Commit Graph

3119 Commits

Author SHA1 Message Date
Brecht Van Lommel
ebff39d5bb Build: make running executables as part of build/tests work with shared libs
Ensure the environment is set up for blender_test, idiff and oslc so that they
can find the required shared libraries.

Also deduplicate add_bundled_libraries() between Linux and macOS.

Includes contributions by Ray Molenkamp and Brecht Van Lommel.

Ref T99618
2022-12-07 15:28:17 +01:00
Weizhen Huang
4d05a000cb Fix light tree header file included while feature disabled 2022-12-07 14:47:11 +01:00
Sergey Sharybin
f8ddf16e5a Cleanup: Typo in comment 2022-12-07 14:44:45 +01:00
Brecht Van Lommel
5270610b29 Fix Cycles uninitialized variables in mesh light sampling
Causing wrong renders and differences between platforms.
2022-12-05 20:20:51 +01:00
Weizhen Huang
f646a4f22c Cleanup: renaming tan_spread to cot_half_spread to avoid ambiguity
Differential Revision: https://developer.blender.org/D16695
2022-12-05 17:04:04 +01:00
Weizhen Huang
ee89f213de Cycles: improve many lights sampling using light tree
Uses a light tree to more effectively sample scenes with many lights. This can
significantly reduce noise, at the cost of a somewhat longer render time per
sample.

Light tree sampling is enabled by default. It can be disabled in the Sampling >
Lights panel. Scenes using light clamping or ray visibility tricks may render
different as these are biased techniques that depend on the sampling strategy.

The implementation is currently disabled on AMD HIP. This is planned to be fixed
before the release.

Implementation by Jeffrey Liu, Weizhen Huang, Alaska and Brecht Van Lommel.

Ref T77889
2022-12-05 16:09:03 +01:00
Brecht Van Lommel
0731d78d00 Cycles: remove shadow pass
This was not working well in non-trivial scenes before the light tree, and now
it is even harder to make it work well with the light tree. It would average the
with equal weight for every light object regardless of intensity or distance, and
be quite noisy due to not working with multiple importance sampling.

We may restore this if were enough good use cases for the previous implementation,
but let's wait and see what the feedback is.

Some uses cases for this have been replaced by the shadow catcher passes, which
did not exist when this was added.

Ref T77889
2022-12-05 15:52:10 +01:00
Campbell Barton
9cb061f4f0 Cleanup: spelling in comments 2022-12-05 12:58:18 +11:00
Weizhen Huang
e028662f78 Cycles: store axis and length of an area light instead of their product 2022-12-02 15:23:09 +01:00
Brecht Van Lommel
222b64fcdc Fix Cycles CUDA crash when building kernels without optimizations (for debug)
In this case the blocksize may not the one we requested, which was assumed to be
the case. Instead get the effective block size from the compiler as was already
done for Metal and OneAPI.
2022-11-30 21:46:17 +01:00
Brecht Van Lommel
b25c301c15 Build: make CUDA kernel compilation output not verbose
Unless using WITH_CYCLES_DEBUG.

This is convenient for investigating kernel performance, but too verbose to
always have in the buildbot logs especially now that we are also compiling HIP
and OneAPI kernels.
2022-11-30 21:19:51 +01:00
Brecht Van Lommel
396b407c7d Cycles: new setting and heuristics for mesh light importance sampling
Materials now have an enum to set the emission sampling method, to be
either None, Auto, Front, Back or Front & Back. This replace the
previous "Multiple Importance Sample" option.

Auto is the new default, and uses a heuristic to estimate the emitted
light intensity to determine of the mesh should be considered as a light
for sampling. Shaders sometimes have a bit of emission but treating them
as a light source is not worth the memory/performance overhead.

The Front/Back settings are not important yet, but will help when a
light tree is added. In that case setting emission to Front only on
closed meshes can help ignore emission from inside the mesh interior that
does not contribute anything.

Includes contributions by Brecht Van Lommel and Alaska.

Ref T77889
2022-11-30 21:19:51 +01:00
Brecht Van Lommel
ac51d331df Refactor: Cycles light sampling code reorganization
* Split light types into own files, move light type specific code from
  light tree and MNEE.
* Move flat light distribution code into own kernel file and host side
  building function, in preparation of light tree addition. Add light/sample.h
  as main entry point to kernel light sampling.
* Better separate calculation of pdf for selecting a light, and pdf for
  sampling a point on the light. The selection pdf is now also stored in
  LightSampling for MNEE to correctly recalculate the full pdf when the
  shading position changes but the point on the light remains fixed.
* Improvement to kernel light storage, using packed_float3, better variable
  names, etc.

