Commit Graph

57 Commits

Author SHA1 Message Date
Jacques Lucke
2e4d2ad5ab Refactor: BLI: reduce code size for virtual arrays
Previously, `VArrayImpl` had a `materialize` and `materialize_to_uninitialized`
function. Now both are merged into one with an additional `bool
dst_is_uninitialized` parameter.  The same is done for the
`materialize_compressed` method as all as `GVArrayImpl`.

While this kind of merging is typically not ideal, it reduces the binary size by
~200kb while being basically free performance wise. The cost of this predictable
boolean check is expected to be negligible even if only very few indices are
materialized. Additionally, in most cases, this parameter does not even have to
be checked, because for trivial types it does not matter if the destination
array is already initialized or not when overwriting it.

It saves this much memory, because there are quite a few implementations being
generated with e.g. `VArray::from_func` and a lot of code was duplicated for
each instantiation.

This changes only the actual `(G)VArrayImpl`, but not the `VArray` and `GVArray`
API which is typically used to work with virtual arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/145144
2025-08-28 14:24:25 +02:00
Jacques Lucke
55e2fd2929 Cleanup: unify naming for named constructors
Previously, we used an inconsistent naming scheme for such "named constructors".
Now it always uses `from_*`.

Pull Request: https://projects.blender.org/blender/blender/pulls/142175
2025-07-17 09:09:16 +02:00
Hans Goudey
65131f22f8 Cleanup: Use Span arguments for some mesh remapping functions
Pull Request: https://projects.blender.org/blender/blender/pulls/142123
2025-07-16 21:59:25 +02:00
Hans Goudey
6304609cd8 Cleanup: Simplify vertex group data access in data transfer modifier 2025-07-10 16:17:05 +02:00
Hans Goudey
c21a98d76a Cleanup: Use references for CustomData arguments in data transfer 2025-07-10 16:17:05 +02:00
Nathan Vegdahl
69433a181e Fix #141024: Normalize active vertex group properly
When manually setting a group's vertex weight, auto-normalization would
fail in some circumstances, such as when all other groups are locked.

The root cause of this issue was our approach for ensuring that the
weight specified by the user remained as-is when possible during
normalization. Rather than "when possible", it erroneously *always*
ensured the weight stayed as-is even when that made normalization
impossible. It came down to this:

1. Normalization is done as a post process, with no knowledge of what
   changes were just made to the weights.
2. In order to (try to) make up for that and ensure that the just-set
   weight remains as the user specified, the active group was
   temporarily locked during normalization, which could prevent
   normalization in some cases.

This PR fixes the issue by introducing a new internal-only concept of
"soft locked" vertex groups to the normalization functions, intended to
be used in exactly these cases where there are weights that have just
been set and we want to avoid altering them when possible. Soft-locked
groups are left untouched whenever normalization is achievable without
touching them, but are still modified if normalization can't be achieved
otherwise.

This has been implemented by introducing a new bool array alongside the
"locked" bool array in the core normalization functions.  Although all
uses in this PR only ever specify a single group as "soft locked", using
a bool array will make it easy to use this concept in other weight
painting tools in the future, which may modify more than one group at
once.

Pull Request: https://projects.blender.org/blender/blender/pulls/141045
2025-07-10 14:51:50 +02:00
Nathan Vegdahl
caddde1eb7 Refactor: Clean up and modernize core vertex weight normalize functions
- Add code documentation.
- Use Span and references rather than pointers everywhere.
- Move all core normalization logic into
  `BKE_defvert_normalize_lock_map()`, and have the other variants call
  that. This keeps all the logic in one place, which will help make
  future changes easier since they only need to be made in one place.
- Add unit tests for `BKE_defvert_normalize_lock_map()`.
- Refactor `vgroup_normalize_all()` to be clearer and avoid an
  unnecessary `goto`.
- Make both `vgroup_normalize_all()` and `paint_weight_gradient_exec()`
  only call into a single core vertex normalization function, rather
  than branching into one of many.

No functional change intended.
2025-07-10 14:51:49 +02:00
Brecht Van Lommel
f165c75e14 Refactor: Add various DNA_*_enums.h and DNA_*_types.h files
* Move colorband and theme DNA to own headers
* Move some anim, curve, modifier and space enums to new headers
* Move data transfer enums to DNA
* Duplicate imbuf proxy and GPU backend enums

For a few reasons:
* Reduce number of includes in DNA headers
* Don't define enums used in DNA outside of DNA
* Move theme settings to separate header for userdef_default_theme.c
* Prepare for using default initializers in DNA headers. (#134531)

Pull Request: https://projects.blender.org/blender/blender/pulls/138831
2025-05-20 13:26:43 +02:00
Jacques Lucke
b92fdff697 Refactor: BLI: use FunctionRef in BLI_uniquename api
This simplifies the API usage, removes the need for intermediate structs
and reduces the overall amount of code.

