Commit Graph

10 Commits

Author SHA1 Message Date
Brecht Van Lommel
73fe848e07 Fix: Cycles log levels conflict with macros on some platforms
In particular DEBUG, but prefix all of them to be sure.

Pull Request: https://projects.blender.org/blender/blender/pulls/141749
2025-07-10 19:44:14 +02:00
Brecht Van Lommel
ab394c8e8d Refactor: Use std::bitset to avoid overflow in device queue logging 2025-03-06 22:34:22 +01:00
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00
Nikita Sirgienko
3f8c995109 Cycles: add hardware raytracing support to oneAPI device
Updated Embree 4 library with GPU support is required for it to be
compiled - compatiblity with Embree 3 and Embree 4 without GPU support
is maintained.
Enabling hardware raytracing is an opt-in user setting for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/106266
2023-04-18 22:09:42 +02:00
Michael Jones
654e1e901b Cycles: Use local atomics for faster shader sorting (enabled on Metal)
This patch adds two new kernels: SORT_BUCKET_PASS and SORT_WRITE_PASS. These replace PREFIX_SUM and SORTED_PATHS_ARRAY on supported devices (currently implemented on Metal, but will be trivial to enable on the other backends). The new kernels exploit sort partitioning (see D15331) by sorting each partition separately using local atomics. This can give an overall render speedup of 2-3% depending on architecture. As before, we fall back to the original non-partitioned sorting when the shader count is "too high".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D16909
2023-02-06 11:18:26 +00:00
Patrick Mours
e6b38deb9d Cycles: Add basic support for using OSL with OptiX
This patch  generalizes the OSL support in Cycles to include GPU
device types and adds an implementation for that in the OptiX
device. There are some caveats still, including simplified texturing
due to lack of OIIO on the GPU and a few missing OSL intrinsics.

Note that this is incomplete and missing an update to the OSL
library before being enabled! The implementation is already
committed now to simplify further development.

Maniphest Tasks: T101222

Differential Revision: https://developer.blender.org/D15902
2022-11-09 15:30:21 +01:00
Brecht Van Lommel
f2cd7e08fe Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce
the limitation that a shader can't use both MNEE and AO/bevel, but that seems
like the better trade-off for now.

We can experiment with bigger kernel organization changes later.

Differential Revision: https://developer.blender.org/D15070
2022-05-31 17:24:43 +02:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00