Quentin Wenger
49aa7b1261
BGE: Fix color used as background in VideoTexture.
...
Now we use color converted (if we do a color management) by the setter for background color in VideoTexture (ImageRender & ImageMirror).
Reviewers:panzergame
2015-06-24 13:03:23 +02:00
Campbell Barton
1676fcded0
WeightPaint Blend: don't stack mem for dverts
...
Bad assumption since this could be a large list
2015-06-24 20:42:02 +10:00
Campbell Barton
a09af2dc7b
Fix edge/vert slide UV-correct, small face error
...
Decrease epsilon to prevent flickering with small faces.
2015-06-24 11:21:54 +10:00
Campbell Barton
9ce738e0f6
Fix edge/vert slide UV-correct & non-planar faces
...
non-flat ngons would give instability (bad UV's).
2015-06-24 11:21:54 +10:00
Campbell Barton
a33b1ce500
Correct recent error
2015-06-24 11:21:54 +10:00
Dalai Felinto
227aefc18b
RNA: exposing image_user settings for ImageTextureNodes
...
This is required in order to access image sequence frame_duration and
frame_offset among other settings.
2015-06-23 21:19:58 -03:00
Campbell Barton
0d4cca6593
Fix edge/vert slide UV-correct & zero length edges
...
When calculating loop angle weighting, skip overlapping vertices.
2015-06-24 09:54:23 +10:00
Campbell Barton
f1bad1d16b
Improve dist_***_to_corner_v3v3v3 precision
...
Remove offset before calculating distance.
Define 'plane3' to BLI_math, since we often don't need the 4th component.
2015-06-24 07:21:11 +10:00
Campbell Barton
40a345a9c7
Cleanup: style
2015-06-24 05:13:43 +10:00
Antony Riakiotakis
04e9a707f4
Subsurf: Make color layer aquisition order for textured draw match
...
cdderivedmesh
2015-06-23 17:48:46 +02:00
Bastien Montagne
b318795c3b
Fix T45051: Curve parent bug.
...
PARCURVE is deprecated parting type, should never have been exposed to user!
Not a regression, but safe enough for final 2.75 imho.
2015-06-23 17:35:55 +02:00
Campbell Barton
72e812de7c
Fix T45123: 2D line intersection fails
...
Co-linear lines could detect as intersecting even if they weren't overlapping.
2015-06-23 21:01:12 +10:00
Campbell Barton
ec8e0336a9
Cleanup: use 2d math funcs for line intersection
2015-06-23 21:01:11 +10:00
Antony Riakiotakis
7ecb199d86
Fix stupid mistake
2015-06-23 12:58:33 +02:00
Antony Riakiotakis
cb5aecdae9
Code cleanup: Use enums for redraw timer operator, makes things more
...
readable
2015-06-23 12:53:33 +02:00
Antony Riakiotakis
91fde2891c
Fix edge drawing, total loose edges can only be determined -after- the
...
edge buffer has been setup (this is where they are counted)
2015-06-23 12:06:36 +02:00
Campbell Barton
f1917a2188
Allow editing the text editor line directly
...
Alternate solution for T44855
2015-06-23 10:17:00 +10:00
Campbell Barton
d6e180e75a
Fix T45117: Dark dupli-face objects (regression)
2015-06-23 08:02:00 +10:00
Campbell Barton
e2fa6663d3
Fix T44320: UV island overlap considered linked
2015-06-23 07:07:52 +10:00
Jeroen Bakker
80192b5391
Fixed compilation error in editor/animation/anim_markers
2015-06-22 20:38:25 +02:00
Julian Eisel
f0c5ed39ee
Fix T45149: Normal Node shows a hole in its sphere with heigh scale facs
2015-06-22 20:35:49 +02:00
Antony Riakiotakis
a1609791ca
Fix T45148, stupid own mistake, the two functions are not the same,
...
shouldn't have collapsed them
2015-06-22 19:40:07 +02:00
Antony Riakiotakis
4faccf0a78
Revert "Lock markers now also disallows selection of markers"
...
This reverts commit 37fd262805 .
2015-06-22 19:40:07 +02:00
Porteries Tristan
d979ac4cc9
BGE: Fix T45110, T44174, armature animations update and mirror render.
...
Reveiwers:Moguri, Matpi, youle
2015-06-22 18:16:31 +02:00
Antony Riakiotakis
5e241e3028
Fix T45145, multiview selection fix not working for scaled matrices.
...
Multiview code already accounts for scale, do not scale frame before
multiplying with matrix.
