Commit Graph

439 Commits

Author SHA1 Message Date
Campbell Barton
84c9e6e655 Cleanup: use single quotes for enums 2025-01-21 23:50:17 +11:00
Lukas Tönne
bca8fc76f9 Fix #130323: Make Grease Pencil interpolate tool retain point distribution
The interpolate tool was using a linear re-sampling of the curves, which changes
non-uniform point distributions can causes unexpected shifts in points along the
curve, even very close to an input stroke (mix factor ~0 or ~1).

This patch adds an alternative interpolation function with explicit segment
indices and fractions, which can then be computed by the interpolation tool.
The point segment factors are chosen such that each point of the input strokes
has an exact matching point in the interpolation. When the factor is close to
0 or 1 the shape of the curve thus matches the respective input exactly.

This approach is more similar to what GPv2 did, except instead of sub-dividing
each segment it simply generates a _local_ uniform sample to fit more points
into the same segment. These extra points are colinear at the extremes of the
mix factor range, so the curve matches the input curves visually.

Pull Request: https://projects.blender.org/blender/blender/pulls/130594
2025-01-21 13:36:37 +01:00
Pratik Borhade
386365aece Fix #133203: Call invoke function for transfer mesh data
Use operator context of 'INVOKE_DEFAULT' for object.data_transfer and
object.datalayout_transfer in menu VIEW3D_MT_make_links so that they
work correctly when called from popup menus.

Pull Request: https://projects.blender.org/blender/blender/pulls/133228
2025-01-18 19:58:35 +01:00
Pablo Vazquez
ef2bff2004 UI: Always display mesh indices overlay setting
Show the Indices overlay setting regardless of Developer Extras being
turned on or not.

With the introduction of Geometry Nodes, having access to the indices
is handy outside of development environments (as well as in game
development or to debug i/o issues).

Pull Request: https://projects.blender.org/blender/blender/pulls/133095
2025-01-15 16:05:44 +01:00
Philipp Oeser
e700e1f71c Fix #115843: Expose curves sculpt collision distance
The hardcoded value doesn't work well with real scale human heads for
example (was already adjusted once in a76b5d3a07).
The result for too high values is a complete "freeze" of the whole curve
(since  the solution from e7606139ba has the problem that it keeps
running into max iterations of the collision solver).

As long as no better solver is implemented, it is better to have an
adjustable value (to work on differently sizes objects) to not run into
the above issue (same as the old particle hair system had) and show it
in sculptmode next to the button which enables collision.

This is done per `Curves` (same as the flag
`CV_SCULPT_COLLISION_ENABLED`), similar to symmetry settings
[alternatively, it could be part of `BrushCurvesSculptSettings` but I
think it makes more sense in Curves] and then passed on to the
`CurvesConstraintSolver`.

Includes versioning code (to set the default for old files).

Pull Request: https://projects.blender.org/blender/blender/pulls/132997
2025-01-15 15:54:43 +01:00
Campbell Barton
be0c9174aa Cleanup: argument wrapping for Python scripts
- Wrap the closing parenthesis onto it's own line
  which makes assignments to the return value
  read better.
- Reduce right-shift with multi-line function calls.
2025-01-14 12:53:32 +11:00
Damien Picard
e699f0e5c7 I18n: Disambiguate "Smooth"
"Smooth" can be many things, but mostly a verb or adjective depending
on context.

Already handled in the past, but some things were missed or introduced
since then.
2025-01-13 12:40:45 +01:00
Damien Picard
ac419231a8 I18n: Disambiguate "End"
"End" in "Clip End" can be better translated to something like "Far"
in some languages. Using the "Camera" context even when it's not
specifically a camera clipping (also affects light probes).

Issue reported by Gorazd-Gorup.
2025-01-13 12:40:45 +01:00
Damien Picard
f833e915c8 I18n: Disambiguate "Average"
"Average" here is a verb, not a noun.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Campbell Barton
64e3bfb485 UI: revert changes to the unwrap menu in 4.3 based on user feedback
Move unwrapping operators from the "Unwrap" sub-menu back into
the top-level menu. Now pressing U twice unwraps as before.

