Commit Graph

234 Commits

Author SHA1 Message Date
Brecht Van Lommel
647447db58 Code refactoring: split lamp functions from object.c into new lamp.c. 2011-11-05 13:11:49 +00:00
Campbell Barton
2d787e6e01 utility function to find the biggest area: BKE_screen_find_big_area(...), was being done with static functions that were copied about. 2011-11-04 01:15:04 +00:00
Sergey Sharybin
224c26f891 Fix #28998: sequence rendering with wrong progress bar
Show overall progress when doing sequence rendering. Nice for cases when
you're using sequencer to combine video strips only, without rendering
scenes and so. If scene strips are used in sequencer, per-frame rendering
would be used (because of scene rendering sets per-frame progress).
2011-11-03 17:06:12 +00:00
Brecht Van Lommel
ac52c79cb1 RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
  nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
2011-11-02 19:24:30 +00:00
Brecht Van Lommel
30f1f28a8a Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
2011-11-02 18:55:32 +00:00
Brecht Van Lommel
97a0ae3e1b RenderEngine api: support for viewport rendering, details here:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI

* This adds a Rendered draw type in the 3D view, only available when
  the render engine implements the view_draw callback.
* 3D view now stores a pointer to a RenderEngine.

* view_draw() callback will do OpenGL drawing instead of the viewport.
* view_update() callback is called after depsgraph updates.
2011-11-02 18:20:53 +00:00
Brecht Van Lommel
d55298ee3c Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,
previous bugfix needed a bit more refining.
2011-11-01 14:51:44 +00:00
Brecht Van Lommel
ed77c356fc Fix: OpenGL renders on graphics cards which do not support non-power-of-two
textures were stretched and the wrong size.
2011-10-28 16:57:06 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
0664868aec BLI_make_file_string wasn't guaranteed to initialize the resulting path, some parts of the code accounted for this but most not, always initialize the string to "". 2011-10-23 05:56:55 +00:00
Campbell Barton
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
Campbell Barton
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
Campbell Barton
15bf56c696 changes to relative path option
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
2011-10-12 00:15:19 +00:00
Campbell Barton
3b996ac1b3 add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check. 2011-10-03 17:29:43 +00:00
Bastien Montagne
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
Campbell Barton
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
Bastien Montagne
71f9397541 Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
2011-09-12 17:27:02 +00:00
Campbell Barton
0e01fa4863 patch [#28355] Better Environment Map scripting
from Tom Edwards (artfunkel), with minor edits.

This patch makes the following improvements to environment map scripting:

* Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering.
* Adds a "clear" RNA function to envmaps. Deletes any envmap image data.
* Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.)
* Updates bpy.ops.texture.envmap_save with configurable layout support as above.

These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
2011-08-28 23:24:34 +00:00
Campbell Barton
fa2ba5fbf5 - use static vars and functions where possible.
- use NULL rather than 0 when used as pointers.
2011-08-28 05:06:30 +00:00
Sergey Sharybin
36f20f162c Fix #28154: linux3-config.py doesn't exist
Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/

Tested on both of linux2 and linux3 systems.
2011-08-21 13:31:46 +00:00
Campbell Barton
5d88ba6165 remove over zealous undo's on operators that don't need it. 2011-08-19 20:25:25 +00:00
Brecht Van Lommel
470b39608a Fix #27803: editing texture did not update compositing nodes using that texture. 2011-08-15 12:07:52 +00:00
Brecht Van Lommel
0cb606a9bc Code cleanup: fix wrong doxygen file name. 2011-08-12 18:24:17 +00:00
Campbell Barton
03bae345be fix [#28053] New material tooltip 2011-07-22 00:31:24 +00:00
Campbell Barton
410c5e3cd2 cmake source definitions:
remove missing includes and use more strict formatting.
2011-07-16 23:01:14 +00:00
Campbell Barton
609933208d dont include the preview.blend in headless mode 2011-07-13 19:27:42 +00:00
Campbell Barton
61fc839200 fix [#27862] OpenGL render animation don't respect .png RGB option. 2011-07-05 07:46:25 +00:00
Brecht Van Lommel
8ddd2db648 RenderEngine API: add self.report() error reporting function for render engines,
works the same as for operators. Also includes some refactoring of render error
reporting code to use ReportList.
2011-06-28 16:25:07 +00:00
Campbell Barton
734a4aa428 fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-24 03:49:56 +00:00
Campbell Barton
968b2a8afb rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
Ton Roosendaal
f6de4fecfa Bugfix #27519
Full Sample AA (FSA) was failing in cases. Bug report was an empty
scene (with compo nodes) linking in another .blend scene (with render).

