Commit Graph

2197 Commits

Author SHA1 Message Date
Brecht Van Lommel
389a6a4c92 Fix T47382: incorrect tooltip for mirror tool in object mode. 2016-02-10 21:10:50 +01:00
Campbell Barton
0ba649549c Cleanup: remove unused radius argument 2016-02-11 05:47:05 +11:00
Julian Eisel
d6e936254e Fix manipulator drawing width controlled by gpencil thickness!1!! 2016-02-10 00:01:25 +01:00
Joshua Leung
73b672ee97 Fix: Transform constraint/helper line drawing had incorrect thickness when GPencil strokes are shown 2016-02-09 21:55:07 +13:00
Joshua Leung
69327137c0 Fix T47367: Segfault in BIF_draw_manipulator() with "around active" and the active object hidden
Accidentally left off null check when cleaning up the code there in
34993bf97dcbfd29289d14228ac10f1cfa206a15  (GPencil_Editing_Stage3 branch)

Thanks to Sami Pelkonen (pltsi) who reported this bug, along with
some nice and detailed backtraces which made it easy to locate
the problem :)
2016-02-09 15:27:41 +13:00
Joshua Leung
52668c56b7 GPencil: Layers with alpha = 0 should not be editable
* Added a new API function to test if a GPencil layer is visible or not
* Replaced all editability checks with this new "super check"
* Replaced all magic number thresholds for opacity visiblity with a single define
2016-02-09 02:45:36 +13:00
Bastien Montagne
2685d45fa2 Fix error in last commit.
treedata could have a non-initialized tree in case of edge_snapping, leading to segfault.

Spotted by @mano-wii, thanks.
2016-02-05 18:48:15 +01:00
Bastien Montagne
3ad0344171 Fix T47326: Snap to vertices not working properly in orthogonal view mode.
Same causes as when snapping to faces, so same solution: in case of ortho view,
offset start of ray to be just slightly outside of the target's bbox, to avoid
too much far away start point that generate floating point computation instability
in BVH raycasting.

Note that this lead to some refactoring, to avoid duplicating too much of code.

For now, edge snapping seems to behave OK (uses different logic), so not touched.

Based on patch by Germano Cavalcante (@mano-wii), thanks!
2016-02-05 18:18:27 +01:00
Joshua Leung
c105c59bb4 Fix T46037: Moving keys in NLA tweak mode on offset actions results in Bezier handles getting stretched unreasonably
Patch by Alexander Gavrilov (angavrilov)

Reviewed by Joshua Leung (aligorith)
2016-02-06 02:40:43 +13:00
Campbell Barton
7c04c3c960 Use simpler method to check the planes view aligned 2016-02-02 12:40:07 +11:00
Campbell Barton
e4d47518b3 Fix T47238: Bug w/ view aligned constraint plane
When constraining on 2 axis, it was possible the plane was view-aligned causing odd glitches.
2016-02-01 21:48:17 +11:00
Campbell Barton
b29d046e64 Avoid duplicate getConstraintSpaceDimension calls 2016-02-01 21:48:17 +11:00
Campbell Barton
526dbd8089 Cleanup: unused TransInfo members 2016-02-01 15:23:29 +11:00
Campbell Barton
c2508b0aaf Fix transform crash in rare cases
In some cases transform modes would use the custom-data pointer,
other times the transform conversion functions would.

However with some combinations (bone mirror + bend for eg),
both conversion & transform mode would use this pointer causing a crash.

Fix this by having 2 custom-data pointers:
one for the mode, another for the data-type.

This also simplifies time-slide which was conditionally mixing mode/type data in the one array.
2016-02-01 15:23:29 +11:00
Campbell Barton
17429dce00 Fix T47289: Edges don't transform in face-mode 2016-02-01 13:15:02 +11:00
Bastien Montagne
75838de7c3 Fix i18n-related points in T47265 - mostly, fix non-translated items in enum-search popup menu. 2016-01-29 15:06:46 +01:00
Campbell Barton
a57d9f725f Fix crash running transform in background mode 2016-01-29 15:12:57 +11:00
Germano Cavalcante
34076a79e3 Transform: optimize vertex snap w/ nearest-to-ray
Use BLI_bvhtree_find_nearest_to_ray for vertex snapping,
avoids doing screen-space lookup on each vertex.
2016-01-25 19:01:54 +11:00
Mike Erwin
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
Mike Erwin
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
Campbell Barton
5cd3428220 Transform: no need to store distance to snap point
Compare squared distance to snap target since the value is only ever used for comparison.
2016-01-18 14:01:20 +11:00
Campbell Barton
8573c1a847 Fix T29153: Rotate & scale ignore snapping points
Checking for 'Closest' here isn't needed since
TransSnap.snapTarget callback is already ensuring the selected target is the closest.