2015-06-22 15:55:36 +02:00
Antony Riakiotakis
7119a0f67d
Fix T45136, only draw edges if there's something to draw.
2015-06-22 15:18:04 +02:00
Campbell Barton
b5b8599342
Fix T45144: Multi-value-edit ignored range
2015-06-22 19:36:30 +10:00
Campbell Barton
63c9f51133
Fix camera stereo logic use /w regular select
2015-06-22 18:23:59 +10:00
Campbell Barton
c119187be0
Fix T45133: Crash drawing material buttons
2015-06-22 16:51:22 +10:00
Campbell Barton
63f62cd757
Fix memory leak /w multi-drag over a single button
2015-06-22 08:27:56 +10:00
Bastien Montagne
857c9e14f7
Cleanup: Get rid of some ugly magic numbers...
2015-06-21 22:37:39 +02:00
Bastien Montagne
43f6ed908f
Fix T45135: More cleanup of extreme max values in operator properties.
...
INT_/FLOAT_MAX are sometimes valid choices, but most of the time more
sensible values should be used here!
2015-06-21 21:56:35 +02:00
Bastien Montagne
6057548058
Fix/Cleanup possibility to type insane values in 'add' operators options.
...
Our 'hard limit' values was too often max_int/float here, mis-typing could
lead to crash (or infinite hanging) of Blender, see e.g.
http://blender.stackexchange.com/questions/32790/blender-forces-computer-to-reboot-after-mistyping-extreme-value-for-resolution-i
2015-06-21 16:06:44 +02:00
Campbell Barton
8be4d76204
Change defaults for planar-face tool
2015-06-21 12:52:37 +10:00
Campbell Barton
9ddb624a88
Cleanup: quiet warning
2015-06-21 12:33:55 +10:00
Campbell Barton
e3d6269ec4
BMesh: replace BLI_array -> BLI_stack
2015-06-21 09:46:12 +10:00
Campbell Barton
cdb0cf3ec7
BMesh: replace BLI_array -> BLI_stack
...
Also use more direct custom-data access.
2015-06-21 09:19:12 +10:00
Sergey Sharybin
aeda4dca77
Threads: Cache result of syscall when querying number of system threads
...
Number of system threads is quite difficult to change without need of blender
restart, so we can cache result of the systcalls (which are not really cheap)
in order to be able to call BLI_system_thread_count() without worrying of
performance issues in that function.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1342
2015-06-20 22:10:30 +02:00
Porteries Tristan
2a305580b2
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
...
Fix T38030.
In c++ source we use one list for triangles and an other for quads, but KX_PolyProxy doesn't care about that and return the vertex offset in its list. So we just have to compute the offset of each RAS_DisplayArray to its previous to have an absolute vertex index.
Reviewers: moguri, campbellbarton, kupoman, agoose77, brita_, hg1
Reviewed By: agoose77, hg1
Projects: #game_engine
Maniphest Tasks: T38030
Differential Revision: https://developer.blender.org/D1324
2015-06-20 14:21:31 +02:00
Campbell Barton
6b3a43ccb4
BGE: dissallow calling reverse on internal clists
2015-06-20 20:02:16 +10:00
Campbell Barton
b6820c9522
missed last commit
2015-06-20 19:47:34 +10:00
Campbell Barton
e019d8fb8c
Transform: UV islands were split by winding
...
This meant front/back faces from a projection would be seen as separate islands.
2015-06-20 19:28:51 +10:00
Campbell Barton
e3fe56d9d1
Minor edit to transform-uv-island center calc
...
Only count each UV to influence the center once.
2015-06-20 19:13:49 +10:00
Campbell Barton
5a69b93f57
Sculpt lasso (used shorts for no good reason)
2015-06-20 17:58:52 +10:00
Campbell Barton
973afa0172
Cleanup: use listbase clear
2015-06-20 17:09:05 +10:00
Campbell Barton
f6c661a38f
BMesh: simplify join-tri's
2015-06-20 16:48:59 +10:00
Campbell Barton
e807520a1e
BMesh: minor optimization for UV island walker
2015-06-20 16:40:39 +10:00
Campbell Barton
74b32a23f7
Cleanup: checks for unsupported MSVC versions
2015-06-20 15:17:32 +10:00
Campbell Barton
4addabaed8
Cleanup: unused vars
2015-06-20 15:17:21 +10:00
Campbell Barton
2de34ba31d
Fix T45109: multi-view regression /w screen-cast
2015-06-20 14:54:02 +10:00