Pull Request: https://projects.blender.org/blender/blender/pulls/137300
2025-04-10 20:30:45 +02:00
Bastien Montagne
7aced80eec Cleanup: blenkernel: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136134
2025-03-20 11:25:19 +01:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Philipp Oeser
a636b101d7 Fix #121609: Shrinkwrap invert vertex group (no group specified) wrong
Same was true for SimpleDeform.

Invert vertex group influence should only have an effect if there is a
group specified.
Shrinkwrap always uses a weight (gets weights via
`BKE_defvert_array_find_weight_safe` -- which gets full weight for no
group specified, rightfully so), if this gets inverted, we get no
influence at all.

Now move the inverting of the weights to `BKE_defvert_array_find_weight_safe`,
adjust the other callers accordingly (Bevel also does not need to check for a valid
vertexgroup beforehand).

Pull Request: https://projects.blender.org/blender/blender/pulls/121625
2025-02-26 15:56:08 +01:00
Brecht Van Lommel
478426c937 Cleanup: Various clang-tidy warnings in blenkernel
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Jacques Lucke
e1753900b7 BLI: improve UTF-8 safety when copying StringRef to char buffers
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.

Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.

This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133677
2025-01-29 12:12:27 +01:00
Hans Goudey
7d6e098ca1 Cleanup: Remove unused includes in blenkernel
Pull Request: https://projects.blender.org/blender/blender/pulls/133688
2025-01-28 15:27:34 +01:00
Hans Goudey
973fb062a0 Cleanup: Move data_transfer_intern.h to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132461
2024-12-30 17:03:48 +01:00
Pratik Borhade
ceea1a4d99 Fix #129024: GPv3: Renaming a vertex group removes group assignment
GPv3 stores the vertex group inside `CurvesGeometry`.
When the object level vertex group name is changed, we have to loop over
the vertex group list of each drawing. If a matching name is
found, copy the new name to the vertex group in `CurvesGeometry`. A separate
function is created to handle this: `BKE_grease_pencil_vgroup_name_update`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129038
2024-10-16 10:27:09 +02:00
Hans Goudey
d24483e0cf Geometry: Use StringRef for vertex group lookup
Fixes incorrect usage of StringRef in new grease pencil code, where
`.data()` was passed as a null terminated C string. Removes the now
unnecessary `std::string` creation that attribute accessors used to
fix that problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/128298
2024-09-28 20:58:34 +02:00
Hans Goudey
68be2d9af1 Cleanup: Add helper function to access vertex group index from name
In addition to the existing function which takes an ID argument.
2024-09-28 10:39:04 -04:00
Brecht Van Lommel
15b9ae5436 Refactor: Use typed functions for blend file data reading
This makes the read and write API functions match more closely, and adds
asserts to check that the data size is as expected.

There are still a few places remaining that use BLO_read_data_address
and similar generic functions, these should eventually be replaced as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120994
2024-04-24 17:01:22 +02:00
Campbell Barton
3d2593b229 Cleanup: replace "derived mesh" with "evaluated mesh" in code comments
References to the evaluated mesh were referring to "derived mesh"
when DerivedMesh wasn't used.
2024-03-29 13:29:30 +11:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Lukas Tönne
7e7165b085 GPv3: Basic vertex group operators
Adds vertex groups and basic operator support to the `GreasePencil` data
block.

Vertex groups in the `GreasePencil` ID are used as the source of truth
for vertex groups names and ordering in the UI. Individual drawings also
have vertex group lists, but they should not be modified directly by
users or the API. The main purpose of storing vertex group names in in a
drawing's `CurveGeometry` is to make it self-contained, so that vertex
weights can be associated with names without requiring the
`GreasePencil` parent data.

Vertex group operators are implemented generically for some ID types.
Grease Pencil needs its own handling in these operators. After
manipulating `vertex_group_names` the `validate_drawing_vertex_groups`
utility function should be called to ensure that drawings only contain a
true subset of the `GreasePencil` data block.