Includes contributions by Brecht Van Lommel and Weizhen Huang.

Ref T77889
2022-11-30 21:19:51 +01:00
Brecht Van Lommel
719ad4f93f Fix T100537: wrong depth pass for background after recent fix for gaps
Also have to write if we hit the background and have not written any valid
value for the pass yet.
2022-11-28 21:03:07 +01:00
Joseph Eagar
14a0fb0cc6 Merge branch 'blender-v3.4-release' 2022-11-24 09:02:23 -08:00
Sebastian Herholz
008cc625aa Fix T102250: Cycles path guiding issue with equiangular sampling
The wrong guiding distribution was used when direct and indirect light
scattering happened at different locations. Now use a different distribution
for each location.

Recording is not quite correct since OpenPGL does not support spliting the
path like this, instead recording at the start of the volume ray. In practice
this seems to make little difference.

Differential Revision: https://developer.blender.org/D16448
2022-11-24 17:12:38 +01:00
Brecht Van Lommel
02e045ffbe Merge branch 'blender-v3.4-release' 2022-11-21 19:19:58 +01:00
Nathan Vegdahl
03b5be4e3c Cycles: use more PMJ patterns and make their size adaptive.
This resolves some issues with correlation artifacts at higher sample counts.

Fix T101356, correlation issues in new PMJ pattern.

Differential Revision: https://developer.blender.org/D16561
2022-11-21 18:49:13 +01:00
Patrick Mours
41a3de878f Fix part of T102450: Cycles OSL render issues for with normals in shader nodes
Commit c8dd33f5a37b6a6db0b6950d24f9a7cff5ceb799 in OSL changed behavior of
parameters that reference each other and are also overwritten with an
instance value. This is causing the "NormalIn" parameter of a few OSL nodes
in Cycles to be set to zero somehow, which should instead have received the
value from a "node_geometry" node Cycles generates and connects automatically.

I am not entirely sure why that is happening, but these parameters are
superfluous anyway, since OSL already provides the necessary data in the
global variable "N". So this patch simply removes those parameters (which
mimics SVM, where these parameters do not exist either), which also fixes
the rendering artifacts that occured with recent OSL.

While this fixes built-in shader nodes, custom OSL scripts can still have
this problem.

Ref T101222

Differential Revision: https://developer.blender.org/D16470
2022-11-21 18:15:35 +01:00
Brecht Van Lommel
b211266226 Merge branch 'blender-v3.4-release' 2022-11-18 16:05:10 +01:00
Brecht Van Lommel
3d41d0b1b5 Fix T100537: gaps in Cycles depth pass with transparency
For some pixels with transparent surfaces, no depth value would be written
when sampling chooses a reflection/refraction BSDF instead of transparent
BSDF. Now ensure we always write at some some depth value to the pass.

This is still not ideal as the resulting depth values are noisy same as they
are for depth of field and motion blur, but at least there should be no gaps.
2022-11-18 15:52:34 +01:00
Brecht Van Lommel
4e38771d5c Merge branch 'blender-v3.4-release' 2022-11-18 13:56:43 +01:00
Sayak Biswas
c94583cd64 Cycles: enable AMD RDNA3 GPUs and upgrade HIP compiler
* Enable AMD RDNA3 GPUs
* Fix T100891: performance regression with RDNA2 cards
* Workaround new compiler issue with Vega, by using -O1

Differential Revision: https://developer.blender.org/D16507
2022-11-18 13:54:21 +01:00
Brecht Van Lommel
780b29109c Merge branch 'blender-v3.4-release' 2022-11-17 16:05:01 +01:00
Brecht Van Lommel
617cf2f291 Cycles: remove cubin compiler build option
This was previously needed due to poor compatibility between Visual Studio and
NVCC. But it has not been used for a while now as compatibility seems to have
improved.
2022-11-17 16:04:07 +01:00
Campbell Barton
2a41cd46ba Cleanup: format 2022-11-15 16:43:18 +11:00
Michael Jones
edae67c036 Cycles: Enable MetalRT pointclouds & other fixes
Cherrypicking D16499 into blender-v3.4-release
2022-11-14 16:51:48 +00:00
Michael Jones
b0e2e45496 Cycles: Enable MetalRT pointclouds & other fixes
Code authored by Marco Giordano.