That case gave warning "FSA not supported with rendering". That now is
allowed.

Then I noticed FSA was giving corrupt sample buffers or crashes in cases, 
especially on first buffer, this appeared to be a missing compo tag on 
first sample buffer.

Lastly, to make FSA render a tiny bit less frustrating: added render window
statistic to show which of the FSA steps is being done.
2011-06-12 13:35:17 +00:00
Campbell Barton
e4bb5403d3 fix for crash opening the file selector twice with multiple windows open (when the mouse was over the inactive window). 2011-06-06 00:42:36 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Campbell Barton
e038b25579 view3d function naming, no functional changes. 2011-05-21 08:56:37 +00:00
Brecht Van Lommel
525f4e226e Fix for preview render, lamp and world now also get localized like material and texture. 2011-05-19 11:37:08 +00:00
Brecht Van Lommel
54b97c1d9d Code refactor: split code for render updates and opening render view into
separate files, no functional changes.
2011-05-19 11:34:11 +00:00
Campbell Barton
1e0c3d315b minor cleanup, no functional changes. 2011-05-09 14:41:44 +00:00
Campbell Barton
b5c2598a6b use UNUSED in some more function args, no functional changes. 2011-05-04 04:00:53 +00:00
Campbell Barton
22c2aef77c replace inline string searches with BLI_findstring(), strcmp(..., ""), with char comparisons. 2011-05-01 06:34:40 +00:00
Campbell Barton
e7ffd32a61 use camera render argument to avoid temp overwriting the scene camera.
also fix for mistake with rendering stars from previous commit.
2011-04-30 05:42:37 +00:00
Campbell Barton
c4c22d4e9f - pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30 05:26:09 +00:00
Campbell Barton
abcdf9573a add back support for rendering local view camera. 2011-04-30 04:29:36 +00:00
Nicholas Bishop
1860c0c565 Fix for bug #26590, `Texture preview fails when path to custom brush
icon is set'

* Main problem was calling BKE_icon_changed too much, blocked previews
  from updating
* Also fixed clearing the icon when it's not a valid image path

Review link: http://codereview.appspot.com/4356045/
2011-04-27 01:16:24 +00:00
Campbell Barton
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
Campbell Barton
6a91cf9adb noticed a problem with rendering non-active scenes in the node editor.
- the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering.
- camera switching also failed, added a call to it.
2011-04-19 06:37:29 +00:00
Campbell Barton
6bdb5e75ce fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-18 15:20:19 +00:00
Ton Roosendaal
1728c20a63 Fixes related to using Library files:
- Assigning local materials to library objects disabled
  (crashes on undo/redo cases)
- Disabling options in Material buttons to add/remove slots
  on library data
- Drawing Object ID template in Object properties, this
  allows browse active Object, but especially shows library
  status then.
2011-04-08 16:56:44 +00:00
Campbell Barton
ca254dd37b add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
Sergey Sharybin
6f5f4283fd Fix #26781: Assigning multiple Materials to Text seems not to work correctly
Problems was in 0-based numbering vs. 1-based. Fonts are getting converted to
displists when they're displaying and here base conversion happens, so no need
in conversion when assigning material to selected text.

This makes indices more inconsistant, but saves compatibility in both of
directions. Maybe in further releases we'll make indices consistent.
2011-04-04 16:19:18 +00:00