Operators for assigning/removing/selecting/deselecting vertices are also
implemented here. To avoid putting grease pencil logic into the generic
`object_deform.cc` file a number of utility functions have been added in
`BKE_grease_pencil_vgroup.hh`.

Fixes #117337

Pull Request: https://projects.blender.org/blender/blender/pulls/117476
2024-01-31 17:45:59 +01:00
Hans Goudey
6aaa74cda9 Geometry Nodes: Improve extrude node vertex group performance
Add separate functions that deal with the vertex domain and copy vertex
groups without using the attribute API which has a large overhead when
abstracting the access of many vertex groups.

In a 1m vertex mesh with 20 vertex groups, I observed an improvement
in the node's runtime from 399 ms to 64 ms.

Also resolves #117553. That was an error when adding weight data to a
mesh without any weight data would invalidate custom data layers. That
is solved more simply now by just doing nothing in that case.
2024-01-29 21:57:55 -05:00
Hans Goudey
961783c444 Cleanup: Move BKE_deform.h to C++ 2024-01-29 19:04:13 -05:00
Hans Goudey
854cdd1180 Cleanup: Use consistent "mesh" variable name (replace "me")
"mesh" reads much better than "me" since "me" is a different word.
There's no reason to avoid using two more characters here. Replacing
all of these at once is better than encountering it repeatedly and
doing the same change bit by bit.
2023-12-08 16:40:06 -05:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Falk David
bc7034d9fd CurvesGeometry: Add initial vertex group support
This PR adds vertex groups to `CurvesGeometry` as well as an attribute read/write accessor.

This is also in preparation for GPv3. Since the goal is to have full compatibility with the current grease pencil features, vertex groups need to be supported.

Grease Pencil allows filtering by vertex group for modifiers.To support this, it also makes sense to have read/write access for vertex groups in the attributes API.

In the future, vertex groups should be just another custom attribute on meshes/curves/grease pencil. There are some more issues to be solved before that can happen. This step gets us a bit closer since the vertex weight data is stored in `CustomData`.

Pull Request: https://projects.blender.org/blender/blender/pulls/106944
2023-09-27 10:26:06 +02:00
Jacques Lucke
5c5a041edd Fix #112022: allow vertex groups and attributes with same names again
This was discussed in #112022 and on devtalk:
https://devtalk.blender.org/t/vertex-groups-generic-attributes-and-name-clashing/31073

While vertex groups with the same name as attributes should be avoided, since
it can cause ambiguities when using attributes, it's something we can handle
gracefully for now. Enforcing unique names for vertex groups resulted in breaking
other functionality under some circumstances.

This effectively reverts 12ef20990b, except for
the bug fix in `BKE_id_attribute_new`.

#112891 adds a warning to avoid make users aware of duplicate names so that they
can be avoided in practice.

Pull Request: https://projects.blender.org/blender/blender/pulls/112889
2023-09-26 15:36:12 +02:00
Campbell Barton
0ff8ed788d Fix own error in a8124a2cb4 2023-09-08 16:50:51 +10:00
Campbell Barton
ec89e966d0 BKE_deform: assert on invalid arguments to BKE_defvert_remove_group 2023-09-08 14:56:07 +10:00
Campbell Barton
a8124a2cb4 Fix potential error casting a pointer offset to int on 64bit systems
When using a pointer offset that may be out-of-bounds the integer
must not truncate the offset.

Issue raised by !111193.

Co-authored-by: Loren Osborn <linux_dr>
2023-09-08 13:46:01 +10:00
Campbell Barton
e5a1e6bcf1 Cleanup: use early returns in deform.cc functions 2023-09-08 13:42:47 +10:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Pratik Borhade
d87db8d569 Fix #111024: Crash when adding attribute to curve object
After 12ef20990b, attributes and vertex group names were checked
simultaneously to fix the name collision. But this results in crash when
new attribute is added to curve object (it searches for vertex group
list). To avoid the crash, check for supported id types in new function
`BKE_id_supports_vertex_groups`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111036
2023-08-12 07:37:37 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Philipp Oeser
12ef20990b Fix #103410: name collisions between vertex groups and attributes
These name collisions should be avoided with attributes, all sorts of
issues can arise from those. We already warned in the attributes
(but not the vertex groups) list if those were found.

Previously, creating a vertex group with the same name as an already
existing attribute would allow this (and give said warning), and creating
an attribute with the same name as an already existing vertex group
would silently fail (as in: not return a layer) -- and then due to an oversight
in 101d04f41f (which assumed a valid layer would always be returned
by `BKE_id_attribute_new`) would even crash.

