This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.
Some points:
* We currently store: Window size, display type, thumbnail size,
enabled details-columns, sort options, "Show Hidden" option. More can
be added easily.
* No changes are stored to the Preferences if "Auto-save Preferences"
is disabled. This is how Quick Favorites behave too and it's a
reasonable way to make this behavior optional.
* The Preferences are only saved to permanent memory upon closing
Blender, following existing convention of Preferences and Quick
Favorites.
* If settings weren't actually changed, Preference saving is skipped.
* Only temporary file browsers save their state (invoked through
actions like open or save), not regular file browser editors. These
are usually used for different purposes and workflows.
* Removes "Show Thumbnails" Preferences option. It would need some
special handling, possibly introducing bugs. For users, this
simplifies behavior and should make things more predictable.
Left in DNA data in case we decide to bring it back.
Reviewers: brecht, #user_interface, billreynish, campbellbarton
Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
van Lommel (quick first pass review in person)
Maniphest Tasks: T69460
Differential Revision: https://developer.blender.org/D5893
Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.
- Sculpt Mode: This crosshair cursor is too weighty.
- Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.
This commit makes the following changes:
- Use the new special paint crosshair instead
- Use this cursor in all paint modes, not just Sculpt
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D5940
The upper bar (containing file path, navigation and display buttons) may
now be split into two rows as horizontal space is reduced.
The first row contains the navigation related buttons, the lower one the
filter and display related ones.
Mainly solves the issue where the file path and search buttons became
barely usable in tight layouts, but generally makes things better for
such cases.
* We don't show the prompt when invoked through the button either
* Creating directories isn't a destructive action and it's not dangerous
* The prompt is annoying and users often requested getting rid of it
This change is applied to both, the default and the industry compatible
keymap.
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5918
With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius.
With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5841
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5863
- Fix vertical spacing in grab brush grab active vertex option
- Move Remesher popover in the top bar to the right of Dyntopo
- Move topology automasking to the options subpanel
- Remove voxel remesher button from the topbar
- Add default shortcut to voxel remesher [Ctrl R]
- Add default shortcut to quadriflow [Ctrl Alt R]
- Add set pivot position operator to the sculpt menu
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5880
For now, do not allow to add custom props to overriding IDs (this should
be possible in the future, by getting basic correct behavior here is
already fairly hard, no reason to complicate things even more).
Also, properly disallow editing of existing custom props in overriding IDs.
The big options button in the lower left is now gone, it's replaced by a
smaller icon toggle button in the upper right.
That means I could also remove code for the region we had just for this
button.
I also added versioning code for the removal, to make sure the region is
removed cleanly when reading old files.
For the default keymap we were only using the regular toolshelf
operator, doing this for the industry compatible keymap too now (we
could even remove it there, we don't use it in other editors).
Since we "now" have proper operators for toggling regions, this specific
one is totally redundant.
This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
Fades add:
Adds or updates a fade animation for either visual or audio strips.
Fade options:
- In, Out, In and Out create a fade animation of the given duration from
the start of the sequence, to the end of the sequence, or on boths sides
- From playhead: the fade animation goes from the start of sequences under the playhead to the playhead
- To playhead: the fade animation goes from the playhead to the end of sequences under the playhead
By default, the duration of the fade is 1 second.
Fades clear:
Removes fade animation from selected sequences.
Removes opacity or volume animation on selected sequences and resets the
property to a value of 1.0. Works on all types of sequences.
Author: gdquest
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D5166
When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5386
Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611