Commit Graph

230 Commits

Author SHA1 Message Date
Campbell Barton
2e2e6e3bdb Cleanup: Use BKE_colorband prefix 2017-12-07 15:52:59 +11:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Sergey Sharybin
78c0bc52de Fix T49408: OpenGL light widget breaks viewport shading 2016-09-20 11:56:37 +02:00
Sergey Sharybin
a76e69f5f7 Additional Waveform Drawing Mode
This diff adds a 6th drawing mode to the Waveform Scope.

The new mode shows the RGB colour channels overlaid as a "Full colour" waveform.

The old "Red Green Blue" mode is renamed "Parade" which is the standard industry
term for RGB channels shown side-by-side.

This full colour style of waveform is very much more useful for colour grading than the
Parade mode and is the default waveform for many artists.

Files from older Blender versions which show scopes open as expected.

Patch by John Cox (johnedwardcox), thanks!

Reviewers: sergey

Reviewed By: sergey

Subscribers: campbellbarton, tmw, Blendify

Differential Revision: https://developer.blender.org/D1936
2016-07-18 15:42:21 +02:00
Campbell Barton
54343b821d GPU: use basic-shader for line-stipple 2016-06-10 07:50:49 +10:00
Campbell Barton
efd547f3da GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
Also add utility functions: GPU_basic_shader_bind_enable/disable
so we don't have to get the previous state every time and manipulate it
2016-06-10 06:09:11 +10:00
Alexander Romanov
6798809c7e Flat shading for basic shader
The purpose of the patch is to replace deprecated  glShadeModel.

To decrease glShadeModel calls I've set GL_SMOOTH by default

Reviewers: merwin, brecht

Reviewed By: brecht

Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1958
2016-06-10 05:38:17 +10:00
Campbell Barton
b5b156f089 Set line-width, point size when running callbacks
Since 2.76 Blender no longer resets these after use,
this may break add-ons, so reset before calling region callbacks.
2016-02-20 06:58:03 +11:00
Campbell Barton
8f944789cd Add missing line-width for curve widget 2016-02-16 23:46:04 +11:00
Mike Erwin
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
Mike Erwin
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
Mike Erwin
ddc75d7e8a OpenGL: remove redundant state change 2016-01-16 02:19:16 -05:00
Mike Erwin
384a16bfbc cleanup: C99
- tighter scoping
- declare closer to use
- struct initializers
- bool vs int
2016-01-16 02:17:05 -05:00
Mike Erwin
a29e2c379e OpenGL: simplify some UI draw calls
- vectorscope grid
- color ramp handles
- box shadows (image file preview)
2016-01-16 01:17:51 -05:00
Mike Erwin
2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
Mike Erwin
e20b30a1d8 OpenGL: remove glPointSize hack 2016-01-07 16:32:35 -05:00
Alexander Romanov
700c40e2f9 OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1688
2015-12-26 22:15:23 +01:00
Brecht Van Lommel
4aab21f9be OpenGL: rename simple shader to basic shader. 2015-12-06 19:35:15 +01:00
Brecht Van Lommel
147f7a1e86 OpenGL: isolate fixed function lighting in simple shader code.
Differential Revision: https://developer.blender.org/D1645
2015-12-06 19:35:15 +01:00
Brecht Van Lommel
e1b8a5dc6f OpenGL: set OpenGL lights through simple shader API. 2015-11-28 15:35:34 +01:00
Julian Eisel
cbeb76da95 Fix T46180: Theme > UV Image editor > Scope Background does not have any effect 2015-09-20 20:17:19 +02:00
Julian Eisel
f0c5ed39ee Fix T45149: Normal Node shows a hole in its sphere with heigh scale facs 2015-06-22 20:35:49 +02:00
Campbell Barton
7478eb9bd0 Cleanup: wrapped function indentation 2015-05-05 05:19:48 +10:00
Antony Riakiotakis
dd38dce7f0 Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
2015-03-17 15:20:33 +01:00
Mike Erwin
90cc2643e9 cleanup: spelling & typos
Comments only, no functional change.
2015-02-26 14:12:24 -05:00
Campbell Barton
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
Martijn Berger
86d2765ebe Interface get rid of some quadstrips in favor of trianglestrips
If we ever want OpenGL 3.2 core context quadstrips need to go anyway and while there is much more things that need to be done this is something that can be tackled without any mayor surgery.
And without losing any kind of compatibility with ancient GL.

Reviewers: psy-fi

Reviewed By: psy-fi

Subscribers: psy-fi

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1027
2015-01-27 20:18:59 +01:00
Campbell Barton
09c83d6fea Viewport: Add adjustable safe areas, 3d-view & VSE
Also adds safe-area presets.

D325 by Diego Gangl with own edits.
2015-01-19 16:47:57 +11:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
Campbell Barton
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
Campbell Barton
1d9e69f146 Fix T41617: Color ramp crashes user preferences
Color ramps with no handles caused issues.
2014-08-29 16:56:19 +10:00
Campbell Barton
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
Campbell Barton
9327538f0a UI: increase contrast for active colorband handle 2014-06-27 23:17:39 +10:00
Campbell Barton
1b76c638ad Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4 2014-06-26 16:09:59 +10:00
Campbell Barton
30361a7341 Fix for curve widget hue gradient drawing incorrectly when zooming 2014-05-14 09:34:47 +10:00
Campbell Barton
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
Campbell Barton
b6e967be63 Code cleanup: const args and arrays 2014-04-27 08:56:54 +10:00
Campbell Barton
1a1bc281e6 Code cleanup: style 2014-04-21 01:01:33 +10:00
Campbell Barton
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
Sergey Sharybin
df63e8fd93 Speedup track preview widget for byte images
This gives a huge speedup gain for cases when you've got
rather huge markers on a byte images.

Done by skipping IMB_float_from_rect()/IMB_rect_from_float()
for such cases. We can sample the buffers without color space
conversion.
2014-04-10 21:14:36 +06:00
Antony Riakiotakis
e6ca6956d3 Remove extra glEnd() call. 2014-04-10 01:26:23 +03:00
Bastien Montagne
9b3bd5582b Replace resize code of image scopes by use of new GRIP button.
This deduplicates/simplifies some code. Also cleanup up a bit scopes UI code!

Use new GRIP button for uiList grab-resize.

This allows us to greatly simplifies the code, and get rid of a few hacks in uiList event handling!

Note autosize mode of uiList is now trigered by any value of list_grip below a given threshold, rather than the fixed zero value...

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D343
2014-04-02 13:09:43 +02:00
Campbell Barton
eaaacfc7b8 UI: Color-Ramp handles
- display handles with solid color.
- active handle is highlighted.
- 1/4 of the colorband draws solid.
- use old-style handles when zoomed out.

D289 by Charlie Jolly with own modifications.
2014-03-29 15:36:50 +11:00
Campbell Barton
d4c87f2f79 Code cleanup: remove unused button aspect 2014-02-13 09:37:27 +11:00
Campbell Barton
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
Campbell Barton
b9114cb609 UI: Use bool rather then int/short's where possible 2014-01-04 18:10:01 +11:00
Campbell Barton
8901701808 UI: Display alpha checkers in image info's color swatch. 2013-12-24 17:20:37 +11:00
Campbell Barton
1ed822202f Code Cleanup: pass rectangles as const in insterface files 2013-12-07 15:47:57 +11:00
Campbell Barton
eb51bfcfca uiSetRoundBox still took hard coded numbers in places. 2013-10-08 11:23:14 +00:00
Campbell Barton
98c574e41a use 'greater/less then or equal to' operators rather then adding 1. 2013-08-11 05:40:35 +00:00