Support for RNA enum buttons that activate popovers when clicked.
This means we get useful tooltips, shortcuts and Ctrl-Wheel cycling
over enum items.
It also avoids inconvenient & slow access of enum values currently done
via RNA type lookups on the type to get the name & icon to use for a
regular popover button.
Resolves T57738
When two stops had the exact same color, 'Far' interpolation would
behave like the three others and generate constant colors, instead of
generating expected 'full turn' in Hue space.
Note that this will break the 'constant' color between two stops with
same value in the 'Far' interpolation mode, but think that change is
OK/expected.
This fix also exposed that 'early out' case when we are after last stop
was not working properly, still triggering actual interpolation
computation in all cases, thus the refactor in `BKE_colorband_evaluate()`
itself. We also now avoid computing factors in constant case, and get
out early in all interpolation cases but the 'spline' ones (where color
ramping can start before first stop, and end after last one).
Work initiated by patch from Charlie Jolly (@charlie) in T49979, thanks.
Reviewers: brecht, sergey
Subscribers: charlie
Differential Revision: https://developer.blender.org/D4556
This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.
Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.
It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.
In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.
I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.
Note: Non-uniformally scaled cameras still draw slightly wrong.
SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.
SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.
Bug introduced on rBe01cadd657c76267.