Ref !132719
2025-01-08 11:31:44 +11:00
ZHU Xinyu
a69e48be54 Fix #132655: 'Add Modifier' operator missing in menu for Lattice and Point Cloud objects
LATTICE was missing as one of the supported_types for VIEW3D_MT_object_modifiers.

Fixing https://projects.blender.org/blender/blender/issues/132655

Pull Request: https://projects.blender.org/blender/blender/pulls/132656
2025-01-07 13:52:44 +01:00
Pratik Borhade
c2a54f6858 Fix #132377: Grease Pencil: Toolbar color does not change in context menu
Use unified paint settings for "color" prop in vertex paint context menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/132447
2025-01-06 11:29:01 +01:00
Campbell Barton
c7fb01ff91 Cleanup: use static sets for "contains" checks 2025-01-03 14:47:57 +11:00
Sean Kim
9e78f1c840 Paint: Rename 'Frame Selected' Menu operator to 'Frame Last Stroke'
This commit better aligns the naming of this operator to what it does in
Sculpt, Vertex Paint, Weight Paint, and Texture Paint

Ref: #84044

Pull Request: https://projects.blender.org/blender/blender/pulls/132248
2025-01-02 18:11:39 +01:00
Dan-Gry
f363b09e6e Fix #132120: Separate Menu Class for Adding Empty Objects
This PR adds a separate menu class for adding empty objects, rather
than using operator_menu_enum. This way the menu can be extended by
python.

Pull Request: https://projects.blender.org/blender/blender/pulls/132192
2024-12-23 22:31:33 +01:00
Sean Kim
0c1ee9eba2 Texture Paint: Add keybind for "merged" option when sampling colors
The removal of the UNDO flag to prevent adding undo steps when using the
`paint.sample_color` operator results in the "Sample Merged" option
being inaccessible to users without them adding a keymap of their own.

This commit makes the following changes:
* For Texture Paint using the default blender keymap, the Shift-Ctrl-X
  keybind is assigned to this operator with the merged option set to True
* For Texture Paint, using the industry compatible keymap, the Shift-I
  keybind is assigned to this operator with the merged option set to
  True

This parameter is only relevant for 3D Texture Painting so it is not
added to the other modes.

For all other `paint.sample_color` entries in both the keymap and in
some menus, the `merge` option is explicitly set to False.

Ref: #101144

Pull Request: https://projects.blender.org/blender/blender/pulls/132047
2024-12-18 20:30:10 +01:00
Thomas Dinges
f3e5c17283 Cleanup: Remove legacy GPENCIL code from UI python files.
Also remove unused gpencil modifier defines.

Pull Request: https://projects.blender.org/blender/blender/pulls/131879
2024-12-14 11:19:24 +01:00
Hans Goudey
20c3269ac9 Fix #100324: Curves sculpt slide brush always resets with pressure
When releasing the pen the pressure would always go back to zero,
undoing the effect of the brush. To fix this, don't take pressure into
account for the strength, and don't display it in the UI. The grab brush
in mesh sculpt mode works the same way.

Pull Request: https://projects.blender.org/blender/blender/pulls/131744
2024-12-11 16:43:15 +01:00
Campbell Barton
cd1f3857f0 Fix unhandled exception in the shading options
Account for shading.selected_studio_light being None.
2024-12-10 16:15:24 +11:00
Sean
46cd7afcda Grease Pencil: "Set Start Point" operator
Adds back the operator to change the start point on cyclical strokes.
Behaves the same way as in 4.2.

Pull Request: https://projects.blender.org/blender/blender/pulls/128540
2024-12-09 11:04:16 +01:00
Falk David
c1a021b0e8 Fix #130651: Tint tool does not show correct color in header
The issue was that the UI code still used the unified paint settings.
It was decided that in `PAINT_GREASE_PENCIL` mode we don't use
the unified paint settings and always use the settings on the brush.

The fix uses the `brush` as the owner of the `color` property instead
of the unified paint settings.

