Commit Graph

17243 Commits

Author SHA1 Message Date
Campbell Barton
ac15f5e9b0 Cleanup: comments, redundant normalize 2019-11-29 18:09:47 +11:00
Campbell Barton
9325e5d593 Fix T71990: Apply bone transform results differ in edit/object mode
When negative scaled matrices were used, the roll calculation
didn't match, when calling Armature.transform().
2019-11-29 05:15:18 +11:00
Campbell Barton
7711231838 Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb63 made this fail reliably.

Update shape key indices when they may be used again later.
2019-11-28 06:17:14 +11:00
Pablo Dobarro
9e3006e507 Clay Brush: Input curves and update defaults
Updated defaults and pressure/size curves for the Clay brush.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6298
2019-11-27 17:33:51 +01:00
Pablo Dobarro
9251b07720 Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSURE
The relation between the pressure/size and the pressure/alpha is a
fundamental property that defines the behavior of a brush, so it does
not make sense to have it unified across all brushes. This applies both
for sculpting and painting.

Some of the new 2.82 brushes need pressure/size or pressure/alpha to be
enabled to work propely, while others don't. Users should not be
switching on and off this property manually when changing brushes if they
want to use unified size. This is also causing that some users are using
the brushes with an incorrect configuration.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6291
2019-11-27 17:17:46 +01:00
Pablo Dobarro
0e4014ef92 Sculpt/Paint: Move Elastic Deform Kelvinlets to BKE
After this commit it should be possible to share the same deformation
formulas that are used in the Elastic Deform brush with other areas of
Blender such as Grease Pencil or proportional editing.

This also removes a lot of code from sculpt.c that is not direclty
related to sculpting.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6281
2019-11-27 17:08:15 +01:00
Jeroen Bakker
2e6159a494 Curve: CurveMapping Extend Option
Extend options are currently stored per curve. This was not clearly
communicated to the user and they expected this to be a setting per
CurveMapping.

This change will move the option from `Curve` to `CurveMapping`. In
order to support this the API had to be changed.

BPY: CurveMap.evaluate is also moved to CurveMapping.evaluate what
breaks Python API. Cycles has been updated but other add-ons have
not. After release of 2.81 we can merge this to master and adapt
the add-ons.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D6169
2019-11-27 16:05:54 +01:00
Sebastian Parborg
f6cefbef22 Fix T30941: Add cloth air pressure simulation
This adds some basic simulation of internal air pressure inside of
closed cloth mesh objects.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5473
2019-11-27 15:01:15 +01:00
Campbell Barton
4fd99c9495 Cleanup: spelling, clang-format 2019-11-27 14:54:53 +11:00
Campbell Barton
b9e10273e0 Cleanup: warnings 2019-11-27 14:50:37 +11:00
Sybren A. Stüvel
bf9c2e6fde Anim: added BKE_object_moves_in_time(object) function
This function exposes the already-existing static `object_moves_in_time()`
function, and optionally recursively checks the parent object for
animatedness as well.

I also added checking `AnimData::overrides` to
`BKE_animdata_id_is_animated()`. This ensures that, apart from the optional
recursion to the parent object, the function has the same functionality.
2019-11-26 17:59:27 +01:00
Sybren A. Stüvel
b21648ab36 Anim: made object param of BKE_animdata_id_is_animated() const
No functional changes.
2019-11-26 17:56:59 +01:00
Sybren A. Stüvel
f18ad385df Alembic export: don't assume transform is always animated
Instead of always writing the transform on every frame, it's now checked
whether the object is animated at all. This could be made stricter to
reduce false positives, for example by checking FCurves and drivers to
see whether translation/rotation/scale is animated. However, this
approach is already better than the `return true` we had before.

