Commit Graph

13 Commits

Author SHA1 Message Date
Christoph Lendenfeld
358a0479e8 Anim: create pose assets to different libraries
Similar to how brush assets are created and managed this
PR allows to export pose assets into a different library.
Because of this there is a limitation to this where each
asset is stored in a separate blend file.
This may be lifted in the future as there are planned changes in
the design phase: #122061

### Create Asset

Now available in the 3D viewport in the "Pose" menu: "Create Pose Asset".
The button in the Dope Sheet will now call this new operator as well.

Clicking either of those will open a popup in which you can:

* Choose the name of the asset, which library and catalog it goes into.
* Clicking "Create" will create a pose asset on disk in the given library.

It is possible to create files into an outside library or add it in the current file.
The latter option does a lot less since it basically just creates the
action and tags it as an asset.

If no Asset Shelf **AND** no Asset Browser is visible anywhere in Blender,
the Asset Shelf will be shown on the 3D viewport from which
the operator was called.

### Adjust Pose Asset

Right clicking a pose asset that has been created in the way described
before will have options to overwrite it.
Only the active object will be considered for updating a pose asset

Available Options (the latter 3 under the "Modify Pose Asset" submenu):
* Adjust Pose Asset: From the selected bones, update ONLY channels that
are also present in the asset. This is the default.
* Replace: Will completely replace the data in the Pose Asset from
the current selection
* Add: Adds the current selection to the Pose Asset. Any already existing
channels have their values updated
* Remove: Remove selected bones from the pose asset

Currently this refreshes the thumbnail. In the case of custom
thumbnails it might not be something want

### Deleting an existing Pose Asset

Right click on a Pose Asset and hit "Delete Pose Asset". Works in the shelf
and in the asset library. Doing so will pop up a confirmation dialog,
if confirming, the asset is gone forever. Deleting a local asset is basically the
same as clearing the asset. This is a bit confusing because you get
two options that basically do the same thing sometimes,
but "Delete" works in other cases as well.
I currently don't see a way around that.

Part of design #131840

Pull Request: https://projects.blender.org/blender/blender/pulls/132747
2025-02-04 11:29:05 +01:00
Julian Eisel
8117e1981a Cleanup: Fix invalid doxygen format in RNA path comment
Some doxygen outputs would become invalid with this, e.g. XML output
would be `index to use when
<emphasis><computeroutput>index_dim</emphasis> &gt; 0</computeroutput>`,
so the closing tags were placed in invalid order.
2025-01-17 16:58:50 +01:00
Campbell Barton
e03214f424 Cleanup: use doxy code-command
Supports language & is ignored by spell checker.
2024-10-04 14:46:59 +10:00
Nathan Vegdahl
45c489396f Refactor: move RNAPath == operator implementation to a free function
This is to follow C++ core guidelines.  Based on this discussion:
https://projects.blender.org/blender/blender/pulls/123998#issuecomment-1229591

Pull Request: https://projects.blender.org/blender/blender/pulls/124394
2024-07-09 11:24:12 +02:00
Nathan Vegdahl
e3b125f02b RNA: implement equality operator for RNAPath
Among other things, this enables using various methods on a collection
of `RNAPath`s (e.g. `Vector<RNAPath>`) that depend on the equality
operator being implemented.

The specific implementation and semantics used are based on a review
from and discussion with Bastien Montagne (mont29).

PR #123998
2024-07-02 10:52:22 +02:00
Campbell Barton
52d34d1a44 Cleanup: spelling in comments 2024-05-27 12:07:03 +10:00
Nathan Vegdahl
8c9c88d70c RNA: add RNAPath type for conveniently storing and passing rna paths
This new type was initially motivated by a use case in the animation
code, where we want to pass RNA paths around as a string-index pair.
The final design was reached after discussion and review from Bastien
Montagne (mont29), with the aim of making the type generally useful for
many areas of Blender.

PR #121879
2024-05-24 15:06:19 +02:00
Hans Goudey
f04bc75f8c Cleanup: Use std::string for some RNA function return values
This significantly simplifies memory management, mostly by avoiding
the need to free the memory manually. It may also improve performance,
since std::string has an inline buffer that can prevent heap
allocations and it stores the size.

Pull Request: https://projects.blender.org/blender/blender/pulls/117695
2024-01-31 17:08:09 +01:00
Hans Goudey
0c1bb82fc4 Cleanup: Remove unnecessary struct and typedef keywords from C++ headers 2023-11-14 09:51:41 +01:00
Campbell Barton
61652934cd RNA: add RNA_path_from_ptr_to_property_index
Split out the logic from RNA_path_from_ID_to_property that calculates
the path from a PointerRNA to a property.
2023-09-29 13:50:54 +10:00
Campbell Barton
8c590ef945 Cleanup: pass const ID properties to path creation functions 2023-09-29 13:50:53 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00