Ref #104280
The scaling of area light / spot light blend was wrong because it is
calculated for pivot at the edges. The new implementation in theory
works for all `abs(pivot) <= 0.5f`, although we only have -0.5, 0, and
0.5.
- Axis constraint for box cage was only applied when there is translate
flag, now the same logic is applied regardless of the translate flag,
this means when dragging the edge, the scaling in the other axis stays
the same; when dragging the corners, it applies free-form scaling.
- Due to the existence of margin, `data->orig_mouse` does not lie
exactly on the boundary. Using that value to compute the scaling causes
the error to accumulate over distance. The new implementation uses the
original dimension of the object instead, and only uses
`data->orig_mouse` to determine the side of the original cursor relative
to the pivot.
- For circular gizmo with unsigned scaling, the gizmo only follow the
cursor exactly when the cursor stays in the original quadrant, otherwise
it's hard to handle the logic when we should clamp the scaling.
The buttons of enum context menus are of type `UI_BUT_ROW`. They
are part of the set of buttons we create underline shortcuts for in
`ui_menu_block_set_keyaccels`.
But since they weren't handled in `ui_handle_button_activate_by_type`,
pressing the underline shortcuts didn't do anyting in those cases.
Co-authored-by: Leon Schittek <leon.schittek@gmx.net>
Co-authored-by: Brecht Van Lommel <brecht@noreply.localhost>
Pull Request #104433
Currently the passepartout color is hardcoded to black. While a
sensible default for cinema, it may make less sense for other media,
whether video, print, web, etc. It greatly affects viewing conditions
of the image and should be user selectable, much like painting
programs allow.
Pull Request #104486
Don't create caps when using cyclic profile splines with two or fewer
points.
This case wasn't handled, yet, leading to invalid meshes or crashes.
Co-authored-by: Leon Schittek <leon.schittek@gmx.net>
Pull Request #104594
Vulkan has a pluggable memory allocation feature, which allows internal
driver allocations to be done by the client application provided
allocator. Vulkan uses this for more client application allocations
done inside the driver, but can also do it for more internal oriented
allocations.
VK_ALLOCATION_CALLBACKS initializes allocation callbacks for host allocations.
The macro creates a local static variable with the name vk_allocation_callbacks
that can be passed to vulkan API functions that expect
const VkAllocationCallbacks *pAllocator.
When WITH_VULKAN_GUARDEDALLOC=Off the memory allocation implemented
in the vulkan device driver is used for both internal and application
oriented memory operations.
For now this would help during the development of Vulkan backend to
detect hidden memory leaks that are hidden inside the driver part
of the stack. In a later stage we need to measure the overhead and
if this should become the default behavior.
Pull Request #104434
The GPU module has 2 different styles when reading back data from
GPU buffers. The SSBOs used a memcpy to copy the data to a
pre-allocated buffer. IndexBuf/VertBuf gave back a driver/platform
controlled pointer to the memory.
Readback is done for test cases returning mapped pointers is not safe.
For this reason we settled on using the same approach as the SSBO.
Copy the data to a caller pre-allocated buffer.
Reason why this API is currently changed is that the Vulkan API is more
strict on mapping/unmapping buffers that can lead to potential issues
down the road.
Pull Request #104571
Keep using the 3 evaluations dF_branch method for the Displacement output.
The optimized 2 evaluations method used by node_bump is now on its own macro (dF_branch_incomplete).
displacement_bump modifies the normal that nodetree_exec uses, so even with a refactor it wouldn’t be possible to re-use the computation anyway.
Using larger integer types allows for more efficient code, because we
can use the hardware better. Instead of working on individual bytes,
the code can now work on 8 bytes at a time. We don't really benefit
from this immediately but I'm planning to implement some more optimized
bit vector operations for #104629.
Pull Request #104658
Add a test to address the issue raised in #103913, where zero area
triangles could be created from polygons that have co-linear edges
but were not degenerate.
Since USD is no longer statically linked these linker tricks
are no longer needed.
Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Pull Request #104627
When building a node group that's meant to be used directly in the
node editor as well as in the modifier, it's useful to be able to have
some inputs that are only meant for the node editor, like inputs that
only make sense when combined with other nodes.
In the future we might have the ability to only display certain assets
in the modifier and the node editor, but until then this simple solution
allows a bit more customization.
Pull Request #104517
During hair grooming in curves sculpt mode, it is very useful when hair strands
are prevented from intersecting with the surface mesh. Unfortunately, it also
decreases performance significantly so we don't want it to be turned on all the time.
The surface collision is used by the Comb, Pinch and Puff brushes currently.
It can be turned on or off on a per-geometry basis.
