Commit Graph

45854 Commits

Author SHA1 Message Date
Campbell Barton
1676fcded0 WeightPaint Blend: don't stack mem for dverts
Bad assumption since this could be a large list
2015-06-24 20:42:02 +10:00
Campbell Barton
a09af2dc7b Fix edge/vert slide UV-correct, small face error
Decrease epsilon to prevent flickering with small faces.
2015-06-24 11:21:54 +10:00
Campbell Barton
9ce738e0f6 Fix edge/vert slide UV-correct & non-planar faces
non-flat ngons would give instability (bad UV's).
2015-06-24 11:21:54 +10:00
Campbell Barton
a33b1ce500 Correct recent error 2015-06-24 11:21:54 +10:00
Dalai Felinto
227aefc18b RNA: exposing image_user settings for ImageTextureNodes
This is required in order to access image sequence frame_duration and
frame_offset among other settings.
2015-06-23 21:19:58 -03:00
Campbell Barton
0d4cca6593 Fix edge/vert slide UV-correct & zero length edges
When calculating loop angle weighting, skip overlapping vertices.
2015-06-24 09:54:23 +10:00
Campbell Barton
f1bad1d16b Improve dist_***_to_corner_v3v3v3 precision
Remove offset before calculating distance.

Define 'plane3' to BLI_math, since we often don't need the 4th component.
2015-06-24 07:21:11 +10:00
Campbell Barton
40a345a9c7 Cleanup: style 2015-06-24 05:13:43 +10:00
Antony Riakiotakis
04e9a707f4 Subsurf: Make color layer aquisition order for textured draw match
cdderivedmesh
2015-06-23 17:48:46 +02:00
Bastien Montagne
b318795c3b Fix T45051: Curve parent bug.
PARCURVE is deprecated parting type, should never have been exposed to user!