This fixes pointcloud rendering on MetalRT and some other subtle MetalRT bugs:
- Incorrect kernel hashing
- Missing specialisation constants
- Incorrect visibility filtering
- Missing null pointer check

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D16499
2022-11-14 16:39:18 +00:00
Mikhail Matrosov
857bb1b5ec Cycles: improve adaptive sampling for overexposed scenes
Render time is reduced for overexposed scenes, by taking into account absolute
light intensity for adaptive sampling.

This can negatively affect some scenes where compositing or color management
are used to make the scene much darker or lighter. For best results adjust the
Film > Exposure setting to bring the intensity into a good range, and then do
further compositing and color management on top of that. Note that this setting
is different than color management exposure.

Previously Cycles' adaptive sampling used sqrt(I) to normalize noise level to
conform to a viewer's eye sensitivity. It is great for darker regions of the
image, but also requests too much samples in bright regions, sometimes several
times more than needed. Highlights can tolerate more noise because in most
examples it is still less noticeable then the noise in darker areas in the same
render.

Differential Revision: https://developer.blender.org/D16392
2022-11-14 14:14:31 +01:00
Patrick Mours
9d827a1834 Fix OSL object matrix with Cycles on the GPU
The OSL GPU services implementation of "osl_get_matrix" and
"osl_get_inverse_matrix" was missing support for the "common",
"shader" and "object" matrices and thus any matrix operations in OSL
shaders using these would not work. This patch adds the proper
implementation copied from the OSL CPU services.

Maniphest Tasks: T101222
2022-11-11 20:21:08 +01:00
Patrick Mours
097a13f5be Fix broken Cycles rendering with recent OSL versions
Commit c8dd33f5a37b6a6db0b6950d24f9a7cff5ceb799 in OSL
changed behavior of shader parameters that reference each other
and are also overwritten with an instance value.
This is causing the "NormalIn" parameter of a few OSL nodes in
Cycles to be set to zero somehow, which should instead have
received the value from a "node_geometry" node Cycles generates
and connects automatically. I am not entirely sure why that is
happening, but these parameters are superfluous anyway, since
OSL already provides the necessary data in the global variable "N".
So this patch simply removes those parameters (which mimics
SVM, where these parameters do not exist either), which also
fixes the rendering artifacts that occured with recent OSL.

Maniphest Tasks: T101222

Differential Revision: https://developer.blender.org/D16470
2022-11-11 17:10:30 +01:00
Campbell Barton
2630fdb787 Cleanup: format 2022-11-10 11:17:16 +11:00
Brecht Van Lommel
5f169fdfdc Merge branch 'blender-v3.4-release' 2022-11-09 19:45:19 +01:00
Brecht Van Lommel
8232cf5287 Fix T101669: Cycles artifacts in bump map baking
After barycentric convention changes, the differentials used for bump mapping
were wrong leading to artifacts with long thin triangles.
2022-11-09 19:36:30 +01:00
Patrick Mours
e6b38deb9d Cycles: Add basic support for using OSL with OptiX
This patch  generalizes the OSL support in Cycles to include GPU
device types and adds an implementation for that in the OptiX
device. There are some caveats still, including simplified texturing
due to lack of OIIO on the GPU and a few missing OSL intrinsics.

Note that this is incomplete and missing an update to the OSL
library before being enabled! The implementation is already
committed now to simplify further development.

Maniphest Tasks: T101222

Differential Revision: https://developer.blender.org/D15902
2022-11-09 15:30:21 +01:00
Brecht Van Lommel
e1b3d91127 Refactor: replace Cycles sse/avx types by vectorized float4/int4/float8/int8
The distinction existed for legacy reasons, to easily port of Embree
intersection code without affecting the main vector types. However we are now
using SIMD for these types as well, so no good reason to keep the distinction.

Also more consistently pass these vector types by value in inline functions.
Previously it was partially changed for functions used by Metal to avoid having
to add address space qualifiers, simple to do it everywhere.

Also removes function declarations for vector math headers, serves no real
purpose.

Differential Revision: https://developer.blender.org/D16146
2022-11-08 12:28:40 +01:00
Campbell Barton
6377d00a61 Cleanup: cmake comment line length 2022-11-03 12:11:08 +11:00
Damian Trebilco
f9113b7eb6 Cycles: add Equiangular Cubemap Face camera projection
This can be used for example for VR video formats that use this projection
instead of perspective projection for cubemap faces.

