Daniel Genrich
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8562efe8a3
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a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)
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2008-08-18 14:41:24 +00:00 |
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Daniel Genrich
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1d49ed89cb
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Bugfix for non working selfcollisions [no 2.47 bugfix]
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2008-08-03 01:41:57 +00:00 |
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Daniel Genrich
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ad2be5f64f
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Bugfix for weird + in the code, no idea why it compiled (yet some selfcollision bug to fix) [no 2.47 fix]
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2008-08-03 01:00:51 +00:00 |
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Daniel Genrich
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039814f7d2
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No long needed here (win64 cleanup)
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2008-07-29 18:07:06 +00:00 |
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Daniel Genrich
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e0fc591697
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Fix for crash in collisions (introduced *after* 2.46 with my collision recode)
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2008-07-20 21:05:48 +00:00 |
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Daniel Genrich
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8ca128414d
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Cloth collisions: Reorganized collision system to be more flexible for other parts of blender, so it can be more easily reused. Also slowed down friction impulse.
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2008-07-02 20:28:49 +00:00 |
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Daniel Genrich
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fcdbd76625
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Collisions: enabling self collision quality setting again (request by Nudel)
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2008-06-05 11:08:51 +00:00 |
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Daniel Genrich
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3d51c59034
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Bugfix for exploding cloth collisions
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2008-06-05 10:52:52 +00:00 |
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Daniel Genrich
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0c0c43f620
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Collision commit code cleanup for nicer compile
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2008-06-03 19:06:54 +00:00 |
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Daniel Genrich
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f1d54f892b
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-= Collisions =-
Getting some weird results on moving fast edges. This is a backup commit, will try another thing
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2008-05-29 14:23:08 +00:00 |
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Daniel Genrich
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ed42c9a676
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-= Collisions -=
1. Test for fast moving edges
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2008-05-27 22:46:57 +00:00 |
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Daniel Genrich
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391c7615d1
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-= Collisions =-
1. fix for collisions (were working better with selfcolls enabled, now generally better)
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2008-05-26 10:36:14 +00:00 |
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Daniel Genrich
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cb378cbceb
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-= Cloth =-
1. Fix selfcollisions (reported by nudelZ)
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2008-05-26 09:39:32 +00:00 |
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Daniel Genrich
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4bf01e8162
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Commit of selfcollisions using new kdop design. Should result in nice speedup.
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2008-05-23 20:20:14 +00:00 |
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Daniel Genrich
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4d8b5587b8
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Pre merge commit (includes commented moving stuff)
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2008-05-14 16:09:56 +00:00 |
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Daniel Genrich
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db3712a2d8
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svn merge -r 14721:14810 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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2008-05-12 12:24:52 +00:00 |
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Daniel Genrich
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a68c03e409
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Reason of all this work: Commiting my work-in-progress on reviewed collision system (better + general access to kdop, uses less memory, put it into BLI_* namespace and usage defined like existing BLI_kdtree_*). Deleted old kdop.c
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2008-05-07 20:42:16 +00:00 |
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Kent Mein
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ff26d59577
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WITH_BULLET wasn't working for Makefiles.
I changed it so its tests are more inline with other defines.
Jesterking said this shouldn't affect scons so yell at him if it does. ;)
Kent
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2008-04-22 19:14:33 +00:00 |
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Chris Want
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5d0a207ecb
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
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2008-04-16 22:40:48 +00:00 |
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Daniel Genrich
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fef157ac07
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Cloth bugfix: used old dm instead of new created result derivedmesh; Code cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there
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2008-04-08 12:55:35 +00:00 |
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Daniel Genrich
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6111ad6551
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Collision commit was messed up - reported by Mr. Barton :)
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2008-03-20 20:28:51 +00:00 |
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Daniel Genrich
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af8c68ddc4
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Cloth structure names update: Sorry about this commit, it will kill all your cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
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2008-03-20 18:28:40 +00:00 |
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Daniel Genrich
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9362772ffd
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Collision modifier: Update from mvert was using only static update, now uses dynamic update and catches therefore also faster movements - reported by nudelZ (#blendercoders)
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2008-03-20 18:16:11 +00:00 |
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Daniel Genrich
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7c1a21c385
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Collision Modifier/KDOP: Rearrange things to be more generic. Also fix possible crash if not enough memory there.
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2008-03-17 21:45:40 +00:00 |
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Daniel Genrich
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df27557b81
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Cloth header cleanup, bugfix (again) in wind calculation, bugfix for not working fields mindist GUI option
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2008-03-13 22:45:36 +00:00 |
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Daniel Genrich
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3ebcb39090
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Cloth bugfix for jumpy cloth (users were complaining), so the mass can be changed on GUI now (reference: in old blendfiles, mass=1.0 was used)
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2008-03-06 01:21:40 +00:00 |
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Daniel Genrich
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156d246462
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Cloth bugfix for linked deflector groups (reported by alchibal on #blendercoders incl. source) - please verify
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2008-03-03 19:02:01 +00:00 |
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Daniel Genrich
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6169b29b3a
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Cloth: Bugfix for wrong calculated bending springs, Bugfix for selfcollisions (faster + bugfix for explode), Changed: Collision response also put vertices back to surface now
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2008-02-28 23:12:50 +00:00 |
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Daniel Genrich
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905a2d374a
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Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
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2008-02-28 00:01:19 +00:00 |
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Daniel Genrich
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7d310f4e5c
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Cloth: fixed completely useless/wrong friction force; changed some initial settings
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2008-02-27 03:23:17 +00:00 |
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Joshua Leung
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824a714b47
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Purge of compiler warnings... (hopefully everything still compiles, there are still more to remove)
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2008-02-24 11:16:37 +00:00 |
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Daniel Genrich
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3192263367
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Cloth: changes in editmode will influence the velocity by 10% now, changed/add some update calls for the implicit function
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2008-02-13 10:44:36 +00:00 |
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Daniel Genrich
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a21c765f4b
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Cloth: Fix order in collision loop -> solving selfcollision could result in new cloth-object collisions, adjust 'collision quality' for the number of loops taken
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2008-02-12 12:02:39 +00:00 |
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Daniel Genrich
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e82484b0bb
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Cloth: New: *simple* (OpenMP enabled) Selfcollisions available
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2008-02-12 11:04:58 +00:00 |
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Daniel Genrich
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69e6a6cbc9
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Pointcache: Fixed non-availability when blend file was loaded from command line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
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2008-02-11 13:30:52 +00:00 |
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Daniel Genrich
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a8c25e279d
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Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh
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2008-02-05 15:09:48 +00:00 |
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Daniel Genrich
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7a70e5c0c0
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Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor
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2008-02-05 14:11:48 +00:00 |
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Daniel Genrich
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0e7bdb959e
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Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
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2008-02-03 22:37:43 +00:00 |
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Daniel Genrich
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2a3e93444a
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Replaced all *f geometric functions like sinf etc. with sin etc. (were used in 2 functions from the gnu scientific library)
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2008-01-31 12:29:57 +00:00 |
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Daniel Genrich
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7a7a52226f
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makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
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2008-01-29 23:13:31 +00:00 |
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Daniel Genrich
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77685023ca
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Initial commit of cloth modifier from branch rev 13453
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2008-01-29 21:01:12 +00:00 |
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