Now name collisions between vertex groups and attributes are avoided,
unique names will be found across attributes and vertex groups if either
`BKE_id_attribute_calc_unique_name` or `BKE_object_defgroup_unique_name`
is called.

This is done by unifying the checks and callbacks for both into a single.

Pull Request: https://projects.blender.org/blender/blender/pulls/109910
2023-08-08 10:11:10 +02:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Campbell Barton
0af370a62d Cleanup: use C++ style sizeof(struct::member) instead of casting nullptr 2023-08-03 20:23:01 +10:00
Hans Goudey
731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Hans Goudey
5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
3958ae7241 Cleanup: use STRNCPY, SNPRINTF macros 2023-05-09 14:08:19 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Hans Goudey
2a4323c2f5 Mesh: Move edges to a generic attribute
Implements #95966, as the final step of #95965.

This commit changes the storage of mesh edge vertex indices from the
`MEdge` type to the generic `int2` attribute type. This follows the
general design for geometry and the attribute system, where the data
storage type and the usage semantics are separated.

The main benefit of the change is reduced memory usage-- the
requirements of storing mesh edges is reduced by 1/3. For example,
this saves 8MB on a 1 million vertex grid. This also gives performance
benefits to any memory-bound mesh processing algorithm that uses edges.

Another benefit is that all of the edge's vertex indices are
contiguous. In a few cases, it's helpful to process all of them as
`Span<int>` rather than `Span<int2>`. Similarly, the type is more
likely to match a generic format used by a library, or code that
shouldn't know about specific Blender `Mesh` types.

Various Notes:
- The `.edge_verts` name is used to reflect a mapping between domains,
  similar to `.corner_verts`, etc. The period means that it the data
  shouldn't change arbitrarily by the user or procedural operations.
- `edge[0]` is now used instead of `edge.v1`
- Signed integers are used instead of unsigned to reduce the mixing
  of signed-ness, which can be error prone.
- All of the previously used core mesh data types (`MVert`, `MEdge`,
  `MLoop`, `MPoly` are now deprecated. Only generic types are used).
- The `vec2i` DNA type is used in the few C files where necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/106638
2023-04-17 13:47:41 +02:00
Hans Goudey
7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00
Hans Goudey
16fbadde36 Mesh: Replace MLoop struct with generic attributes
Implements #102359.

Split the `MLoop` struct into two separate integer arrays called
`corner_verts` and `corner_edges`, referring to the vertex each corner
is attached to and the next edge around the face at each corner. These
arrays can be sliced to give access to the edges or vertices in a face.
Then they are often referred to as "poly_verts" or "poly_edges".

The main benefits are halving the necessary memory bandwidth when only
one array is used and simplifications from using regular integer indices
instead of a special-purpose struct.

The commit also starts a renaming from "loop" to "corner" in mesh code.

Like the other mesh struct of array refactors, forward compatibility is
kept by writing files with the older format. This will be done until 4.0
to ease the transition process.

Looking at a small portion of the patch should give a good impression
for the rest of the changes. I tried to make the changes as small as
possible so it's easy to tell the correctness from the diff. Though I
found Blender developers have been very inventive over the last decade
when finding different ways to loop over the corners in a face.

For performance, nearly every piece of code that deals with `Mesh` is
slightly impacted. Any algorithm that is memory bottle-necked should
see an improvement. For example, here is a comparison of interpolating
a vertex float attribute to face corners (Ryzen 3700x):

**Before** (Average: 3.7 ms, Min: 3.4 ms)
```
threading::parallel_for(loops.index_range(), 4096, [&](IndexRange range) {
  for (const int64_t i : range) {
    dst[i] = src[loops[i].v];
  }
});
```

**After** (Average: 2.9 ms, Min: 2.6 ms)
```
array_utils::gather(src, corner_verts, dst);
```

That's an improvement of 28% to the average timings, and it's also a
simplification, since an index-based routine can be used instead.
For more examples using the new arrays, see the design task.

Pull Request: https://projects.blender.org/blender/blender/pulls/104424
2023-03-20 15:55:13 +01:00
Jacques Lucke
92b607d686 CustomData: add separate function to add layer from existing data
This simplifies the usage of the API and is preparation for #104478.

The `CustomData_add_layer` and `CustomData_add_layer_named` now have corresponding
`*_with_data` functions that should be used when creating the layer from existing data.

Pull Request: https://projects.blender.org/blender/blender/pulls/105708
2023-03-14 15:30:26 +01:00