The formats was not using the correct attribute type.
Fixes assert in graph drawing and potential assert in cursor drawing
Fixes assert in sequencer and file browser
Add a `.data<T>()` method that retrieves a mutable span. This is useful
more and more as we change to filling in vertex buffer data arrays
directly, and compared to raw pointers it's safer too because of asserts
in debug builds.
Pull Request: https://projects.blender.org/blender/blender/pulls/123338
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.
This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.
Pull Request: https://projects.blender.org/blender/blender/pulls/119825
- Improve the look of them, so they feel less like from year
1998 (more details and images in the PR).
- Some of the scopes got slightly faster in the process, others
stayed the same performance (details below).
- Remove VSE Scopes related data from SpaceSeq DNA, move it into
runtime instead.
Sequencer timeline UI repainting is 3x-4x faster now, for complex
timelines. On Sprite Fright Edit data set, with whole timeline visible
(2702 strips), repainting the timeline UI with all overlay options
(waveforms, offsets, thumbnails etc.):
- Windows (Ryzen 5950X, RTX 3080Ti, OpenGL): 62ms -> 18.6ms (16FPS -> 54FPS)
- Mac (M1 Max, Metal): 39.8ms -> 11.5ms (25FPS -> 86FPS)
This is achieved by:
- Avoiding tiny GPU draw calls (i.e. drawing one quad a time), instead
batch all the quads / lines needed by the timeline display into
series of about-1000 quads per draw.
- For retiming keys display, batch their keyframe point drawing too.
- For audio waveform overlay display, change it to draw batched quads
instead of alternating between line strips and triangle strips. This
actually changes how the waveform looks like (implements #115274)
and fixes some visual issues with waveforms too.
- For fcurve overlays, also draw them as batched quads.
While at it, this also fixes an issue where while dragging strips over
other strips, their text labels would look as if they are behind the
background strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/115311