Also don't reuse the pre-calculated distance,
since its only valid to do this when there are no snap points
and this isn't a significant gain to avoid the extra calculation - run once per update.
2016-01-18 14:01:20 +11:00
Mike Erwin
2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
Bastien Montagne
c6c223ade6 Fix T47164: [Scene.raycast] - True result when it should be False.
We cannot use FLT_MAX as initi distance for raycast...

Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh,
and use in RNA raycast callbacks (and all other places using that API).
2016-01-12 10:09:00 +01:00
Mike Erwin
e20b30a1d8 OpenGL: remove glPointSize hack 2016-01-07 16:32:35 -05:00
Bastien Montagne
aad24468e2 Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.

Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...

This patch mostly fixes particle editing mode:
  - Adding/removing particles when using generative modifiers (like subsurf) should now work.
  - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
  - X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
  - All this in both 'modes' (with or without using modifier stack for particles).

Tech side:
  - Store a deformed-only DM in particle modifier data.
  - Rename existing DM to make it clear it's a final one.
  - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
  - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
    when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
    from an final DM tessface index).

Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).

Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.

Reviewers: psy-fi

Subscribers: dfelinto, eyecandy

Maniphest Tasks: T47038

Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
Sergey Sharybin
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
Campbell Barton
b06f004d5b Fix issue w/ transform orientation & vert selection
Accessing selected verts as an array failed when only
some of the selected verts were in the selection-history.
2015-12-23 21:31:22 +11:00
Campbell Barton
e74a023309 Disable calculating manipulator while transforming
Gives ~10% speedup
2015-12-23 16:35:13 +11:00
Campbell Barton
44b593ae2d Add BM_vert_edge_pair utility function 2015-12-23 16:08:23 +11:00
Bastien Montagne
7ac5f2fef6 Fix T47016: curve tilt value in N (redo) panel to much precise with mouse dragging.
Let's just use dafaults of angle props here. :)
2015-12-19 16:58:30 +01:00
Campbell Barton
73a5e4afa9 Fix T46946: EdgeSlide via G-G disables 'Correct UV' 2015-12-18 18:25:37 +11:00
Campbell Barton
1554a4c2a0 Transform: bend-mouse-input error initializing
Missed from transform-mouse-input changes.
2015-12-17 19:45:29 +11:00
Campbell Barton
d6ee328c92 Cleanup: style/warnings 2015-12-13 19:55:17 +11:00
Joshua Leung
a1f87064c4 Grease Pencil: Merge GPencil_Editing_Stage3 branch into master
This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
2015-12-13 21:03:13 +13:00
Campbell Barton
e16d39b793 Transform Snap: add optional face index arg 2015-12-02 18:46:14 +11:00
Campbell Barton
a5c0964c70 Cleanup: transform snap arguments
This was getting very hard to follow,

- mixing input/output args.
- mixing arg order between functions.
- arg names (mode, snap_mode) rename to (snap_to, snap_select)
2015-12-02 18:08:48 +11:00
Campbell Barton
8d8bc24dd5 Cleanup: double-conversion warnings 2015-12-02 15:52:47 +11:00
Campbell Barton
b2e36dcd7d Fix auto-merge loosing edge/faces selection 2015-12-01 22:12:12 +11:00
Campbell Barton
9e56c570c3 Cleanup: use more logical names for View3D.around
D1651 (own patch)
2015-12-01 18:53:26 +11:00
Campbell Barton
4ebede5d1f fix error in last commit 2015-11-24 17:57:47 +11:00
Campbell Barton
6ba9d1094a Fix T46805: Scale along axis fails w/ Python
't->value' no longer has constraint matrix applied for translate,
fix for T46003 is no longer needed.
2015-11-24 16:50:21 +11:00
Campbell Barton
c3e7dfa82d Fix T46816: Vert/Edge snap fails at edge of bounds 2015-11-24 12:16:14 +11:00
Campbell Barton
48b1656a6c Cleanup: shadowing (editors) 2015-11-23 17:40:50 +11:00
Campbell Barton
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
Bastien Montagne
307f1e7d23 Fix T46678: Extending left handle of a VSE multicam effect strip with snap creates frame stills.
Also fixes cache handling for those strips, they need more radical flushing...
2015-11-22 15:33:45 +01:00
Campbell Barton
86154b11ee Cleanup: typos 2015-11-16 21:06:40 +11:00
Sergey Sharybin
03e8202b7b Fix T46320: New Depsgraph: Auto-IK doesn't work
The issue is caused by transform tool temporary affecting on the pose
constraints, which actually changes the way how pose is to be evaluated.

This isn't ideal patch from the performance point of view, but only
limited to the new depsgraph, so we've got some time to work on partial
graph updates.
2015-11-12 20:19:30 +05:00
Campbell Barton
833ef0cfdd Transform input: don't change initial cursor value
Store previous coords in cursor data instead.
2015-11-12 22:58:35 +11:00
Campbell Barton
9cff20e5c6 Correct assert in own last commit 2015-11-12 05:51:39 +11:00