The nodes update function geo_node_volume_to_mesh_update would not run
if it is not the very first node in the tree.
If the update function is not run, there are sockets not cleared from
the SOCK_UNAVAIL flag (but this needs to be done -- these get available
depending on the chosen mode).
Havent tracked down why this was actually updating when it was the first
node in the tree, but now make sure we always get an update by specifing
an appropriate RNA update callback for the property.
Maniphest Tasks: T85558
Differential Revision: https://developer.blender.org/D10403
This patch will share the AOV settings between Cycles and Eevee.
It enable using the AOV name conflict detection of Blender. This
means that unlike how Cycles used to work it isn't possible to add an
AOV with a similar name. Conflicts with internal render pass names will
be indicated with an Warning icon.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D9774
This makes it so that normals are tagged dirty whenever the position
attribute is requested for writing. This seems like a good default. If the
calling code is aware of normals, it could untag normals when they are
not changed by the operation.
Differential Revision: https://developer.blender.org/D10397
In 2.81 there was a change to increase the performance of viewport
animation rendering. This change would perform the color management on the
GPU if the only 8bit was needed. This saved CPU cycles and data
transfer.
The issue is that in the image editor or when saving the image the CM
will be reapplied. Although the speed is desired, exporting the actual
colors has more priority.
In the ticket there is an analysis that shows that shows that this fix
is the correct short term step to take. It would be better that the
render result is aware of the color space of its buffers so the applying
color management could be skipped when saving to disk or drawing in the
image editor.
The issue with this change is the performance penalty it has.
Reviewed By: Brecht van Lommel
Maniphest Tasks: T79999
Differential Revision: https://developer.blender.org/D10371
In 2.81 there was a change to increase the performance of viewport
animation rendering. This change would perform the color management on the
GPU if the only 8bit was needed. This saved CPU cycles and data
transfer.
The issue is that in the image editor or when saving the image the CM
will be reapplied. Although the speed is desired, exporting the actual
colors has more priority.
In the ticket there is an analysis that shows that shows that this fix
is the correct short term step to take. It would be better that the
render result is aware of the color space of its buffers so the applying
color management could be skipped when saving to disk or drawing in the
image editor.
The issue with this change is the performance penalty it has.
Reviewed By: Brecht van Lommel
Maniphest Tasks: T79999
Differential Revision: https://developer.blender.org/D10371
The previous behavior meant that changing an objects visibility
effectively changed the current mode - which missed necessary
updates for the tool-system (for example).
There was already a check for edit-mode, now expected to all modes.
This makes the test-case described in T83013 work as expected.
Adds a new property called "Confirm On Release" that does what it says,
confirm the action without having to do left-click or to press any other
extra-key which concludes in a more dynamic and efficient way of changing
brush size or strength for example, especially for tablet users.
Reviewed By: campbellbarton
Ref D10233
Use Python 3.8's API for setting the initial configuration.
This replaces a mix of our logic and direct calls to the Python API
and has no user visible changes.
Using the Python API makes the logic easier to follow and provides
utilities such as `PyConfig_SetBytesArgv`
that wasn't available in previous releases.
Note that this uses Python's utf8/wchar_t conversions,
which used to cause problems (see T31506).
Since `Py_UTF8Mode` was set, the systems locale isn't used for decoding,
allowing us to use Python's utility functions that call
`Py_DecodeLocale` internally.
Ref D10382
Having a vertex group in a mesh slowed down unrelated operations
such as selection.
De-duplicating custom-data arrays for layers that contain pointers
can become slow without any benefit as the content never matches.
Use full copies when storing custom-data for edit-mesh undo.
Caused by rB0f95f51361d7.
Similar to T85515, T84717 and their related fixes.
In this case, add missing shading notifier as in rB9274bd457a25.
Maniphest Tasks: T85543
Differential Revision: https://developer.blender.org/D10395
It's not necessary to check if the link has to be removed,
if it was removed already.
This regression was caused by rB8f707a72e81833bb835324ddc635b29dfbe87a9f.
This commit makes links connected to multi-input sockets spread verticaly
along the socket. Sockets grow if more links are connected and the node
layout updates accordingly. Links are sorted by their incoming angle
to avoid crossing links. Also, link picking is updated to work with
spread links and bezier links.
Currently the multi-input sockets are used in the join geometry node.
The mutli-input sockets look like a vertical rounded rectangle.
Currently they do not support the other custom socket shapes.
Reviewed By Hans Goudey, with cleanup and additional edits
Differential Revision: https://developer.blender.org/D10181
This updates the join node to use the new multi-input socket from D10067.
The change just requires slightly changing the arguments of the exec
function, and changing the socket input list.
Note that this commit does not contain the UI changes, it only allows for
more input links, and combines the two sockets into one. The UI changes
will come next.
Reviewed By: Hans Goudey
Differential Revision: https://developer.blender.org/D10069
The triangle overlap test failed for exactly overlapping triangles.
When none of the segments intersect, testing a if a single corner
is inside the other triangle fails when the triangles share UV
coordinates.
Resolve by comparing the triangle centers.
* USD and OpenVDB headers use deprecated TBB headers, suppress all deprecation
warnings there since we have no control over them.
* For our own TBB includes, use the individual headers rather than the tbb.h that
includes everything to avoid warnings, rather than suppressing all.
This is in anticipation of the TBB 2020 upgrade in D10359. Ref D10361.
Currently, `createTransData` is doing much more than the name implies.
This commit makes it clearer through smaller and more specific functions
what the real purpose of that function.
This removes indentations from if statements by converting them to early
returns and continue.
Most of the code of brushes and tools has loops with a full indented
body inside of an if, which was also copied into some of the new tools.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10333
This potentially could fix some missed cases in dependency tagging (when
dealing with overrides hierarchies), since relying on tag in ID itself
is not a good idea to check whether an ID has been propcessed or not
(exterior code may have forced that tag on some IDs e.g., which would
prevent them from ever being processed properly).