This commit adds the BKE_animdata_id_is_animated(id) function, which
returns true if the ID datablock has non-empty animation data. This is
determined by checking the the active action's fcurves, the drivers, and
NLA tracks.
2019-11-26 16:26:52 +01:00
Sybren A. Stüvel
a018a7fb0d Removed BKE_object_is_animated()
The function isn't used anywhere, and it's deceptively returning false
negatives. For example, `modifier_dependsOnTime()` will return `false`
for hook modifiers, even when the hook target is animated. Querying the
depsgraph for dependency on the time source would be a better approach.
2019-11-26 16:26:52 +01:00
Sybren A. Stüvel
75808620ce Made ob param of modifiers_getVirtualModifierList const
The `modifiers_getVirtualModifierList()` function previously took a non-
const `Object *ob` parameter, preventing it from being called from more
restrictive functions. Since the function doesn't modify the passed
object, it could easily be made const.

No functional changes.
2019-11-26 16:26:52 +01:00
Sybren A. Stüvel
354bc1297e Clarified comment about modifiers_getVirtualModifierList()
The old comment was outdated and incorrect.

No functional changes.
2019-11-26 16:26:52 +01:00
Campbell Barton
7782936977 BMesh: support copying & freeing layers by type 2019-11-26 16:19:56 +11:00
Campbell Barton
693d891703 Cleanup: used BKE_mesh_ prefix
Missed in recent BKE_remesh renaming.
2019-11-25 15:49:25 +11:00
Campbell Barton
bb0708a483 CMake: support building without Python
Resolve linking issues, warnings.
2019-11-25 15:45:49 +11:00
Campbell Barton
b2d940250c Cleanup: remove unused CMake WITH_MOD_CLOTH_ELTOPO option 2019-11-25 14:52:44 +11:00
Campbell Barton
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
Campbell Barton
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
Pablo Dobarro
71ddcf1a08 Paint: Smoother curve preset
This implements a 5th-order equation smoothstep, which produces a flat
surface at the brush center. Some users find that our current grab brush
is too sharp, so now we have both options.
This also improves the behavior of the new clay brushes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6265
2019-11-22 18:21:44 +01:00
Julian Eisel
b037ba2665 UI: Changes to Graph Editor selection and transform
When introducing "drag-all-selected" support all over Blender, we
figured this wouldn't work well with the Graph Editor
selection/transform behavior.
Hence, William and I worked on the following changes, although we used
this chance to improve the behavior in general too.
For more info see T70634.

* Handles now always move with the key, regardless if they are selected
  or not.
* Selecting the key doesn't select the handles anymore, their selection
  is separate.
* Multiple keys and handles can now be dragged.
* Dragging a handle moves all selected handles **on the same side**.
* Tweak-dragging any handle can never affect any keyframe location,
  only handles.
* G/R/S should behave as before.
* Changing the handle type with a key selected always applies the change
  to both handles.
* Box selection with Ctrl+Drag now allows deselecting handles (used to
  act on entire triple only).
* Box selection //Include Handles// option now only acts on visible
  handles, wasn't the case with Only Selected Keyframes Handles enabled.
* Box selection //Include Handles// is now enabled by default in all
  bundled keymaps.

The changes have been tested for some days by the animators here in the
Blender Animation Studio. Some changes are based on their feedback.

Also, this improves/adds comments for related code.

Differential Revision: https://developer.blender.org/D6235

Reviewed by: Sybren Stüvel, William Reynish
2019-11-22 16:54:43 +01:00
mano-wii
177dfc6384 Fix T71273: Bad encoding of utf-8 for Text objects
`BLI_strncpy_wchar_from_utf8` internally assumes `wchar_t` is 32 bits
which is not the case on windows.

The solution is to replace `wchar_t` with `char32_t`.

Thanks to @robbott for compatibility on macOS.

Differential Revision: https://developer.blender.org/D6198
2019-11-22 12:27:34 -03:00
Bastien Montagne
2a38b857f7 LibOverride: Make diffing several times faster.
Diffing on undo steps is a critical performance point of override
system, although not required for override itself, it gives user
immediate feedback ove what is overridden.

Profiling showed that rna path text search over overrides operations was
by far the most costly thing here, so now using a runtime temp ghash
mapping for this search instead.

