https://projects.blender.org/blender/blender/pulls/133620
2025-01-26 21:26:44 +01:00
Harley Acheson
b58ff3484f Fix #133550: Status Bar Display at Window Edges
When your mouse is hovering in the gaps between editors the Status Bar
indicates that you can resize and bring up context options. This same
gap is also along the outside window edges even though not visible and
so shows these options when not applicable. This PR carefully shows the
actual area options right up to the edge instead. And also does not
show "Resize" for the gap between global areas and the rest.

Pull Request: https://projects.blender.org/blender/blender/pulls/133601
2025-01-26 03:45:44 +01:00
Julian Eisel
f5b1a4625d UI: Allow drawing icons as drag previews, use for dragging assets
Instead of requiring an image buffer to draw a bigger preview image
while dragging, allow passing an icon ID and draw that as preview. This
is also how we draw previews elsewhere. Use this for attaching the asset
previews to draggable buttons.

A small user visible change is that previews from the asset browser will
always draw at the default size (multiplied by the interface scale)
while dragging. Previously it used the same size as the asset browser
preview size, which I don't think was useful really. With small sizes
the preview while dragging got unnecessarily small too, with big sizes
it got in the way.

Needed for #131871.
2025-01-24 22:32:27 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Jacques Lucke
80441190c6 Nodes: automatically gray out input values that don't affect the output
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.

To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.

Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility

Follow up task for designing a UI that allows hiding sockets: #132706

Limitations:
* The inferencing does not update correctly when a socket starts being
  animated/driven. I haven't found a good way to invalidate the cache in a good
  way reliably yet. It's only a very short term problem though. It fixes itself
  after the next modification of the node tree and is only noticeable when
  animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
  be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
  There should be no cases where a socket is found to be unused when it can actually
  affect the output. However, there can be cases where a socket is inferenced to be used
  even if it is not due to some complex condition. Depending on the exact circumstances,
  this can either be improved or the condition in the node tree should be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/132219
2025-01-21 12:53:24 +01:00
Pratik Borhade
a9b863be43 Fix #58333: Box select missing status bar key for deselect
Allow mouse release events to be included on status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/133182
2025-01-20 03:54:56 +01:00
Hans Goudey
c6f5c44350 Cleanup: Remove unused includes in editors modules
Pull Request: https://projects.blender.org/blender/blender/pulls/133166
2025-01-16 23:17:51 +01:00
Julian Eisel
c07b253265 Fix: Assets: Asset library not loaded after creating brush asset (asserts)
The steps in #132900 would lead to a failed assert and some warning prints:
"Warning: Asset loading is unfinished". This is because asset libraries get
cleared more strictly and correctly since a859ed1130, but only once the menu
was shown it would get reloaded.

Instead make sure the asset library loading gets triggered whenever a button to
popup a brush asset shelf is present. This makes sense because in this context
you typically want an asset library available.
2025-01-15 19:08:08 +01:00
Jacques Lucke
684fd4643a Nodes: use BKE_main_ensure_invariants directly instead of ED_node_tree_propagate_change
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.

A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/133048
2025-01-14 16:26:54 +01:00
Damien Picard
08ca59b43b I18n: Disambiguate "Steps"
- "Steps" can refer to staircase steps in the context of curve
  profiles. Use already-extracted "Mesh" context.
- In the context of the Grease Pencil noise modifier, refers to a step
  number between frames.
- In the general context, refers to a number of times to do an
  operation.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Harley Acheson
e203c7b554 Fix #132931: Allow Wider Icons for Collapsed XYZ Modifiers
Event Icons, those typically shown on the taskbar to indicate keymap
entries, can differ in width. This length is not taken into account
for the modifier keys used when showing collapsed XYZ operations. This
PR just does so.

Pull Request: https://projects.blender.org/blender/blender/pulls/132945
2025-01-11 19:08:15 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00
Jonas Holzman
8a855f9cbd UI: Refactor templates into individual files
This PR refactors each UI template into its own `interface_template_*.cc`
file.

* Added `interface_templates_intern.hh` which exposes shared utility
  functions and macros.
* Doxygen comment sections that were redundant of the file name were
  removed. If they contained additional description, they were added
  to the file Doxygen `\file` header.
* Short templates that were closely related were kept together in single
  files (e.g `uiTemplateHistogram`, `uiTemplateWaveform` and
  `uiTemplateVectorScope` are all in `interface_template_scopes.cc`).
  In this case, Doxygen comment section were preserved.

The only things remaining in `interface_templates.cc` are:
* Common utility function exposed by `interface_templates_intern.hh`
* Small independent templates (`uiTemplatePathBuilder`,
  `uiTemplateNodeSocket` and `uiTemplateFileSelectPath`)

Ref: https://projects.blender.org/blender/blender/issues/117604
Pull Request: https://projects.blender.org/blender/blender/pulls/132468
2025-01-07 16:21:07 +01:00
Julian Eisel
11b006e01a UI: Don't spawn asset shelf popup by hovering button
Papercut reported in #132293.

Allow explicitly disabling this behavior for a button, and do so for the
big preview asset shelf popup button. It gets more in the way than it's
useful in this case.
2025-01-06 17:42:29 +01:00
Campbell Barton
5303e85b3f Fix #130744: Crash searching menus with Viewport Pie add-on
The logic to expand non menu-type menu buttons was calling panels
draw function without first checking the poll() function succeeded.
2025-01-06 15:44:10 +11:00