Commit Graph

16030 Commits

Author SHA1 Message Date
Alexander Gavrilov
2826c2be54 NLA: ignore time range when evaluating a raw action.
When editing an action without a strip, or tweaking a strip without
time mapping enabled or supported, the extents of the virtual strip
can't be controlled and are purely derived from keys in the action.

Thus, cutting off evaluation of the action at these arbitrary points
gets in the way of observing the natural extrapolation of the F-Curves
and thus appears to be a mis-feature.

With this change non-mapped actions are evaluated with infinite
range, exactly like they are handled without NLA, unless extend
mode is set to Nothing.
2019-01-12 14:10:33 +03:00
Dalai Felinto
ce3475f747 Viewport: Stereoscopy drawing is back
The viewport stereoscopy support helpers are finally ported to 2.80.

We now can scale the camera and the "stereo cameras" will scale
in the viewport as well (unlike 2.7x).

At the moment I disabled the drawing of the camera frame when
stereo is selected and you are looking through the camera.

It is to be fixed later, but for now it draws the border wrong.
In 2.79 this was not a problem because the camera frame was drawn
afterwards as a hack.

Viewport > Stereoscopy:
* Cameras
* Convergence plane
* Convergence plane alpha
* Stereoscopy volume
* Stereoscopy volume alpha
2019-01-11 21:51:15 -02:00
Dalai Felinto
ba89b69ebd BKE_camera_multiview_model_matrix: Add _scaled version
For drawing it is useful to have the non-normalized version of the matrix.
So we can scale up the cameras drawing accordingly.
2019-01-11 21:51:15 -02:00
Bastien Montagne
47be4e9a33 Fix T60401: Shape key's from pointer being set to evaluated CoW ID.
Not sure exactly why this happened for 'apply as shape' and not in other
cases (did not took time to fully trace what happens there). But in any
case, `BKE_key_evaluate_object_ex()` can be called from a fair amount of
places, including during depsgraph evaluation, so setting back key's
owner here is plain wrong in CoW era.
2019-01-11 23:16:27 +01:00
Bastien Montagne
b56b41d51f Fix T60402: Increased data.users value, when running: C.active_object.to_mesh(C.depsgraph, True) - on curve.
More like a band-aid than anything else really, that code is horribly
weak and need to be fully re-written at some point (putting all those
temp data-blocks fully outside of bmain...). But for now should do.
2019-01-11 20:26:52 +01:00
Clément Foucault
cd41570b55 Revert "Fix T57371: Generative modifiers in editmode display vertex group weights ..."
This reverts commit 6dbfd7f6d6.
2019-01-11 20:09:42 +01:00
Bastien Montagne
ee34275e7d Merge branch 'blender2.7' 2019-01-11 20:03:42 +01:00
Bastien Montagne
1ded3d2f7c Fix T55668: Volume Keyframe on Cut-ted Metastrip (re-doing the fix in better way).
Fix T60194: Sequencer cut loses animation data for the right strip.

Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).

So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
2019-01-11 20:01:01 +01:00
Bastien Montagne
c97794520f Revert "Fix T55668: Volume Keyframe on Cut-ted Metastrip."
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
2019-01-11 19:49:06 +01:00
Antonioya
bb9c9d0eaa GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.

The commit includes:

- New Cutter tool to trim strokes and help cleaning up drawings.

- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!

- Segment selection mode to select strokes between intersections.

- New operator to change strokes cap mode.

- New option to display only keyframed frames. This option is very important when fill strokes with color.

- Multiple small fixes and tweaks.

Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.

Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11 19:21:56 +01:00
Clément Foucault
6dbfd7f6d6 Fix T57371: Generative modifiers in editmode display vertex group weights ...
... incorrectly (or assert)

Thanks @angavrilov and @lichtwerk for the fix.
2019-01-11 18:56:05 +01:00
Clément Foucault
b98e6743dc Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material
mode.

In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
2019-01-11 16:00:23 +01:00
Campbell Barton
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
Campbell Barton
6439ed844e Cleanup: remove tabs after line start
Allows expanding tabs before running clang-format.
2019-01-11 10:53:21 +11:00
Sergey Sharybin
b207f4e4a2 Subdiv: Fix memory leak
Was visible when mesh had n-gons.
2019-01-10 17:09:48 +01:00
Sergey Sharybin
e551ddf712 Fix T60393: Subdiv gives wrong vertex colors 2019-01-10 17:09:48 +01:00
Bastien Montagne
41b65d9a8e Fix T59631: Crash in Surface Deform modifier Bind when Dynamic Paint is included.
We should *never* prevent copying basic mesh CDLayers (vertices etc.),
that does not make sense.

I guess issue was not in old DM because geometry was duplicated anyway,
and in 'normal' modifier stack eval, probably because bare mesh was
awlays requested? But we should not have to be explicit here about it.
2019-01-10 16:47:41 +01:00
Alexander Gavrilov
80ffa73b3f Fix T60285: allow negative offsets in shrinkwrap (worked in 2.79). 2019-01-10 12:15:20 +03:00
Campbell Barton
5681631109 Cleanup: ensure header guards come first
Causes clang-format not to detect header guards,
indenting all preprocessor lines in the header.
2019-01-10 08:46:38 +11:00
Campbell Barton
f87b93a567 Fix T55336: Crash w/ dyntopo sculpt 2019-01-10 08:03:25 +11:00
Campbell Barton
399fd54f88 Undo System: apply accumulation steps
Apply steps between the active and the undo state being decoded.
2019-01-10 08:03:18 +11:00
Bastien Montagne
90e354fd7a Revert/Redo ugly rBd12b3767f81d commit (i.e. add locked sorting option to UIList).
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|

Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...
2019-01-09 15:51:46 +01:00
Jacques Lucke
22ddd57363 Fix T60338: Allow user to input units of another system 2019-01-09 10:40:05 +01:00
Campbell Barton
06d1c2f737 Fix T55336: Crash w/ dyntopo sculpt 2019-01-09 20:27:02 +11:00
Campbell Barton
3cbe2a19df Undo System: apply accumulation steps
Apply steps between the active and the undo state being decoded.
2019-01-09 20:21:24 +11:00
Campbell Barton
3c3d80ea22 Assert: add check to last commit 2019-01-09 10:33:36 +11:00
Campbell Barton
b536d1b95f Object Mode: only toggle active object mode once
- When toggling a mode that doesn't support multi editing
  only do this once of the active object.

