Python:
* adds bpy.app.handlers which contains lists, each for an event type:
render_pre, render_post, load_pre, load_post, save_pre, save_post
* each list item needs to be a callable object which takes 1 argument (the ID).
* callbacks are cleared on file load.
Example:
def MyFunc(scene): print("Callback:", data)
bpy.app.handlers.render_post.append(MyFunc)
C:
* This patch adds a generic C callback api which is currently only used by python.
* Unlike python callbacks these are not cleared on file load.
===========================
- Added missed stub for blenderplayer, so it should
compile again fine.
- libmv is added to extern/.
Script for bundling needed subset of sourcses from
libmv repo is included there.
- Eigen3 is also added to extern/.
libmv depends on Eigen3 (which isnt't compatible with Eigen2
from API point of view). So both of versions are going to
be in worktree for time (until code which used Eigen2 would be
ported to Eigen3).
- Added some functions to libmv-capi, so some things from
this library could already be used.
- Added the very basic implementation of 2D tracking.
It should be treated as draft for tracking architecture
which probably would be cleaned up, changed or whatever else.
Current implementation was supposed to demonstrate that our
structures and understading is correct to interact with libmv easily.
===========================
- Initial implementaiton of new ID named MovieClip.
Currently it has plactically the same functionality as
images, but this functionality would be widen in nearest future.
- Initial implementation of SpaceClip.
This space is supposed to be used for acting with MovieClips
(opening, playbacking, math-moving interaction and so on).
Currently you could open image sequence/movie file here, pan/zoom,
use a playback here.
I've added cache visualizer to this space, but it's currently more
a developer's feature to see how cache system works, but it could
be adopted for further artists' usage (something like cache visuzlizer
for simulations).
- Added new theme area for Space Clip.
No special colors were defined here yet.
- Implementation of basic cache system for movies.
This cache system is very familiar with sequence cache system,
but it supposed to be more portable: at least cache keys aren't
limited with sequence-based data and current seqcache could
became an interface between sequencer and moviecache without
much logic (only logic related on keys handling would be necessary
here).
Implemented basic limitors (ab\mount of cached imbuf's), so it'll
be a bit more difficult to go out of memory when playing long
animations in Image Editor (this cache system could be used for
images too, in the future).
- Very basic tools implementation -- only sceletion added, no
real tool implemented (only camera focal length added to the UI
which hasn't got real affect on anything).
Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
it be imageeditor-like (with de-referencing only) or text-editor
like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
different areas or it'll be better to have tools and settings
for this tool/item/etc in the same area (tools at the top,
properties are under them).
Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places
The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.
On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.
If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.
The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
Nothing is changed by default but some linux distributions want to have executing python be opt-in.
This keeps the same functionality but disables auto-run from factory settings and in background mode unless its enabled as a command line argument.
This CMake option is marked as advanced and wont show in the regular options list so its less likely to be enabled by people that like to turn everything ON without reading descriptions :)
discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.
Its also too close to release to be making these kinds of changes.
commands used:
# reverse merge
svn merge -r36073:36072 .
# for some reason this gave a lot of property changes
svn revert `svn st | grep "^ M" | awk '{print $2}'`
# reverse merging didn't work here, removing while dir.
svn rm extern/eltopo/
# manually fixed conflict in
# ./source/blenderplayer/CMakeLists.txt
#
# also manually removed 2 lines from
# ./CMakeLists.txt
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.
See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
. The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.
To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
submitted by Tom Edwards
This patch introduces a switch -con and its longer version --start-console. When giving this on cmd-line you'll get the black console window. The new behaviour is to hide it by default. We'll still see briefly the console at startup and during exit, but that's something that cannot be changed.
If you start blender from a cmd.exe, the console will not be hidden.
submitted by Tom Edwards
Fix [#25473] 64bit Windows installer for version 2.56 is not working
patch submitted by Caleb (Dobz)
The thumbnail patch adds a thumb handler DLL that adds .blend thumbnail support in Windows Explorer. A -r option is added to do registration in background. The patch also improves icon building and metadata for blender.exe.
Caleb fixes and cleans up our installer to an acceptable state. The patch uses the new -r option to do the .blend extension and thumbnailer registration.
Thanks to both Caleb and Tom for their efforts!