This was caused by a side-effect of our exporting code's memory
management (Alembic considers data "written" and "final" when its C++
objects go out of scope) in combination with my change in
rB65574463fa2d. I removed an "only export UVs on the first frame" clause
because it was unclear why this restriction was there. As it turns out,
it breaks the export of the 2nd and subsequent UV maps on an animated
mesh. Effectively, on every frame the Alembic library thought we want to
create a new UV map, instead of continuing to write a new frame of data
to the existing one.
This is resolved by keeping a reference to the C++ objects for the UV
maps in memory while the exporter is running.
Consider this a bandaid fix (similar to rBe2724abc22d5).
Real issue seems to be that object is still in OB_MODE_PARTICLE_EDIT
whereas it should be in OB_MODE_OBJECT after toggling 'Exclude From
ViewLayer'. So while this patch prevents the crash, it leaves the object
in a weird state (it cannot be selected for example), needs further
investigation.
Maniphest Tasks: T77074
Differential Revision: https://developer.blender.org/D7843
Now callbacks for animdata, nla strip and fcurve are in their own proper
BKE files (mimicking `foreach_id` callback of `IDTypeInfo`).
This commit also fixes some missing handling of ID pointers (text ID and
IDProperties of script fcurve modifier...).
Versioning for workspaces didn't update the map used to determine which
layout is active for a workspace in a specific window. Library code now
called the function to make a workspace active (even if it already was
active), which would also use this map to determine the active layout --
the wrong one.
Error in initial workspace integration, but only uncovered recently.
Likely through 0d8a8ce03b.
The exec method was totally wrong and also the UI panel was not logic.
Also changes to make the transformation smoother and the code more simple.
Reviewed By: lichtwerk, mendio
Maniphest Tasks: T76522
Differential Revision: https://developer.blender.org/D7741
Alternative fix for T75292 & T73579 (see b75ce05c3b), that does not
cause this crash.
The crash happened because cancelling the file browser removes its
screen (as in bScreen). Before rBb75ce05c3b0f, the file browser event
wouldn't be handled any further then. After it, it would still be passed
to other areas, while the screen pointer was dangling.
Now the event is only skipped for UI handlers.
Reviewed by: Julian Eisel
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..
Reviewed By: fclem, #user_interface, billreynish, Severin
Differential Revision: https://developer.blender.org/D7754
Due to recent changes the face sets checkbox broke. The cause is that
{7d38f5036794} changed the responsibility of drawing and updating sculpt GPU
buffers to fix render glitches.
This patch moves the checkboxes evaluation to the overlay engine.
Due to recent changes clicks in the node editor would trigger a
depsgraph update resulting in too many redraws. This patch limits
the updates to when workbench shown in texture mode in any visible
screen.
There are still cases where too many updates are created. For example when
there are a Cycles render viewport and a Workbench texture viewport on the
same screen.
This fix is meant as a workaround. The actual fix should add a mechanism
to the depsgraph and the viewports should check if they need to be redrawn.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7830
Allow use of the full width of visible borders when dragging to resize areas.
Differential Revision: https://developer.blender.org/D7823
Reviewed by Brecht Van Lommel
The solution is to distribute the drawing for part to be done in 3d
(dashed lines, arc) and another part in 2d (text and caps).
Ref T72121
Reviewed By: fclem
Maniphest Tasks: T72121
Differential Revision: https://developer.blender.org/D6361
interp_weights_poly_v2 would have too large epsilon values for small
polygons. To solve this we now calculate the appropriate epsilon value
so it can gracefully handle big and small values.
To make sure there was no regression, these changes were tested with the
files in T36105, T31581. Also with a surface deform modifier test file
attached in the differential below.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D7772
Alternative fix for T75292 & T73579 (see b75ce05c3b), that does not
cause this crash.
The crash happened because cancelling the file browser removes its
screen (as in bScreen). Before rBb75ce05c3b0f, the file browser event
wouldn't be handled any further then. After it, it would still be passed
to other areas, while the screen pointer was dangling.
Now the event is only skipped for UI handlers.
Reviewed by: Julian Eisel
Solution is actually very simple, and even makes existing code simpler:
just write all lib IDs when storing and undo step. That way we do not
have to guess which indirectly used library should be kept or not after
an undo step reading.
This is an alternative deformation brush for the Pose Brush intended
quickly change the proportions of the mesh. The regular mode scales
using the segment's origin as a pivot. The inverted mode drags the
entire segment using the grab delta.
The only difference with the regular pose brush is that it is not
compatible with IK, so the option is disabled and set to 1 segment. The
rest of the options should work as expected.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7374
clicking Image Aspect
Calculate with positive areas here and ensure stencil_dimension stays
positive.
Maniphest Tasks: T76267
Differential Revision: https://developer.blender.org/D7821
This change is yet to be followed by a more comprehensive design
proposal including:
* How to differentiate the modes apart.
* More clear definition of tools and the rules for their components (gizmo, cursor).
* Selection as a non-tool vs drag option.
This can be revisited for 2.90 with more time. For now the UI team
agrees to revert this.
--
This reverts commit 4aa703aa14.
Blender's main loop puts the main thread to sleep for 5ms if no user input was
received from the OS. We never want that to happen while the VR session is
running, which runs on the main thread too.
For simpler scenes, where the viewport already draws fast, this may have quite
some impact. E.g. in my tests, the classroom scene went from ~55 to quite
stable 90 FPS in solid mode (total render time as measured and averaged by
Windows Mixed Reality utilities). With Eevee, it only went from 41 to 47 FPS.
In complex files, there's barely a difference. E.g. less than 1 FPS increase in
a Spring file (both Solid mode and Eevee).
When the Child Of constraint is owned by a bone, before the constraint is
run the matrix is converted from world to pose space. However, setting the
inverse should also take the armature object's transform into account.
Thing is, user code should not have the responsibility to check that
libquery is valid. Such checks are only source of confusion and errors
as nobody will think about finding and updating them in some obscure
specific area of the code...
Code dealing with embedded data was pre-existing proper generic
handling of those by `BKE_library_foreach_ID_link()` - and was never
updated for scene's master collection it would seem...
Note that such fix/refactor is a bit risky at this point in the release
cycle, but on the other end previous situation was really broken. So
finger crossed. :|
Code dealing with embedded data was pre-existing proper generic
handling of those by `BKE_library_foreach_ID_link()` - and was never
updated for scene's master collection it would seem...
Note that such fix/refactor is a bit risky at this point in the release
cycle, but on the other end previous situation was really broken. So
finger crossed. :|
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.
Now the conversion will be lazily initialized if/when it's required.
New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.