Pull Request: https://projects.blender.org/blender/blender/pulls/131452
2024-12-06 10:38:57 +01:00
YimingWu
8fb12839f2 Grease Pencil: Add all supported modes to simplify operator
The stroke simplify operator was implemented at the beginning of GPv3
migration, which means it lacked a few other modes. This fix reused the
same code as in the simplify modifier to provide more simplify modes
back to the modifier so it can work just like GPv2.

Resolves #130616.

Pull Request: https://projects.blender.org/blender/blender/pulls/131076
2024-11-28 17:00:05 +01:00
Pratik Borhade
56beccb563 Fix: GPv3: Hide sculpt automasking properties in UI
Automasking is not functional. Better to not expose it through the UI.
See: #130022.

Pull Request: https://projects.blender.org/blender/blender/pulls/130064
2024-11-11 18:42:53 +01:00
Pratik Borhade
079ccd87c5 Cleanup: GPv3: Remove unnecessary check
Not required after 5f5b1b83d0

Pull Request: https://projects.blender.org/blender/blender/pulls/128693
2024-11-10 07:48:23 +01:00
Lukas Tönne
021e010a07 Merge branch 'blender-v4.3-release' 2024-11-08 10:22:58 +01:00
Lukas Tönne
449e7229f3 Fix #129749: Use consistent GPv3 color settings in different modes
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.

Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.

Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.

Pull Request: https://projects.blender.org/blender/blender/pulls/129790
2024-11-08 10:21:24 +01:00
Falk David
a4e0b799c8 Merge branch 'blender-v4.3-release' 2024-11-04 17:04:09 +01:00
Philipp Oeser
adac5c97f0 Fix #129784: GPv3: Non-functiona Trim tool in menus
Accidentally added in d70b10dcd4 and moved in dc652aeedb, the
`GREASE_PENCIL_OT_stroke_trim` operator is meant for usage in draw mode
(as the Cutter tool), but not in editmode. It is not the same as the
GPv2 Trim operator, see 4fbef3dc6b

To resolve, remove this from the menu again.

Pull Request: https://projects.blender.org/blender/blender/pulls/129805
2024-11-04 17:00:05 +01:00
Sean Kim
d242a969fe Merge branch 'blender-v4.3-release' 2024-11-01 11:26:46 -07:00
Sean Kim
8151105e24 Fix #129645: Sculpt color attribute popover never active
With the brush assets project, many paint tools are no longer specified
by tool. To maintain functionality, this commit inspects the brush type
instead of hardcoding against the paint tool to ensure that no matter
which tool is being used, the UI displays correctly based on the brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/129654
2024-11-01 19:23:16 +01:00
Laurynas Duburas
229e0a8cae Curves: Convert handle types when transforming
Converts Bezier handle types when transforming starts.
If single BEZIER_HANDLE_AUTO handle is transformed it becomes
BEZIER_HANDLE_ALIGN. If single BEZIER_HANDLE_VECTOR handle is
transformed it becomes BEZIER_HANDLE_FREE.

https://docs.blender.org/manual/en/latest/modeling/curves/structure.html

Rel #105038

Pull Request: https://projects.blender.org/blender/blender/pulls/128638
2024-10-31 10:42:24 +01:00
Campbell Barton
03fd1a97c1 Merge branch 'blender-v4.3-release' 2024-10-30 13:23:24 +11:00
Campbell Barton
11dd239b9c Merge branch 'blender-v4.3-release' 2024-10-30 13:23:21 +11:00
Campbell Barton
8960285921 Cleanup: remove BLENDER_EEVEE from Blender's panels 2024-10-30 13:20:01 +11:00
Campbell Barton
f81dcbb67e Cleanup: remove BLENDER_EEVEE checks
Since the engine has been removed there is no need to check for it.
2024-10-30 13:20:00 +11:00
Weizhen Huang
81590dab5e Merge branch 'blender-v4.3-release' 2024-10-29 18:01:41 +01:00
Blastframe
7a9aab4574 Fix: Wrong Grease Pencil icons in context menu
Fix context menu using the wrong icon for Active Layer and
Grease Pencil Layer icons.

