The select operator was getting overloaded with functionality
unrelated to selecting the strip at the mouse position.
- Don't save settings, allowing the keymap only to include
non-default options.
- Fix selecting strips overlapping the current frame
overwrite all flags.
Now it's possible to select the material in context menu and new menu to select material.
The patch and workflow has been tested in greasepencil-object branch.
* New Material selector in Draw mode Context menu:
{F8499259}
* Pressing `U`key in Draw mode display material menu.
{F8503224}
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D7554
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.
This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.
Resolves T67462
Use a regular context menu as a fallback for the outliner.
If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.
This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
- Adds select menu
- Removes undo/redo controls
- Adds delete menu
- Refactor
- Combines font and text menu
The goal is to match other edit menus better and match the text editor.
- Remove Shift for drawing poly-lines, just as in the default keymap
- Use consistent hotkeys for size and strength radial controls
- Fix some bugs/missing items from the GP merge
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing
Maniphest Tasks: T54323
Differential Revision: https://developer.blender.org/D6797
There seems to have been no particular great reason why we were activating tools using a tweak event with MMB.
This change makes it so tools are activated with a press event instead.
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rBdd9dfadaac9b.
This patch adds an operator independent from mouse position that just
selects all keys to a corresponding point (and adds back menu entries,
adds keymap entry).
The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)
Differential Revision: https://developer.blender.org/D6823
WM_modalkeymap_operator_items_to_string() wasnt checking
WM_keymap_active(), so it was possible that e.g. when using the Industry
Compatible keymap, the shortcut from the Blender keymap was shown.
This also fixes the (now exposed) bug that the Industry Compatible keymap
would not have a ADD_CUT_CLOSED kmi defined for the Knife Tool [mandatory
for the status bar].
Maniphest Tasks: T67084
Differential Revision: https://developer.blender.org/D6748
This is done with two-finger double tap on trackpads, and is usually used to
zoom into an element under the cursor.
It can now be used for toggling local view in the 3D viewport.
Differential Revision: https://developer.blender.org/D6588
Remove entries for the transform tools, since this is no longer necessary after recent changes. The default keymap entries are simply used instead, since the MMB is now added automatically.
'Shift + S' is taken by toggeling Smooth Stroke in the keymap, should be
'Shift + Alt + S' (this also goes more in line with other editors, where
Alt is added to the shortcut used by 'Save' to do 'Save As')
Maniphest Tasks: T72803
Differential Revision: https://developer.blender.org/D6572
Now this also works for the UV Editor
Note: Only the transform tools currently support this. I would like to make this work for all the tools with gizmos, but need to find the nicest way to do it.
Many things weren't working correctly in GP Edit Mode, such as select/deselect/invert all, basic tools, extrude, snap etc.
Now this mode works consistently with other modes.
Shift-dragging with the Box Select tool would also select the nearest point.
Using a Click instead of Press event for selection (just like the default keymap) fixes this.
Scale Cage was using the same shortcut as Insert Scale Keyframe (Shift-R)
This isn't neccessary anyway since you can use the same key to cycle the tools.
This makes is so repeated key presses will cycle the tools in the same slot in the toolbar.
Users can tap Q repeatedly to switch selection tools, or press Ctrl-E repeatedly to enable the various Extrude tools, etc.