Previously, only `,` was a valid delimiter, but it's also common to have e.g.
tab or semicolon. Only single characters are supported as delimiters. A few
characters are not allowed because they have other meanings: `\n`, `\r`, `"`,
`\\`.
Note: The best way to get a tab character is the use the Special Characters node
currently.
Pull Request: https://projects.blender.org/blender/blender/pulls/135468
Mistake in 6704647c66. Test coverage being added for another bug fix
uncovered this one.
Problem occurs when exporting an object that is duplicating at least two
other objects with the dupli vert system.
Pull Request: https://projects.blender.org/blender/blender/pulls/135369
Use Blender Containers in the AbstractHierarchyIterator system. A future
bug fix in the area is looking like it will require another map so it
seems like a good time to replace the old containers before that lands.
The conversion is complicated due to how the prior code leveraged
`operator[]` to both add and update entries; it was never clear which
operation was being performed. This leads to a somewhat confusing mix
of `add_new`, `add`, and `lookup_or_add` calls. The calls in place now
are what was required based on our existing tests.
Additionally, pointer stability guarantees were a little bit different,
affecting the usage of the `graph_children` function the most.
Pull Request: https://projects.blender.org/blender/blender/pulls/134698
Suppress exporting this attribute as there's no conversion to USD that
supports its data type (2d, 16-bit int) and because mesh normals (from
the `corner_normals` API) are already exported. This causes a rather
annoying UI Warning notification that the attribute isn't convertible
during export.
Pull Request: https://projects.blender.org/blender/blender/pulls/135271
These were primarily put in place during the library update period of
4.2 to ease the in-between time when not all platforms had updated
libraries. Also, now that we've begun depending on later version of USD
and MaterialX, there's little reason to pretend that using versions
prior to 24.03 is still supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/135202
The emissions strength was only set when using an emissive texture.
Additionally, for colors brighter than 1.0, normalize the color
into 0..1 range and set the strength accordingly.
Pull-Request: https://projects.blender.org/blender/blender/pulls/135094
The USD importer was still creating legacy Actions, which are no longer
supported in Blender 4.4. This commit updates the code to produce
slotted Actions instead.
This also avoids the need to create F-Curves "from scratch", but rather
uses the available functionality. This makes the code somewhat easier to
maintain.
Pull Request: https://projects.blender.org/blender/blender/pulls/134866
This PR adds support for 2 additional USD Prim Shape Schemas :
* Cylinder_1
* Capsule_1
Additional tests will be added afterwards but a simple test is simply to
import the resulting file:
```python
from pxr import Usd, UsdGeom
stage = Usd.Stage.CreateNew('shapes.usda')
UsdGeom.Xform.Define(stage, '/world')
UsdGeom.Cylinder_1.Define(stage, '/world/cylinder_1')
UsdGeom.Capsule_1.Define(stage, '/world/capsule_1')
stage.GetRootLayer().Save()
```
Linked issue : https://projects.blender.org/blender/blender/issues/134138
Co-authored-by: Nig3l <nig3lpro@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134944
USD identifiers cannot start with a digit and, like all unsupported
characters, they will be turned into an `_`. This is a bit unfortunate
since object names like "1" or "2" both become "_" in the output file.
This not only generates a naming collision, which is not currently
handled, but it needlessly loses information even when there is no
collision.
Treat leading digits separately and turn names like "1" and "2" into
"_1" and "_2" respectively. This will allow us to eventually enable the
`light_tree_node_subtended_angle` render test which uses such names for
the lights. Another recent test required investigation and then rework
due to the same problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/134595
This avoids computing the bounding box later (if the positions are not changed).
Since the positions are are zero, the bounding box is just the origin point too.
The position attribute was not initialized in parallel. Also there was an accidental
single threaded copy of each attribute because a `std::move` didn't work because
the variable was `const`.
These were reading in "widths" and not adjusting the values when setting
Blender's "radius" properties.
Found while cleaning up the radius API usage as part of another change.
Pull Request: https://projects.blender.org/blender/blender/pulls/134709
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.
This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:
* is_type_point_cloud
* use_new_point_cloud_type
Pull Request: https://projects.blender.org/blender/blender/pulls/134803
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.
By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.
Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134627
This reimplements the CSV parser used by the (still experimental) Import CSV
node.
Reliability is improved by:
* Properly handling quoted fields.
* Unit tests.
* Generalizing the parser to be able to handle customized delimiter, quote and
escape characters (those are not exposed in the node yet though).
* More accurate detection of column types by actually taking all values of a
column into account instead of only the first row.
Performance is improved by designing the parser in a way that supports
multi-threaded parsing. I'm measuring about 5x performance improvement which
mainly comes from multi-threading. Some files I wanted to use for benchmarking
didn't load in the version that's in `main` but do load fine with this new
version.
The implementation is now split up into two parts:
1. A general CSV parser in `blenlib` that manages splitting a buffer into
records and their fields.
2. Application specific parsing of fields into e.g. floats and integers which
remains in `io/csv/importer`.
This separation simplifies unit testing and makes the core code more reusable.
Pull Request: https://projects.blender.org/blender/blender/pulls/134715
Previously we generally expected CustomData layers to have implicit
sharing info, but we didn't require it. This PR clarifies that we do
require layers with non-null data to have implicit sharing info. This
generally makes code simpler because we don't have to have a separate
code path for non-shared layers. For example, it makes the "totelem"
arguments for layer freeing functions unnecessary, since shared data
knows how to free itself. Those arguments are removed in this PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/134578
When calling the `lookup_or_add` functions on `MutableAttributeAccessor`
we need to make sure that the writer is actually created and the call
did not fail.
This fixes many of the instances where we would use an unchecked
attribute writer and potentially crash.
Pull Request: https://projects.blender.org/blender/blender/pulls/134413
It would both set the dome light color and export a texture with that
same color, which would double up. It was also using the World.exposure
member which is not used anywhere else in Blender.
Pull Request: https://projects.blender.org/blender/blender/pulls/134411
Implement the USD Plane Shape for import, mirroring what was done for
the others. See #134138
Additional tests will be added afterwards but a simple test is simply to
import the resulting file:
```python
from pxr import Usd, UsdGeom
stage = Usd.Stage.CreateNew('plane.usd')
xform_prim = UsdGeom.Xform.Define(stage, '/world')
plane_prim = UsdGeom.Plane.Define(stage, '/world/plane')
stage.GetRootLayer().Save()
```
Co-authored-by: Nig3l <nig3lpro@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134275
Remove intermediate `CsvData` struct and create a point cloud
directly instead. Though the bottleneck is almost certainly parsing
the file, this removes a copy for the attribute values and reduces
peak memory usage.
Also do some small cleanups to the import process: use C++
casting, prefer StringRef over std::string, remove unnecessary
whitespace, and remove non-helpul comments.
The use of `GeometryDeformation` is incorrect for computing the bounds:
It contains _evaluated_ positions for the _original_ points, but does not
match the size of evaluated geometry after constructive modifiers like
Line-Art. For the bounds the evaluated positions should be used as-is.
Pull Request: https://projects.blender.org/blender/blender/pulls/134325
If there's no material in the Grease Pencil object, exporting those
strokes will cause crash because the SVG exporter didn't handle the
case for when there's no material. Now uses black stroke when material
is `nullptr`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134314
The use of `GeometryDeformation` is incorrect for computing the bounds:
It contains _evaluated_ positions for the _original_ points, but does not
match the size of evaluated geometry after constructive modifiers like
Line-Art. For the bounds the evaluated positions should be used as-is.
Pull Request: https://projects.blender.org/blender/blender/pulls/134325