Differential Revision: https://developer.blender.org/D13525
2022-10-28 16:24:03 +02:00
Sergey Sharybin
2c108d5503 Avoid re-compilation of oneAPI AoT kernels when configuration changes
Buildbot infrastructure relies on the fact that it can enable and
disable `WITH_CYCLES_<COMPUTE>_BINARIES` without affecting speed of
incremental builds. This allows buildbot to skip GPU kernels when
doing CI regression tests which do not need GPU kernels, as well as
it allows to move GPU kernels compilation to a separate step where
all the resources are available to the GPU kernel builders.

For the oneAPI compute enabling and disabling AoT kernels has much
higher implications due to the kernels being a part of the device
implementation from the build target perspective.

This change makes it so different target names are used for JIT and
AoT configurations, which allows CMake to more fully benefit from
"caching" the compiled result.

The end goal of this change is to make it so sequential build of the
same code base on the buildbot happens super fast,

Blender binary still needs to be re-linked when the AOT of oneAPI
option is toggled, but that's already the case in the buildbot due
to the WITH_BUILDINFO.

Differential Revision: https://developer.blender.org/D16312
2022-10-21 17:17:51 +02:00
Xavier Hallade
305b92e05f Cycles: oneAPI: remove use of SYCL host device
Host device is deprecated in SYCL 2020 spec, cpu device or standard C++
should be used instead.
2022-10-21 15:36:48 +02:00
Sergey Sharybin
4bfb99e4d8 Cycles: Bump versions of DPC++, IGC, and dependencies
Patch by Xavier Hallade. Committing next to the actual libraries update
in the svn.
2022-10-21 12:19:54 +02:00
Lukas Stockner
e2a93e9c7c Fix T94136: Cycles: No Hair Shadows with Transparent BSDF 2022-10-20 04:47:21 +02:00
Morteza Mostajab
e6902d19a0 Cycles: Allow Intel GPUs under Metal
Known Issues:
- Command buffer failures when using binary archives (binary archives is disabled for Intel GPUs as a workaround)
- Wrong texture sampler being applied (to be addressed in the future)

Ref T92212

Reviewed By: brecht

Maniphest Tasks: T92212

Differential Revision: https://developer.blender.org/D16253
2022-10-19 17:09:38 +01:00
Xavier Hallade
151b653bd5 Cycles: oneAPI: fix clean Windows ninja builds
Previously, a first build using ninja would throw "ninja: error:
'intern/cycles/kernel/cycles_kernel_oneapi.lib', needed by
'bin/blender.exe', missing and no known rule to make it".
2022-10-19 16:42:10 +02:00
Xavier Hallade
5bfce9a822 Cycles: oneAPI: preload kernels only when not using prebuilt binaries
sycl::build triggers compilation even if prebuilt binaries are
available, we'll have to find a better way in this case.
2022-10-19 16:42:10 +02:00
Xavier Hallade
2943997d2a Cycles: oneAPI: include sycl/sycl.hpp instead of CL/sycl.hpp
Since SYCL 2020 API, sycl/sycl.hpp is the way.
2022-10-19 16:42:10 +02:00
Xavier Hallade
5d67fb0f18 Cycles: oneAPI: fix MSVC_TOOLS_DIR for some build environments
MSVC Tools version doesn't match MSVC Redist version on some systems and
it's not populated when using Ninja outside of Visual Studio shell,
trying another way.
2022-10-19 16:42:10 +02:00
Sebastian Herholz
2006c3ed10 Fix T101529: Blender crashes when using Path Guiding 2022-10-18 13:59:12 +02:00
Nikita Sirgienko
58324f0c86 Cycles: oneAPI: Make test kernel more representative
Test kernel will now test functionalities related to kernel execution
with USM memory allocations instead of with SYCL buffers and accessors
as these aren't currently used in the backend.
2022-10-14 11:22:11 +02:00
Nikita Sirgienko
057e99d6df Cycles: use one instance of oneAPI gpu compiler by default
This change removes CMake code for automatic calculation of the number
of offline device compiler instances, to hand over control to developers
instead as it incurs a rather large memory usage with around 8GB per
instance at peak.
Use SYCL_OFFLINE_COMPILER_PARALLEL_JOBS CMake variable to configure it.
2022-10-13 10:49:30 +02:00