Commit Graph

20 Commits

Author SHA1 Message Date
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Aras Pranckevicius
4e113c256f UI: improve styling and placement of image/movie current frame indicator
Make it have similar display style and placement as current frame
indicators used elsewhere (timeline, animation etc.), i.e.
time_scrub_ui.cc draw_current_frame:

- The text label is centered on the frame (instead of left aligned),
- Background box uses rounded corners,
- Background box uses padding that scales with overall UI scale,
- Text color uses TH_HEADER_TEXT_HI which makes it more readable

This partially addresses issue #124287 (better text legibility, and
due to label being centered it is less clipped when on the right
side). But fully solving the issue would probably have to be done
across the board for all current frame indicators, with some design
work.

Screenshots in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/132911
2025-01-11 11:21:32 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Sergey Sharybin
cccc1ea0eb Fix non-thread-safe access to multilayer image in Compositor
Conversion of compositor node tree to operation is done in a job thread,
and the main thread might modify the image data-block at the same time.

This change fixes it by making it so compositor uses acquire/release
semantic for the image data-block, and making it so the image locks its
render result, preventing other threads from modifying it.

Ref #121761

Pull Request: https://projects.blender.org/blender/blender/pulls/122105
2024-05-22 18:15:19 +02:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Aras Pranckevicius
b8ada36518 Cleanup: move image_intern.h -> .hh 2023-12-20 15:07:48 +02:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Campbell Barton
d4dbbab5d9 Cleanup: locate break statements inside the case body
Follow the convention used almost everywhere in Blender's code.
2023-09-23 21:17:50 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Hans Goudey
731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Sergey Sharybin
2a5e0ff212 Cleanup: Remove unused argument from the tile highlight API
The Render is always an owner of the highlighted tiles, and freeing
is never needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/110294
2023-07-27 12:37:20 +02:00
Sergey Sharybin
1c6c05ea7e Refactor: Make highlighted tiles constant in the API 2023-07-27 12:37:06 +02:00
Campbell Barton
81ee130063 Cleanup: use C++ system headers
Apply clang-tidy modernize-deprecated-headers to source/
2023-07-22 11:27:25 +10:00
Campbell Barton
32fb40fa76 Cleanup: use function style casts for C++ 2023-07-14 12:31:00 +10:00
Jacques Lucke
19d4cafb12 Cleanup: move more editors code to c++
This moves the remaining `.c` files in the following `editors` folders to C++:
`physics`, `screen`, `sound`, `space_buttons`, `space_file`, `space_graph` and `space_image`.

One exception is `fsmenu.c` which has platform specific issues on macos and
windows. E.g. the `Carbon/Carbon.h` include also declares a `Collection` type that collides
with ours.

Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/109918
2023-07-12 13:43:00 +02:00