Seems to give at least 5 times speedup on big production rig.
2019-11-22 12:26:36 +01:00
Campbell Barton
35f2e4a35c Cleanup: BKE_suggestions -> BKE_text_suggestions
The term suggestions on it's own is too ambiguous, use BKE_text prefix.
2019-11-22 13:32:57 +11:00
Campbell Barton
3403645575 Missed header guard update last commit 2019-11-22 13:32:57 +11:00
Campbell Barton
2ecb664520 Cleanup: rename mirror -> mesh_mirror
The term mirror on it's own is too ambiguous, use BKE_mesh prefix.
2019-11-22 13:15:04 +11:00
Pablo Dobarro
a482d940bc Sculpt: Invert Scrape to Fill
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version.
The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version.
I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6022
2019-11-21 19:06:42 +01:00
Pablo Dobarro
a47f694b86 Sculpt: Topology Slide/Relax
This commit implements the Topology Slide/Relax brush and the Relax mesh filter.
These tools are designed to move the topology on top of the mesh without affecting the volume.
The Topology Slide/Relax brush slides the topology of the mesh in the direction of the stroke. When pressing shift, it has an alternative smooth mode similar to the Relax Brush in the sculpt branch. It should be way more stable and produce fewer artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6059
2019-11-21 18:58:48 +01:00
Pablo Dobarro
186bd1759f Pose brush: Smooth Iterations Brush Property
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6157
2019-11-21 18:41:58 +01:00
Pablo Dobarro
470fe59f7e Sculpt: Mask Slice
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object.
This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6160
2019-11-21 18:27:30 +01:00
Pablo Dobarro
c3279be222 Sculpt: Multiplane Scrape Brush
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time.  When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas.
It is also the first brush we have than can produce hard surface concave creases.
The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts.
It can also create creases that change between concave and convex during the same stroke.

The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6174
2019-11-21 18:16:42 +01:00
Alexander Gavrilov
c23dbcf37d Bones: implement a new Aligned Inherit Scale mode.
Implement one more way of inheriting scale from the parent
bone, as an addition to the choices introduced in D5588.

This new mode inherits parent scale as if the parent and child
were not rotated relative to each other, always applying parent
X scale to child X scale and so forth. It is quite natural for
connected bone chains with coherent roll, like limbs or tentacles,
falling roughly between Average and Fix Shear in how closely
the parent scaling is followed.

Currently this can be achieved by using Inherit Scale: None plus
a Copy Scale with Offset from parent on the child; however, this
is cumbersome, and loses the distinction between true local and
inherited scale in the child's Local space.

This new mode also matches how the Before/After Original mix
modes work in the Copy Transforms constraint.

On the technical side this mode requires adding a right side
scale matrix multiplication into the Local<->Pose conversion,
in addition to the existing two left side matrices used for
location and orientation.

Differential Revision: https://developer.blender.org/D6099
2019-11-21 20:10:07 +03:00
Pablo Dobarro
316107d4cd Sculpt: New Clay Brush
The previous Clay brush was similar to flatten. Now it has a different plane calculation and falloff, based on the position of the vertices before deforming them, so it feels more like adding clay to the model.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6228
2019-11-21 18:04:46 +01:00
Pablo Dobarro
c7ade50dee Clay Strips: Input pressure curve and new defaults
By squaring the pen pressure and disabling BRUSH_SPACE_ATTEN the brush
feels like it has a bigger strength range, wich makes it easier to
control when applying less pressure in order to smooth sculpted
surfaces.

Each brush should have a custom input pressure curve by default to get
an optimal behaviour and make all brushes consistent, but that is going
to take some time to get it right.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6214
2019-11-21 18:02:33 +01:00
Campbell Barton
7c18fcbe03 Cleanup: clang-format
Also remove unused vars.
2019-11-21 23:15:02 +11:00
Campbell Barton
20620afc33 Object: edit-mode data support for object vertex coordinate access
Allows to access/transform/restore edit-mode
coordinates in a generic way.
2019-11-21 22:45:15 +11:00
Hans Goudey
ba1e9ae473 Bevel: Custom Profile and CurveProfile Widget
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.

A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.