- For sculpt mode create sculpt data since this is needed
  for activating other sculpt objects on reload.
2019-01-09 10:21:51 +11:00
Jacques Lucke
12e9d52882 Fix T60327: Value input with adaptive imperial units not working properly 2019-01-08 19:20:56 +01:00
Brecht Van Lommel
ae2af46920 Fix inconsistent naming and behavior for base visible/selected/editable.
Fixes T60251.
2019-01-08 18:50:44 +01:00
Joshua Leung
395120ed72 Typo fixes 2019-01-09 01:41:58 +13:00
Joshua Leung
9d4ed6d03b Fix T59984: Drivers don't update values in UI or show proper errors
We now perform COW -> original data flushing for all the debug values + error
status flags on Drivers/DriverVariables/DriverTargets, as these are only set
when errors are encountered when evaluating drivers.
2019-01-09 01:41:58 +13:00
Campbell Barton
91a155833e Cleanup: comments causing bad clang-format output 2019-01-08 10:37:43 +11:00
Sergey Sharybin
8e35a968c5 Subdiv: Use defined order of corner/edge vertices
This switches evaluation of vertices which are on the boundaries
of PTex faces to a single threaded one. While this introduces
some slowdown it fixes ambiguity of PTex index used to evaluate
particular vertex.

Possible alternative solutions would be:
- Do some pre-calculation of index, then do evaluation in threads.
- Try using Gregory patches and see if that makes any affect.

Fix T60235: Flickering of object instances
2019-01-07 17:14:19 +01:00
Sergey Sharybin
e637e8dcc6 Subdiv: Move single threaded code to a single function
Allows to more easily add more passes which are supposed to be run
from a single thread.
2019-01-07 17:14:19 +01:00
Sergey Sharybin
1b15eb7e71 Subdiv: Cleanup, de-duplicate code 2019-01-07 17:14:19 +01:00
Campbell Barton
b4a77a351e Cleanup: add trailing commas to structs 2019-01-07 09:15:07 +11:00
Campbell Barton
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
Campbell Barton
a153f7628e Cleanup: style, line length 2019-01-06 20:27:35 +11:00
Campbell Barton
a2120001a8 Cleanup: avoid function call for pointer compare 2019-01-05 19:56:15 +11:00
Alexander Gavrilov
57d4b869be NLA: rewrite evaluation channel data structures.
Implementing a new intelligent mixing mode that combines quaternions
via multiplication requires rewriting the NLA code to recombine array
properties from separate scalar channels during evaluation.

In addition, stable evaluation of NLA stack requires that any channel
that is touched by any of the actions in the stack should always be
set to a definite value by evaluation, even if no strip affects it
at this point of the timeline. The obvious choice for the fallback
is the default value of the property.

To make scanning all actions reasonably efficient, mapping paths to
channels should be done using hash tables.

Differential Revision: https://developer.blender.org/D4120
2019-01-05 10:52:43 +03:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00
Antonioya
0d736d6896 Fix T60157: Applying subdivide GP modifier gets wrong fill
The problem was the triangulation cache was not initializated.
2019-01-04 17:18:24 +01:00
Sergey Sharybin
b69cbe7d87 Fix T60124: Multires modifier not reading data from external files 2019-01-04 15:58:41 +01:00
Sergey Sharybin
2c21e3e35f Fix T60132: Convert hair particles to mesh
Needed to port operator to use evaluated particle system.

But also changed interface to always show Convert button when
draw type is set to Path (Hair particle system is forced to
be draws as path). This avoid rather expensive lookup on every
redraw, but will show Convert button for un-baked particle
emitter.

Probably, an acceptable compromise.
2019-01-04 14:30:34 +01:00
Campbell Barton
538d58745a Object: don't flip scale when setting dimensions 2019-01-04 19:58:18 +11:00
Campbell Barton
1b8c3774a8 Fix T54771: Can't change multiple dimensions at once
- Use non-rna button for adjusting dimensions.
- Make Object.dimensions RNA read-only since it never worked well.
  This is mainly a UI editing feature.
2019-01-04 19:52:13 +11:00
Campbell Barton
c6405f5ee8 Cleanup: unused calculation 2019-01-04 19:08:46 +11:00
Bastien Montagne
4b2198a96a Fix T59925: Crash when adding any generative modifier on a curve with more than one material.
Am not totally convinced that generating meshes without fully valid
material info is a good thing, but this seems to be rather common in our
code base (in both mesh editing and convert-to-mesh cases).

So for now, duplicated code in mesh eval finalization to main displist
creation/eval function, synchronizing mat data at the end of modifiers
stack eval, if needed.
2019-01-03 18:09:39 +01:00
Brecht Van Lommel
407272d158 Fix T60119: incorrect filter size in new scenes. 2019-01-03 15:59:58 +01:00
Brecht Van Lommel
481a75a08a Fix T57177: redo select random operator selects hidden objects. 2019-01-03 15:19:32 +01:00