Pull Request: https://projects.blender.org/blender/blender/pulls/129450
2024-10-29 16:56:11 +01:00
Sean Kim
e27530e4a2 Merge branch 'blender-v4.3-release' 2024-10-28 14:59:17 -07:00
Julian Eisel
58a0b565cd Fix: Curves: Missing brush assets selector in curves sculpt mode
All sculpt and paint modes should have the brush selector asset shelf
popup in the tool settings header. For curves sculpt mode this was
missing. There's no good reason for this, probably just an oversight.
2024-10-28 18:23:43 +01:00
Campbell Barton
f3ae90ec96 Cleanup: remove unused function, unused import 2024-10-27 22:35:55 +11:00
Falk David
dd3e338c79 Formatting 2024-10-21 12:50:09 +02:00
Falk David
30fb2a9b52 Formatting 2024-10-21 12:48:18 +02:00
Omar Emara
acc2772c45 Merge branch 'blender-v4.3-release' 2024-10-21 11:49:41 +03:00
Falk David
071c144bcd Fix #129173: Vertex Color panel missing vertex_mode
The draw tool needs to show the `vertex_mode` in the
vertex color panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/129219
2024-10-21 10:26:44 +02:00
Jonas Holzman
0b2f65c665 Merge branch 'blender-v4.3-release' 2024-10-16 23:40:14 +02:00
Damien Picard
9b78b8d1ed UI: Fix and improve a few messages
- "Export additional animationsThis feature..." -> Add period and
  newline to separate sentences.
- "name from laoded image" -> "Name from loaded image": typo.
- "Duplicate Active Keyframe (All Layer)" -> "All Layers": grammar.
- "%s is no directory" -> "%s is not a directory": grammar.
- "Can't ensure directory: %s" -> "Cannot", see HIG.
- "Duplicate active Frame(s)": title case.
- "Delete active keyframes of all layer" -> "... layers": grammar.
- "Grease Pencil group color tag": title case.
- "color tag": title case.
- "Bake all line art modifiers" -> "... Line Art...": title case for
  product name
- "... imported USD files.Export remaining..." -> "... imported USD
  files.\nExport remaining...": missing newline.
- "Premanently delete brush. This can't be undo." -> "Permanently
  delete brush. This cannot be undone.": typos.
- "Samplerate" -> "Sample Rate": use more correct two-word form.
- Decimate Keyframe operator: rename and rephrase a property to better
  reflect what it does.
  - "Remove" -> "Factor"
  - "The ratio of remaining keyframes after the operation" ->
    "The ratio of keyframes to remove"
- "Add a repository referencing an remote repository" -> "an": typo.
- "... unique within the Action.This is used..." -> "... unique within
  the Action.\nThis is used...": missing newline.
- "Threashold in screen space ... within this threashold " ->
  "Threshold in screen space ... within this threshold ": typo
- "... occluded by other faces (Slower performance)" -> ... (slower
  performance): no need for the capital here.
- "Indices must be sorted in acending order" -> "ascending": typo.
- "Enable the new Overlay code-base" -> "codebase": typo.
- "dectected by plane tracks" -> "detected": typo.
- "the same index can occure" -> "occur": typo.
- "Single element geometry..." -> "Single-element": spelling.
- "it can be quite inefficient to splitup large geometries" -> "split
  up": spelling.
- "If true, true gizmo is displayed..." -> "the gizmo": typo.

Some issues reported by Tamuna Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/129001
2024-10-16 19:05:48 +02:00
notrudyyy
450aad7489 Cleanup: Fix Erase Displacement typos
Fixes multiple typos in the Erase Displacement option of the Mesh Filter tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/128745
2024-10-16 19:01:24 +02:00
Campbell Barton
9bd2e3554a Merge branch 'blender-v4.3-release' 2024-10-16 15:07:33 +11:00
Campbell Barton
c3b067dc80 Cleanup: single/double quote use in scripts 2024-10-16 14:45:08 +11:00
Sean Kim
3b87673eb8 Merge branch 'blender-v4.3-release' 2024-10-15 16:19:40 -07:00