Not a regression, but safe enough for final 2.75 imho.
2015-06-23 17:35:55 +02:00
Campbell Barton
72e812de7c Fix T45123: 2D line intersection fails
Co-linear lines could detect as intersecting even if they weren't overlapping.
2015-06-23 21:01:12 +10:00
Campbell Barton
ec8e0336a9 Cleanup: use 2d math funcs for line intersection 2015-06-23 21:01:11 +10:00
Antony Riakiotakis
7ecb199d86 Fix stupid mistake 2015-06-23 12:58:33 +02:00
Antony Riakiotakis
cb5aecdae9 Code cleanup: Use enums for redraw timer operator, makes things more
readable
2015-06-23 12:53:33 +02:00
Antony Riakiotakis
91fde2891c Fix edge drawing, total loose edges can only be determined -after- the
edge buffer has been setup (this is where they are counted)
2015-06-23 12:06:36 +02:00
Campbell Barton
f1917a2188 Allow editing the text editor line directly
Alternate solution for T44855
2015-06-23 10:17:00 +10:00
Campbell Barton
d6e180e75a Fix T45117: Dark dupli-face objects (regression) 2015-06-23 08:02:00 +10:00
Campbell Barton
e2fa6663d3 Fix T44320: UV island overlap considered linked 2015-06-23 07:07:52 +10:00
Jeroen Bakker
80192b5391 Fixed compilation error in editor/animation/anim_markers 2015-06-22 20:38:25 +02:00
Julian Eisel
f0c5ed39ee Fix T45149: Normal Node shows a hole in its sphere with heigh scale facs 2015-06-22 20:35:49 +02:00
Antony Riakiotakis
a1609791ca Fix T45148, stupid own mistake, the two functions are not the same,
shouldn't have collapsed them
2015-06-22 19:40:07 +02:00
Antony Riakiotakis
4faccf0a78 Revert "Lock markers now also disallows selection of markers"
This reverts commit 37fd262805.
2015-06-22 19:40:07 +02:00
Antony Riakiotakis
5e241e3028 Fix T45145, multiview selection fix not working for scaled matrices.
Multiview code already accounts for scale, do not scale frame before
multiplying with matrix.
2015-06-22 15:55:36 +02:00
Antony Riakiotakis
7119a0f67d Fix T45136, only draw edges if there's something to draw. 2015-06-22 15:18:04 +02:00
Campbell Barton
b5b8599342 Fix T45144: Multi-value-edit ignored range 2015-06-22 19:36:30 +10:00
Campbell Barton
63c9f51133 Fix camera stereo logic use /w regular select 2015-06-22 18:23:59 +10:00
Campbell Barton
c119187be0 Fix T45133: Crash drawing material buttons 2015-06-22 16:51:22 +10:00
Campbell Barton
63f62cd757 Fix memory leak /w multi-drag over a single button 2015-06-22 08:27:56 +10:00
Bastien Montagne
857c9e14f7 Cleanup: Get rid of some ugly magic numbers... 2015-06-21 22:37:39 +02:00
Bastien Montagne
43f6ed908f Fix T45135: More cleanup of extreme max values in operator properties.
INT_/FLOAT_MAX are sometimes valid choices, but most of the time more
sensible values should be used here!
2015-06-21 21:56:35 +02:00
Bastien Montagne
6057548058 Fix/Cleanup possibility to type insane values in 'add' operators options.
Our 'hard limit' values was too often max_int/float here, mis-typing could
lead to crash (or infinite hanging) of Blender, see e.g.
http://blender.stackexchange.com/questions/32790/blender-forces-computer-to-reboot-after-mistyping-extreme-value-for-resolution-i
2015-06-21 16:06:44 +02:00
Campbell Barton
8be4d76204 Change defaults for planar-face tool 2015-06-21 12:52:37 +10:00
Campbell Barton
9ddb624a88 Cleanup: quiet warning 2015-06-21 12:33:55 +10:00
Campbell Barton
e3d6269ec4 BMesh: replace BLI_array -> BLI_stack 2015-06-21 09:46:12 +10:00
Campbell Barton
cdb0cf3ec7 BMesh: replace BLI_array -> BLI_stack
Also use more direct custom-data access.
2015-06-21 09:19:12 +10:00
Sergey Sharybin
aeda4dca77 Threads: Cache result of syscall when querying number of system threads
Number of system threads is quite difficult to change without need of blender
restart, so we can cache result of the systcalls (which are not really cheap)
in order to be able to call BLI_system_thread_count() without worrying of
performance issues in that function.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1342
2015-06-20 22:10:30 +02:00
Campbell Barton
b6820c9522 missed last commit 2015-06-20 19:47:34 +10:00
Campbell Barton
e019d8fb8c Transform: UV islands were split by winding
This meant front/back faces from a projection would be seen as separate islands.
2015-06-20 19:28:51 +10:00
Campbell Barton
e3fe56d9d1 Minor edit to transform-uv-island center calc
Only count each UV to influence the center once.
2015-06-20 19:13:49 +10:00
Campbell Barton
5a69b93f57 Sculpt lasso (used shorts for no good reason) 2015-06-20 17:58:52 +10:00
Campbell Barton
973afa0172 Cleanup: use listbase clear 2015-06-20 17:09:05 +10:00
Campbell Barton
f6c661a38f BMesh: simplify join-tri's 2015-06-20 16:48:59 +10:00
Campbell Barton
e807520a1e BMesh: minor optimization for UV island walker 2015-06-20 16:40:39 +10:00
Campbell Barton
74b32a23f7 Cleanup: checks for unsupported MSVC versions 2015-06-20 15:17:32 +10:00
Campbell Barton
4addabaed8 Cleanup: unused vars 2015-06-20 15:17:21 +10:00
Campbell Barton
2de34ba31d Fix T45109: multi-view regression /w screen-cast 2015-06-20 14:54:02 +10:00
Sergey Sharybin
ae0ed5e9d5 RNA: Don't fill in color grid array when built without smoke
Array length is set to 0 in that case, so filling in first element is
likely to cause memory corruptions.
2015-06-19 13:55:31 +02:00
Johannes Meng
9affa8450a Expose smoke simulation velocities in Python API
This patch exposes smoke simulation velocities in the Python API,
similar to how density and flame grids are exposed.

This is useful to export velocities to an external renderer using Python.

Reviewers: campbellbarton, sergey

Reviewed By: sergey

Subscribers: sergey

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1366
2015-06-19 13:50:34 +02:00
Sergey Sharybin
9d796df4f6 Support half float file format storage for Multilayer EXR
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.

Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.

Reviewers: juicyfruit, campbellbarton

Reviewed By: campbellbarton

Subscribers: maxon, effstops, fsiddi

Differential Revision: https://developer.blender.org/D1353
2015-06-19 13:34:11 +02:00
Campbell Barton
0d3555fe2e Transform: Add individual origins for UV islands
Useful for scaling all UV islands
2015-06-19 21:17:03 +10:00