The intersection prevention quality of this patch is not perfect yet. This can
be improved over time using a better solver. Overall, perfect collision detection
at the cost of bad performance is not necessary for interactive sculpting,
because the user can fix small mistakes very quickly. Nevertheless, the quality
can probably still be improved significantly without too big slow-downs depending
on the use case. This can be done separately from this patch.
Pull Request #104469
Previously, the node used the "true" normal of every looptri. Now it uses the
"loop normals" which includes e.g. smooth faces and custom normals. The true
normal can still be used on the points by capturing it before the Distribute node.
We do intend to expose the smooth normals separately in geometry nodes as well,
but this is an important first step.
It's also necessary to generate child hair between guide hair strands that don't
have visible artifacts at face boundaries.
For perfect backward compatibility, the node still has a "Legacy Normal" option
in the side bar. Creating the exact same behavior with existing nodes isn't
really possible unfortunately because of the specifics of how the Distribute
node used to compute the normals using looptris.
Pull Request #104414
CustomData layer names should not be written except via the CusomData
api. Therefore use const char * instead of char * when referencing the
layer name.
Pull Request #104585
Avoid computing the non-derivative height twice.
The height is now computed as part of the main function, while the height at x and y offsets are still computed on a separate function.
The differentials are now computed directly at node_bump.
Co-authored-by: Miguel Pozo <pragma37@gmail.com>
Pull Request #104595
This adds a `select_lasso` and a `select_circle` function for the Curves object. It is used in the `view3d_lasso_select` and `view3d_circle_select` operator.
Co-authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104560
This adds a new `select_linked` function that selects all the points
on a curve if there is at least one point already selected.
This also adds a keymap for the operator.
Co-authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104569
Add `contains_group` method in python api for `NodeTree` type, cleanup
`ntreeHasTree` function, reuse `ntreeHasTree` in more place in code.
The algorithm has been changed to not recheck trees by using set.
Performance gains from avoiding already checked node trees:
Based on tests, can say that for large files with a huge number
of trees, the response speed of opening the search menu in the
node editor increased by ~200 times (for really large projects
with 16 individual groups in 6 levels of nesting). Group insert
operations are also accelerated, but this is different in some cases.
Pull Request #104465
This just adds `threading::parallel_for` and `threading::parallel_invoke` in a few
places where it can be added trivially. The run time of the `separate_geometry`
function changes from 830 ms to 413 ms in my test file.
Pull Request #104563
Using callback functions didn't scale well as more arguments are added.
It got very confusing when to pass tehmarguments weren't always used.
Instead use a `FunctionRef` with indices for arguments. Also remove
unused edge arguments to topology mapping functions.
Adds an experimental option under "New Features" in preferences,
which enables visibility of the new Volume Nodes.
Right now this option does nothing but will be used during development.
See #103248
Pull Request #104552
Because of T95965, some attributes are stored as generic attributes
in Mesh but have special handling for the conversion to BMesh.
Expose a function to tell whether certain attribute names are handled
specially in the conversion, and refactor the error checking process
to use it. Also check for generic attributes on the face domain which
wasn't done before.
Author: Hans Goudey
Reviewed By: Joseph Eagar
Co-authored-by: Joseph Eagar <joeedh@gmail.com>
Pull Request #104567
When merging two gpencil layers, if the destination layer had a keyframe
where the source layer did not, strokes of the previous keyframe
in source layer were lost in that frame.
This happened because the merge operator was looping through
frames of the source layer and appending strokes in the
corresponding destination layer, but never completing
other frames than the ones existing in the source layer.
This patch fixes it by first adding in source layer
all frames that are in destination layer.
Co-authored-by: Amelie Fondevilla <amelie.fondevilla@les-fees-speciales.coop>
Pull Request #104558
When the sequencer is empty (i.e., there are no sequences),
we would have the deselect_all variable set to true called
ED_sequencer_deselect_all to select any existing sequences.
Ref !104453
Box-Selecting channels in the dope sheet with click-drag was no longer possible as of Blender 3.2
Due to the removal of tweak events the box select operator was always shadowed by the click operator.
Original Phabricator discussion here: https://archive.blender.org/developer/D17065
Use `WM_operator_flag_only_pass_through_on_press` on click operator to fix it
Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104505
Without this, every access to "language" would warn that the enum
value didn't match a value in the enum items.
This made the bl_rna_manual_reference.py test output practically
unusable.
Documented all functions, adding use case and side effects.
Also replace the use of shortened argument name by more meaningful ones.
Renamed `GPU_batch_instbuf_add_ex` and `GPU_batch_vertbuf_add_ex` to remove
the `ex` suffix as they are the main version used (removed the few usage
of the other version).
Renamed `GPU_batch_draw_instanced` to `GPU_batch_draw_instance_range` and
make it consistent with `GPU_batch_draw_range`.