The UI of the bevel modifier and tool are updated and unified.

Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.

Many thanks to Howard, my mentor for this GSoC project.

Reviewers: howardt, campbellbarton

Differential Revision: https://developer.blender.org/D5516
2019-11-20 16:25:28 -05:00
Sergey Sharybin
83e8765562 Subdiv: Tweak threading settings
Ensure that all threads on a multi-core system are used.

The issue was that BLI_task module was trying to be smart and
used heuristic to find optimal number of iterations per thread.
This heuristic assumes that tasks are light-weight, which is
not a case for subdivision surface.

On a higher subdivision level with a file from T70826 the
evaluation time goes down from 0.25 to 0.17 seconds per modifier
evaluation.

When D6189 is finalized we can being some extra performance
improvement.
2019-11-19 16:58:58 +01:00
Ray Molenkamp
6fea251e01 Use mutex for lock in image.c
Usage of spinlock during heavy IO gave reduced performance
see D6267 for details.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6267
2019-11-19 07:37:16 -07:00
Sergey Sharybin
8d4460b6c4 GHOST: Only spam about X11 errors when using --debug-ghost
This commit adds a new command line argument --debug-ghost and
makes it so X11 errors happening during context initialization
are only printed when this new flag is sued.

There is no need to flood users with errors when their GPU is
not supporting latest OpenGL version. Or, at a very minimum,
the error must be more meaning full.

Differential Revision: https://developer.blender.org/D6057
2019-11-18 09:28:17 +01:00
Sybren A. Stüvel
f8354d492d Fix crash when freeing Blender after GTests
This only frees brush_rng and random_tex_array when they were actually
previously allocated.

In a unit test (see D6246) I want to be able to partially start Blender
so that I can load a blend file. To prevent memory leaks, I also want to
be able to release memory, which currently requires calling
`BKE_blender_free()`. This unconditionally calls `RE_texture_rng_exit()`
and `BKE_brush_system_exit()`, which now crash on freeing `NULL`. This
patch fixes that.

Allocation (`BKE_brush_system_init()`) and freeing
(`BKE_brush_system_exit()`) are done asymmetrically. The allocation
functions are called from `main()` in the creator module, but the
freeing is done by `BKE_blender_free()` the Window Manager. Ideally we
symmetrise this and initialise Blender from outside the window manager
(so that the initialisation can be done without WM and Python too), but
for now I'm happy when things don't crash.

Reviewed by: sergey via pair programming
2019-11-15 15:13:18 +01:00
Campbell Barton
8863fc65ca Cleanup: unused argument, variable warnings 2019-11-15 14:36:16 +11:00
YimingWu
91248876e5 GPencil MultiStroke modifier
This patch includes a modifiers that developed for NPR rendering.

- MultiStroke modifier that generates multiple strokes around the original ones.

Differential Revision: https://developer.blender.org/D5795
2019-11-14 19:24:49 +01:00
Sergey Sharybin
9462d911ea Merge branch 'blender-v2.81-release' 2019-11-13 17:20:18 +01:00
Sergey Sharybin
fe86375d1c Force sculpting on highest multires level
This is a workaround for T58473 to avoid likely event of ruining
sculpted data.

Differential Revision: https://developer.blender.org/D6244
2019-11-13 17:15:54 +01:00
Sergey Sharybin
97d79ca844 Merge branch 'blender-v2.81-release' 2019-11-13 11:49:09 +01:00
Sergey Sharybin
ca1721270a Fix T71503: Wrap + displace + multires + Sculpt crash
The root of the issue goes to the discontinuity between the way how
mesh_calc_modifiers() and BKE_sculpt_multires_active() works.

At some point detection of original data usage by a modifier got
broken: the mesh_final based check is unreliable because deform-only
modifiers will create mesh_final for the connectivity information.

This made it so modifier stack evaluation would skip multires
evaluation, but the sculpt code will assume the multires is properly
applied.

This change makes it an explicit check about whether there are any
non-deform-only modifiers applied.

Pair programming and review together with Bastien, thanks!
2019-11-13 11:29:19 +01:00