Commit Graph

13 Commits

Author SHA1 Message Date
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Gangneron
462c144f41 Text Editor: add support for GLSL syntax highlighting
The objective is to be able to create your own GLSL shaders in Blender.
This improves the workflow since all shader programming can be done
directly in Blender. In addition, the GLSL language is a very popular
language in the video games industry and even in general.

Ref !116793

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
2024-02-26 11:57:41 +11:00
Hans Goudey
96dff1d3ce Fix: Warnings and build error after previous forward declaration commit 2023-12-13 10:16:07 -05:00
Hans Goudey
6a1009c9f8 Cleanup: Remove const for Span and by-value types in headers 2023-12-13 09:39:03 -05:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Hans Goudey
a049f3b5df Cleanup: Use references for mesh extraction render data and cache 2023-08-02 23:59:31 -04:00
Hans Goudey
8bb8cfb54e Cleanup: Remove unnecessary struct keyword from C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/110734
2023-08-03 01:11:28 +02:00
Campbell Barton
345d1a4b44 Cleanup: simplify struct declarations in C++
Replace `typedef struct X {} X;` with `struct X {};`

In some cases the first and last name didn't match although this
is rarely useful, even a typo in some cases, e.g. TrachPathPoint.
2023-07-02 19:54:26 +10:00
Philipp Oeser
ab215965c6 Fix: python textformatting ASAN overflow
Since 3f26bdf840, `text_format_string_literal_find` is used to get the
length of the string literal. This can return -1 though and this can
lead to accessing negative index in the string afterwards.

Now, let `text_format_string_literal_find` return 0 (instead of -1) since 0
is never going to be a valid string length anyways.

Pull Request: https://projects.blender.org/blender/blender/pulls/109441
2023-06-28 14:14:04 +02:00
Guillermo Venegas
3f26bdf840 Cleanup: simplify keyword recognition in text editor
Arrays are used to eliminate the use of many nested if else's that
compare a string value against to many other strings.

These arrays are sorted to be able to perform binary searches on these
string literals arrays.

ref !108775.
2023-06-23 20:11:52 +10:00
Campbell Barton
95ca04dc20 Text Editor: remove support for syntax highlighting LUA
Removed because support for languages which Blender it's self doesn't
support seems unnecessary.

Ref !108689
2023-06-10 16:15:33 +10:00
Campbell Barton
f9e0f873bd Cleanup: move text editor files to C++
A workaround for over 128 else-if's in a row was needed for MSVC
as it caused error C1061.
2023-06-08 16:04:00 +10:00