Commit Graph

58 Commits

Author SHA1 Message Date
Gaia Clary
a2a301bdb9 collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
Gaia Clary
368b74315a Collada - add flag to limit precision of exported data, mainly to simplify debugging 2017-04-03 10:48:00 +02:00
Gaia Clary
2c78b0c71f Collada - Export: now use bind_mat and rest_mat custom properties (when the use_bind_info option is enabled and the properties exist) 2017-03-23 14:14:23 +01:00
Jon Allee
da6cd77628 fix D2552: Collada - use unique id for bones with same name but in different armatures. Co-authored-by: Gaia <gaia.clary@machiniamtrix.org> 2017-03-14 14:35:51 +01:00
Gaia Clary
ba116c8e9c fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode 2017-01-28 22:10:20 +01:00
Gaia Clary
c64c901535 fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode 2017-01-28 21:51:18 +01:00
Gaia Clary
8b2c67c3c3 collada exporter: fixed wrong check for bone roll value 2016-05-28 20:52:32 +02:00
Gaia Clary
8e26111020 Collada: Adding support for bone roll and bone layers
Differential Revision: https://developer.blender.org/D2034
2016-05-28 19:22:06 +02:00
Gaia Clary
1346482d23 moved is_leaf_bone() to collada utils for reuse in exporter and importer 2016-05-26 18:22:36 +02:00
Gaia Clary
29aa13cfa2 fix: Import of meshes with holes is now reported as WARNING (unsupported)
improved: add support for bone tail export/import using Blender Collada profile

Differential Revision: https://developer.blender.org/D2031
2016-05-26 17:53:25 +02:00
Bastien Montagne
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
Campbell Barton
c31f74de6b Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
Campbell Barton
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
Campbell Barton
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
Gaia Clary
c819fd4ee0 Changed some labels from Second Life to OpenSim 2013-10-03 14:24:54 +00:00
Campbell Barton
ec8d277c64 BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
Campbell Barton
92d7955d13 fix for struct definition building with msvc2008 and some style cleanup. 2013-03-24 01:19:55 +00:00
Campbell Barton
942ad6d9cd style cleanup 2013-02-10 17:06:05 +00:00
Campbell Barton
69993c5d40 style cleanup: spaces -> tabs 2013-02-04 00:18:09 +00:00
Brecht Van Lommel
6baf63c83b Fix some warnings in the collade code, but did not fix two because they seem
to indicate bugs, left a comment about those.
2013-02-01 15:17:51 +00:00
Gaia Clary
c263753d17 Added gsoc-2012 collada improvements from bratwurst branch 2013-01-21 13:45:49 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Campbell Barton
b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
Gaia Clary
adf3a5e332 Collada: (Export) Added export of surface textures, and control over exported uv layers 2012-06-22 16:16:58 +00:00
Gaia Clary
0df30d1063 Collada: (Exporter) add 'mesh type selection(view|render)' for Apply modifiers option 2012-06-16 23:35:53 +00:00
Campbell Barton
664c95d1eb code cleanup: collada
- when bubble sorting names - dont convert to str::string just to compare strings
- use BLI_linklist_index() to check if an item is in the list
- quiet some warnings
2012-06-16 09:16:24 +00:00
Gaia Clary
9f6a66d5f9 Collada: (Exporter) Add new option 'deform bones only' 2012-06-15 22:00:25 +00:00
Campbell Barton
2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
Gaia Clary
36ed4818e5 patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset() 2012-06-12 21:25:29 +00:00
Gaia Clary
49a5141cde [#31739] Collada: New Export selections 'Include Armatures' 2012-06-07 17:55:26 +00:00
Gaia Clary
822362189b [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option 2012-05-26 22:46:28 +00:00
Campbell Barton
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
Campbell Barton
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Campbell Barton
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Juha Mäki-Kanto
2d8227f204 Collada export: bone parenting is actually against the tail.
Don't know the reasoning for having it be against the tail and not the head.
2012-02-24 21:45:59 +00:00
Juha Mäki-Kanto
f75bf20c81 Fix rest of #27022, collada export: add bone parenting of objects
- SceneExporter collects a list of child-objects for armature-object and passes it onto ArmatureExporter
- SceneExporter's writeNodes is then called from ArmatureExporter for matching child-objects for bone.
- ArmatureExporter removes written child-objects from list, objects not exported as being bone parented are exported as direct children of the armature-node.
- Should play nice with current Second Life-compatibility.

A nicer implementation would require some design changes, will have to wait.
2012-02-18 16:55:41 +00:00
Juha Mäki-Kanto
7beddb7506 Collada export: changes to joints/weights in skincontroller
- Collecting joints/weights in one place, it's easier to exclude zero weights or vertexgroups with no matching bone than trying to match same logic in multiple places.
- Still not exporting -1 joints for vertices without weights, but also not outputting -1 joint + weight for each vertexgroup without a matching bone.
- The exported weights are now normalized.

Last I tested this patch stopped 3ds Max crashing on import of file from #29465 (opencollada / internal .dae).
2012-02-18 16:20:24 +00:00
Domino Marama
2cb3fe3dfd Patch #30050 by Juha Mäki-Kanto (kanttori)
Fixes for Collada exporter.
Adds Second Life compatibility for armatures
Adds objects parentinverse to exported transform if it's non-identity
Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts
Fix bone exports in world space should be local space
2012-02-05 16:19:28 +00:00
Brecht Van Lommel
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Campbell Barton
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Nathan Letwory
1764f2135d Some whitespace changes 2011-09-04 00:15:59 +00:00
Sukhitha Prabhath Jayathilake
6b99cd05aa Armature object animations export. 2011-08-21 15:47:21 +00:00
Sukhitha Prabhath Jayathilake
4f75566672 export animations if a bone is in a deform group. ( on hold ) 2011-08-21 13:51:04 +00:00
Sukhitha Prabhath Jayathilake
bcadb6b939 small fixes and refactoring. 2011-08-20 16:48:53 +00:00
Sukhitha Prabhath Jayathilake
2ee74be88c Blender tip profile for bones with 2 or more children. 2011-08-18 19:16:36 +00:00
Nathan Letwory
475e0b8c02 Apply [#28287] COLLADA fix for inverse bind matrix of skin controller
Patch by Pelle Johnsen
2011-08-18 09:14:27 +00:00
Sukhitha Prabhath Jayathilake
f04fb5b6ea Finalizing. 2011-08-16 16:03:37 +00:00