Lukas Stockner
525be2f579
Image: Refactor render slots to a dynamic list
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Previously, render slots were hardcoded to a fixed amount.
With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.
Credit to brecht for the UI part.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
Campbell Barton
51f1ed8221
Cleanup: style
2018-06-14 22:44:53 +02:00
Campbell Barton
26786a2b87
WM: add support for temporary region data
2018-06-14 22:27:58 +02:00
Brecht Van Lommel
dc25e69c2d
Fix motion paths not updating correctly for bones in some cases.
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Sometimes the evaluated pose channel pointers can change during depsgraph
evaluation, so we can't store them ahead of time. The object pointer
should be ok since evaluated ID memory is reused.
2018-06-14 20:58:14 +02:00
Jeroen Bakker
17b029d80e
T55406: Flip Matcap
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- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
2018-06-14 11:44:36 +02:00
Brecht Van Lommel
711a50c5ea
Merge branch 'master' into blender2.8
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This includes making Eevee match Cycles behavior of inserting an emission
node when linking colors to closures.
2018-06-13 19:26:52 +02:00
Brecht Van Lommel
3102833962
Fix undo of transform after frame change undoing too much.
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For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.
2018-06-13 18:39:30 +02:00
Bastien Montagne
4943739b89
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_utils.c
source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
Bastien Montagne
f61c30f804
Cleanup: get rid of last G.main in BMesh code.
2018-06-13 16:29:12 +02:00
Bastien Montagne
5ff1d845ea
Cleanup: moar ugly G.main removal...
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Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
2018-06-13 14:28:05 +02:00
Bastien Montagne
1a79c6d360
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/particle.c
2018-06-13 11:02:48 +02:00
Bastien Montagne
67e8c1e1c7
Cleanup: remove more G.main from BKE area.
2018-06-13 10:57:10 +02:00
Brecht Van Lommel
77879ac038
Fix T55376: instanced collection render visibility ignored.
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For physics simulation it's still fuzzy though, but this needs bigger
design for how it works with view layers and visibility.
2018-06-12 22:36:43 +02:00
Bastien Montagne
9b9b943e0c
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/BKE_anim.h
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/scene.c
source/blender/editors/armature/pose_edit.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/armature/pose_utils.c
source/blender/editors/include/ED_armature.h
source/blender/editors/object/object_edit.c
source/blender/editors/transform/transform_conversions.c
2018-06-12 18:26:50 +02:00
Bastien Montagne
2788202417
Cleanup: moar G.main removal from BKE area.
2018-06-12 17:57:24 +02:00
Bastien Montagne
f27ecd56ef
Cleanup: BKE_scene_free should not have to worry about cleaning its usages.
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This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
2018-06-12 17:46:16 +02:00
Campbell Barton
031416c559
Merge branch 'master' into blender2.8
2018-06-12 17:36:24 +02:00
Campbell Barton
b00d840359
WM: remove sloppy region type access
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Avoid accidentally operating on the wrong region type.
2018-06-12 17:34:44 +02:00
Campbell Barton
760e79d809
WM: rename BKE_regiontype_from_id
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This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
2018-06-12 17:26:38 +02:00
Sergey Sharybin
deb3d73eea
Particle: Use loclaized RNG for physics simulation
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Avoids threading conflicts between multiple particle systems being simulated.
2018-06-12 16:37:40 +02:00
Jeroen Bakker
866127d9f2
StudioLight: Use texel size as input size
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Bettter light distribution for diffuse shading
2018-06-12 16:18:50 +02:00
Bastien Montagne
6231a077ac
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/BKE_group.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/intern/group.c
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/object.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/object/object_group.c
source/blender/editors/object/object_relations.c
source/blender/editors/physics/rigidbody_constraint.c
source/blender/editors/physics/rigidbody_object.c
source/blender/makesrna/intern/rna_group.c
2018-06-12 15:41:32 +02:00
Sergey Sharybin
8204261ede
Particle: Remove global RNG usage from distribution
2018-06-12 15:38:29 +02:00
Sergey Sharybin
53a9cde038
Particle: Use local RNG during initialization
2018-06-12 15:38:29 +02:00
Jeroen Bakker
b6b1e0f56c
T55454: removal of clay engine
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The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine
Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
Jeroen Bakker
d72ddb81ae
Studiolight: add rim lighting to the default light setup
2018-06-12 15:17:01 +02:00
Bastien Montagne
a6585fa4b1
Cleanup: moar removal of G.main in BKE area...
