If the user only needs insertion and removal from top, there is
no need to allocate and manage separate HeapNode objects: the
data can be stored directly in the main tree array.
This measured a 24% FPS increase on a ~50% heap-heavy workload.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3898
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
(hint this isn't a simple getter).
See P611 to apply instead of manually resolving conflicts.
Face paths including triangle-fans would often be avoided because
the face center and edge would 'zig-zag'.
Resolve using wighted face center and picking an edge-point between face centers.
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.
Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).