Commit Graph

13927 Commits

Author SHA1 Message Date
Lukas Stockner
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
Campbell Barton
51f1ed8221 Cleanup: style 2018-06-14 22:44:53 +02:00
Campbell Barton
26786a2b87 WM: add support for temporary region data 2018-06-14 22:27:58 +02:00
Brecht Van Lommel
dc25e69c2d Fix motion paths not updating correctly for bones in some cases.
Sometimes the evaluated pose channel pointers can change during depsgraph
evaluation, so we can't store them ahead of time. The object pointer
should be ok since evaluated ID memory is reused.
2018-06-14 20:58:14 +02:00
Jeroen Bakker
17b029d80e T55406: Flip Matcap
- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
2018-06-14 11:44:36 +02:00
Brecht Van Lommel
711a50c5ea Merge branch 'master' into blender2.8
This includes making Eevee match Cycles behavior of inserting an emission
node when linking colors to closures.
2018-06-13 19:26:52 +02:00
Brecht Van Lommel
3102833962 Fix undo of transform after frame change undoing too much.
For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.
2018-06-13 18:39:30 +02:00
Bastien Montagne
4943739b89 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/mesh/editmesh_utils.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
Bastien Montagne
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
Bastien Montagne
5ff1d845ea Cleanup: moar ugly G.main removal...
Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
2018-06-13 14:28:05 +02:00
Bastien Montagne
1a79c6d360 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenkernel/intern/node.c
	source/blender/blenkernel/intern/particle.c
2018-06-13 11:02:48 +02:00
Bastien Montagne
67e8c1e1c7 Cleanup: remove more G.main from BKE area. 2018-06-13 10:57:10 +02:00
Brecht Van Lommel
77879ac038 Fix T55376: instanced collection render visibility ignored.
For physics simulation it's still fuzzy though, but this needs bigger
design for how it works with view layers and visibility.
2018-06-12 22:36:43 +02:00
Bastien Montagne
9b9b943e0c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_anim.h
	source/blender/blenkernel/intern/anim.c
	source/blender/blenkernel/intern/scene.c
	source/blender/editors/armature/pose_edit.c
	source/blender/editors/armature/pose_transform.c
	source/blender/editors/armature/pose_utils.c
	source/blender/editors/include/ED_armature.h
	source/blender/editors/object/object_edit.c
	source/blender/editors/transform/transform_conversions.c
2018-06-12 18:26:50 +02:00
Bastien Montagne
2788202417 Cleanup: moar G.main removal from BKE area. 2018-06-12 17:57:24 +02:00
Bastien Montagne
f27ecd56ef Cleanup: BKE_scene_free should not have to worry about cleaning its usages.
This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
2018-06-12 17:46:16 +02:00
Campbell Barton
031416c559 Merge branch 'master' into blender2.8 2018-06-12 17:36:24 +02:00
Campbell Barton
b00d840359 WM: remove sloppy region type access
Avoid accidentally operating on the wrong region type.
2018-06-12 17:34:44 +02:00
Campbell Barton
760e79d809 WM: rename BKE_regiontype_from_id
This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
2018-06-12 17:26:38 +02:00
Sergey Sharybin
deb3d73eea Particle: Use loclaized RNG for physics simulation
Avoids threading conflicts between multiple particle systems being simulated.
2018-06-12 16:37:40 +02:00
Jeroen Bakker
866127d9f2 StudioLight: Use texel size as input size
Bettter light distribution for diffuse shading
2018-06-12 16:18:50 +02:00
Bastien Montagne
6231a077ac Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_group.h
	source/blender/blenkernel/BKE_object.h
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/object/object_group.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/physics/rigidbody_constraint.c
	source/blender/editors/physics/rigidbody_object.c
	source/blender/makesrna/intern/rna_group.c
2018-06-12 15:41:32 +02:00
Sergey Sharybin
8204261ede Particle: Remove global RNG usage from distribution 2018-06-12 15:38:29 +02:00
Sergey Sharybin
53a9cde038 Particle: Use local RNG during initialization 2018-06-12 15:38:29 +02:00
Jeroen Bakker
b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
Jeroen Bakker
d72ddb81ae Studiolight: add rim lighting to the default light setup 2018-06-12 15:17:01 +02:00
Bastien Montagne
a6585fa4b1 Cleanup: moar removal of G.main in BKE area... 2018-06-12 15:16:45 +02:00
Bastien Montagne
d617a6c85b Cleanup/simplify G.main usages.
Using G.main only to get main bled filepath, or built-in fonts, is OK.
So now using the 'valid' G_MAIN macro here instead.
2018-06-12 15:03:51 +02:00
Sergey Sharybin
18ae64858b Cleanup: Indentation 2018-06-12 14:43:40 +02:00
Sergey Sharybin
c2abb6d3fc Particles: Use local RNG
Currently only obvious cases, but is already a progress.
2018-06-12 14:30:50 +02:00
Sergey Sharybin
49b39ea851 Duplication: Use local RNG
Makes generation safe for threading.
2018-06-12 14:30:50 +02:00
Sergey Sharybin
3b2e19cb4c Depsgraph: Ensure modifiers evaluation doesn't happen on top evaluated mesh 2018-06-12 14:30:50 +02:00
Sergey Sharybin
c279592123 Depsgraph: Don't update derived mesh for particles on render
Render depsgraph is evaluated from scratch, so it should not be needed
to do such a call.