2018-06-12 15:16:45 +02:00
Bastien Montagne
d617a6c85b
Cleanup/simplify G.main usages.
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Using G.main only to get main bled filepath, or built-in fonts, is OK.
So now using the 'valid' G_MAIN macro here instead.
2018-06-12 15:03:51 +02:00
Sergey Sharybin
18ae64858b
Cleanup: Indentation
2018-06-12 14:43:40 +02:00
Sergey Sharybin
c2abb6d3fc
Particles: Use local RNG
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Currently only obvious cases, but is already a progress.
2018-06-12 14:30:50 +02:00
Sergey Sharybin
49b39ea851
Duplication: Use local RNG
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Makes generation safe for threading.
2018-06-12 14:30:50 +02:00
Sergey Sharybin
3b2e19cb4c
Depsgraph: Ensure modifiers evaluation doesn't happen on top evaluated mesh
2018-06-12 14:30:50 +02:00
Sergey Sharybin
c279592123
Depsgraph: Don't update derived mesh for particles on render
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Render depsgraph is evaluated from scratch, so it should not be needed
to do such a call.
This also prevents modifier stack from being evaluated on top of already
evaluated mesh
2018-06-12 14:30:50 +02:00
Bastien Montagne
43eebdfebd
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/collada/DocumentImporter.cpp
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_modifier.c
2018-06-12 12:58:31 +02:00
Bastien Montagne
be57cf9b2a
Cleanup: remove moar G.main from BKE area.
2018-06-12 12:53:27 +02:00
Bastien Montagne
c98b2e74df
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/object/object_add.c
source/blender/editors/object/object_relations.c
2018-06-12 12:38:54 +02:00
Bastien Montagne
5508b572ea
Cleanup: remove some G.main from ED's animsys.
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The easy ones - there some much, much trickier to tackle there...
2018-06-12 12:28:14 +02:00
Jeroen Bakker
ab0daa1866
Studiolight: Disabled irradiance icons
2018-06-12 11:53:34 +02:00
Jeroen Bakker
8cca1abcb1
Studiolight: Bumped the radiance buffer to RGBA16F
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Fixes issue reported at
https://devtalk.blender.org/t/lookdev-ibl-result/890/3
2018-06-12 11:51:04 +02:00
Jeroen Bakker
e1f24a8615
Studiolight: cache irradiance buffer
2018-06-12 11:51:04 +02:00
Bastien Montagne
75bcb70c60
Cleanup: remove some G.main from BKE area.
2018-06-12 11:21:54 +02:00
Brecht Van Lommel
1dc93f90a0
Cleanup: remove image->bindcode, always wrap in GPUTexture.
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This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
2018-06-11 23:24:04 +02:00
Brecht Van Lommel
1d111cd046
Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."
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This reverts commit 8242a5bc85 . This isn't
quite ready to use yet.
2018-06-11 22:35:09 +02:00
Brecht Van Lommel
8242a5bc85
Cleanup: remove image->bindcode, always wrap in GPUTexture.
2018-06-11 22:30:59 +02:00
Brecht Van Lommel
3816502b7c
Drivers: ensure Python expressions are cached with copy-on-write.
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Store the compiled expressions on the original driver.
Ref T55442.
2018-06-11 21:34:21 +02:00
Brecht Van Lommel
9520fc0ff7
Pose: optimize pose rebuild for copy-on-write.
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Ref T55442.
2018-06-11 20:48:18 +02:00
Bastien Montagne
c31bc465ea
Revert previous commit and do proper fix for missing typeinfo in nodes.
2018-06-11 17:39:39 +02:00
Bastien Montagne
faf7453b45
Fix crash in loading/applying static overrides of some nodal material.
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No real idea why node's typeinfo is NULL here... but think we do not
care much in that case, so just adding some NULL checks for now.
2018-06-11 17:12:47 +02:00
Brecht Van Lommel
05111d79d0
Cleanup: remove unused DAG_EVAL_PREVIEW mode.
2018-06-11 17:06:28 +02:00
Brecht Van Lommel
73b9531dcf
Fix incorrect object selection test in outliner and rigid body.
2018-06-11 17:06:28 +02:00