When passing `.py` paths to the format command, clang-format paths
would be empty and operate on all paths.
Resolve by detecting cases when there is nothing to format.
Ref: !126055
This adds a Python file that can be loaded into GDB to improve the debugging
experience. This is similar to cfb60c98be which
contains a subset of the features provided here. While not being compatible with
other debuggers, specializing on just GDB allows us to use the GDB Python API
which is quite feature rich. Besides adding quite a few pretty-printers, this
also adds some frame filters which simplify backtraces. I've been using the
pretty-printers for quite some time myself already.
I added a basic guide on how to set it up in `blender_gdb_extension.py` but that
only covers the case when using `gdb` directly. If this is accepted, I can add
some more detailed guides on how to configure e.g. vscode to the developer docs.
The patch also contains some type hints for GDB which I wrote, which simplify
working with the GDB API.
Pull Request: https://projects.blender.org/blender/blender/pulls/126062
When autopep8 is accessed as a Python module (using `--no-subprocess`),
which is now default on MS-Windows.
- Perform version checks on the module version instead of the command.
- Remove checks for the command existing in the PATH.
- Adjust errors to make sense for a Python module.
autopep8_format_paths.py was never wired up in the windows tooling,
this PR wires it up, to get around a 8191 limitation for command
lines on windows an alternative "--no-subprocess" option has been
introduced to call the pep8 module directly from python.
TODO: A subprocess is still used for getting the version information
Contributors:
- @campbellbarton fixes to autopep8_format_paths.py to support
the -no-subprocess option.
Pull Request: https://projects.blender.org/blender/blender/pulls/120794
The extensions system allows to extend Blender with connectivity to the internet. Right now it means Blender can
discover and install add-ons and themes directly from the internet, and notify users about their updates.
By default this is disabled (opt-in), and users can enable it the first time they try to install an extension or visit
the Prefences > Extensions tab. If this is enabled, Blender will automatically check for updates for
extensions.blender.org upon startup.
When will Blender access the remote repositories:
* Every time you open the Preferences → Extensions: ALL the enabled repositories get checked for the latest info (json)
* Every time you try to install by dragging: ALL the enabled repositories get checked for the latest info (json).
* Every time you start Blender: selected repositories get checked for the latest info (json).
------------------
From the Blender code point of view, this means that most of the add-ons and themes originally bundled with Blender
will now be available from the online platform, instead of bundled with Blender. The exception are add-ons which are
deemed core functionality which just happened to be written as Python add-ons.
Links:
* Original Extenesions Platform Announcement: https://code.blender.org/2022/10/blender-extensions-platform/
* Extensions website: https://extensions.blender.org/
* User Manual: https://docs.blender.org/manual/en/4.2/extensions/index.html#extensions-index
* Technical specifications: https://developer.blender.org/docs/features/extensions/
* Changes on add-ons bundling: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593
------------------
This PR does the following:
* Move extensions out of experimental.
* No longer install `scripts/addons` & `scripts/addons_contrib`.
* Add `scripts/addons_core` to blender's repository.
These add-ons will still be bundled with Blender and will be always enabled in the future, with their preferences
moved to be more closely integrated with the rest of Blender. This will happen during the remaining bcon2 period.
For more details, see #121830
From scripts/addons:
* copy_global_transform.py
* hydra_storm
* io_anim_bvh
* io_curve_svg
* io_mesh_uv_layout
* io_scene_fbx
* io_scene_gltf2
* pose_library
* ui_translate
* viewport_vr_preview
Extra: bl_pkg (scripts/addons_contrib)
Note: The STL (legacy) add-on is going to be moved to the extensions platform. There is already a C++ version on core
which is enabled by default.
All the other add-ons are already available at extensions.blender.org. To use them you need to:
* Go to User Preferences > Extensions
* You will be greated with an "Online Extensions" message, click on "Enable Repository".
* Search the add-on you are looking for (e.g, Import Images as Planes).
* Click on Install
Over time their maintaince will be transferred over to the community so their development can carry on. If you used to
help maintain a bundled add-on please read: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593
Ref: !121825
- Suppress progress and waiting for input() when the output
isn't a TTY.
- Use a print_progress utility function that adds trailing space
instead of including is as part of the string.
Since moving to "tools/" the suggested command would modify
headers *outside* Blender's source directory (now prevented).
Since "#pragma once" was used - the duplicate header check
needed to be moved from the end to the start of the header.
Other changes:
- Add type hints.
- Exclude headers intended to be included multiple times.
- Use `argparse` for argument parsing.
- Use str.format.