This also prevents modifier stack from being evaluated on top of already
evaluated mesh
2018-06-12 14:30:50 +02:00
Bastien Montagne
43eebdfebd Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/DocumentImporter.cpp
	source/blender/editors/include/ED_object.h
	source/blender/editors/object/object_modifier.c
2018-06-12 12:58:31 +02:00
Bastien Montagne
be57cf9b2a Cleanup: remove moar G.main from BKE area. 2018-06-12 12:53:27 +02:00
Bastien Montagne
c98b2e74df Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
2018-06-12 12:38:54 +02:00
Bastien Montagne
5508b572ea Cleanup: remove some G.main from ED's animsys.
The easy ones - there some much, much trickier to tackle there...
2018-06-12 12:28:14 +02:00
Jeroen Bakker
ab0daa1866 Studiolight: Disabled irradiance icons 2018-06-12 11:53:34 +02:00
Jeroen Bakker
8cca1abcb1 Studiolight: Bumped the radiance buffer to RGBA16F
Fixes issue reported at
https://devtalk.blender.org/t/lookdev-ibl-result/890/3
2018-06-12 11:51:04 +02:00
Jeroen Bakker
e1f24a8615 Studiolight: cache irradiance buffer 2018-06-12 11:51:04 +02:00
Bastien Montagne
75bcb70c60 Cleanup: remove some G.main from BKE area. 2018-06-12 11:21:54 +02:00
Brecht Van Lommel
1dc93f90a0 Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
2018-06-11 23:24:04 +02:00
Brecht Van Lommel
1d111cd046 Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."
This reverts commit 8242a5bc85. This isn't
quite ready to use yet.
2018-06-11 22:35:09 +02:00
Brecht Van Lommel
8242a5bc85 Cleanup: remove image->bindcode, always wrap in GPUTexture. 2018-06-11 22:30:59 +02:00
Brecht Van Lommel
3816502b7c Drivers: ensure Python expressions are cached with copy-on-write.
Store the compiled expressions on the original driver.

Ref T55442.
2018-06-11 21:34:21 +02:00
Brecht Van Lommel
9520fc0ff7 Pose: optimize pose rebuild for copy-on-write.
Ref T55442.
2018-06-11 20:48:18 +02:00
Bastien Montagne
c31bc465ea Revert previous commit and do proper fix for missing typeinfo in nodes. 2018-06-11 17:39:39 +02:00
Bastien Montagne
faf7453b45 Fix crash in loading/applying static overrides of some nodal material.
No real idea why node's typeinfo is NULL here... but think we do not
care much in that case, so just adding some NULL checks for now.
2018-06-11 17:12:47 +02:00
Brecht Van Lommel
05111d79d0 Cleanup: remove unused DAG_EVAL_PREVIEW mode. 2018-06-11 17:06:28 +02:00
Brecht Van Lommel
73b9531dcf Fix incorrect object selection test in outliner and rigid body. 2018-06-11 17:06:28 +02:00