Commit Graph

178 Commits

Author SHA1 Message Date
Brecht Van Lommel
4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Brecht Van Lommel
6b6cd3307b Cleanup: Various clang-tidy warnings in blenlib
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Bastien Montagne
22477956e2 Refactor: Move BPY main/public extern headers to proper C++ ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/128081
2024-09-25 18:04:33 +02:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
deab8c085a Cleanup: Move BKE_callbacks.h and BKE_cachefile.h to CPP headers. 2024-02-09 19:29:34 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Sergey Sharybin
0193c5029b Refactor: Make stats_draw a base render method
Should be no functional changes.
2023-08-14 11:18:24 +02:00
Sergey Sharybin
bddc790166 Refactor: Make test_break a base render method
Should be no functional changes.
2023-08-14 11:18:24 +02:00
Sergey Sharybin
c664618e10 Cleanup: Add _cb suffix to the callbacks stored in Render
Should be no functional changes.

Preparing for introduction of member function which are
available in the base class.
2023-08-14 11:18:24 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Campbell Barton
b9d785d0a8 Cleanup: replace NULL with nullptr in freestyle, makesrna & other files 2023-08-01 21:15:52 +10:00
Sergey Sharybin
d579ac2b3f Refactor: Use ImBuf to store passes in RenderResult
Doing so avoids having duplicated logic for working with pixel
data which is being passed throughout the render pipeline.

Notable changes:

- ImBug can now store GPU texture.
  This is not very finished part of the API, which will be
  worked further to support tiling for very-high-res images.

- Implicit sharing is removed from the image buffer, as it is
  no longer needed.

There should be no functional changes on user level with this
change.

Ref #108618

Pull Request: https://projects.blender.org/blender/blender/pulls/109788
2023-07-10 16:33:32 +02:00
Campbell Barton
69aee8ba6b Cleanup: remove redundant (void) for functions with no args in C++ 2023-07-02 19:54:27 +10:00
Campbell Barton
8bcad285de Cleanup: remove strcpy usage 2023-06-19 20:40:49 +10:00
Campbell Barton
ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00
Campbell Barton
e27bcb6e3e Cleanup: remove redundant struct qualifier 2023-06-04 19:27:38 +10:00
Sergey Sharybin
a5677d225b Refactor Render Result to allow implicit buffer sharing
Allows to share buffer data between the render result and image buffers.

The storage of the passes and buffers in the render result have been
wrapped into utility structures, with functions to operate on them.

Currently only image buffers which are sharing buffers with the render
results are using the implicit sharing. This allows proper decoupling of
the image buffers from the lifetime of the underlying render result.

Fixes #107248: Compositor ACCESS VIOLATION when updating datablocks from handlers

Additionally, this lowers the memory usage of multi-layer EXR sequences
by avoiding having two copies of render passes in memory.

It is possible to use implicit sharing in more places, but needs
some API to ensure the render result is the only owner of data before
writing to its pixels.

Pull Request: https://projects.blender.org/blender/blender/pulls/108045
2023-05-23 09:19:37 +02:00
Hong Shin
1a5ad33a57 Cleanup: Move pipeline.h to C++
Ref: #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/107516
2023-05-02 16:55:45 +02:00
Campbell Barton
a0db0a5580 Cleanup: move comments wrapped with MultiLine control statements
In some cases comments at the end of control statements were wrapped
onto new lines which made it read as if they applied to the next line
instead of the (now) previous line.

Relocate comments to the previous line or in some cases the end of the
line (before the brace) to avoid confusion.

Note that in quite a few cases these blocks didn't read well
even before MultiLine was used as comments after the brace caused
wrapping across multiple lines in a way that didn't follow
formatting used everywhere else.
2023-05-02 09:54:48 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Campbell Barton
33c30af742 Cleanup: comments in struct declarations
Use a consistent style for declaring the names of struct members
in their declarations. Note that this convention was already used in
many places but not everywhere.

Remove spaces around the text (matching commented arguments) with
the advantage that the the spell checking utility skips these terms.
Making it possible to extract & validate these comments automatically.

Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo`
which were using brief descriptions.
2023-01-16 13:27:35 +11:00
Brecht Van Lommel
31746e1baa Fix memory leak with Freestyle renders after recent changes
Render stored a shallow copy of the scene view layers and views for thread
safety, without proper functions to free it. But with the CoW depsgraph this
scene is already a copy of the original and an additional copy is not needed.

Refactor to use the scene view layers and some other settings directly instead
of making a copy.
2022-11-02 17:16:50 +01:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
65de17ece4 Cleanup: move public doc-strings into headers for 'freestyle'
Ref T92709
2021-12-09 21:09:54 +11:00
Campbell Barton
c1c6c11ca6 Cleanup: spelling in comments 2021-10-12 17:55:02 +11:00
Brecht Van Lommel
0cddbcf1d7 Fix T91803: Freestyle rendering as pass broken after recent changes 2021-09-29 21:14:37 +02:00
Iyad Ahmed
6f52ebba19 UI: Freestyle UI Upgrade
Suggested and funded by [[ https://blendernpr.org/| BNPR ]], this patch aims to update the long not-updated Freestyle UI

**Why do the UI upgrade:**

  - Freestyle UI doesn't match the rest of Blender UI, it was neglected for a long time
  - The current UI makes Freestyle workflows tedious and distracting

**Highlights:**

For before/after screenshots see https://developer.blender.org/D10505

Video:
https://youtu.be/qaXhuJW_c9U

Workflow video (older revision): https://youtu.be/IqbjIq_A800

Doc patch (WIP): https://github.com/bnpr/FreestyleUIUpgrade/blob/main/freestyle-ui-upgrade-docs.diff

Reviewed By: #user_interface, Blendify, HooglyBoogly, Severin

Differential Revision: https://developer.blender.org/D10505
2021-09-13 10:37:50 -04:00
Sebastian Parborg
f8359b5f52 Fix freestyle render pass not being created when there are no strokes
It could lead to missing images when outputing the pass to an image
sequence.
2021-02-02 16:45:23 +01:00
Brecht Van Lommel
84702bd3d8 Fix T84242: freestyle animated camera shift lags behind in animation render 2021-01-21 14:21:49 +01:00
Campbell Barton
8c846cccd6 Cleanup: clang-format 2020-11-09 15:47:08 +11:00
Sybren A. Stüvel
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
Aaron Carlisle
580ff2cb93 Cleanup: Render Module: combine intern/ source & include 2020-11-06 10:37:40 -05:00
Sergey Sharybin
af35ada2f3 Cleanup: Clang-Tidy, modernize-use-bool-literals 2020-11-06 14:32:51 +01:00
Campbell Barton
7cb20d841d Cleanup: follow our code style for float literals 2020-11-06 12:32:54 +11:00
Jacques Lucke
d9f7cbb8af Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframe
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8613
2020-08-18 15:45:58 +02:00
Campbell Barton
a1d57e3f05 Cleanup: replace sizeof division with ARRAY_SIZE macro 2020-08-08 14:08:37 +10:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Jacques Lucke
b274d18aec Cleanup: correct usage of extern-C blocks in various places
This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
2020-07-28 16:33:43 +02:00
Campbell Barton
716a8241d3 Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
2020-06-23 11:29:36 +10:00