General reshuffling of defines and spacing/brace usage for consistency.
In particular:
* When defining types, don't mix pointers and non-pointer types on same line
to avoid confusion
* As much as possible, have all defines at the top of each block instead of
scattered haphazardly throughout the code
* Stroke editing functions should be in gpencil_edit.c not gpencil_data.c
(the latter is only for handling "CRUD" operations on things like
layers, brushes, and palettes)
* Deduplicate the GP_STROKE_BUFFER_MAX define
Added a way to select all the currently visible strokes that use the same
color as the selected stroke. This can be accessed via the Select Grouped (Shift-G)
operator as an alternative to selecting by layer.
Was a concurrent access of pointcache from both particle system and UI (time space).
Pointcache not being threadsafe is really an issue to be addressed for its next version,
for now simply locking spacetime (like we already do with 3DView), not ideal fix
but it's working and safe for release.
export.
This aligns the behaviour of the file selection with the other
exporters. The Alembic case would fail if the filepath did not have an
extension set.
Also set a default file name for the Alembic export operator in case the
Blender file was not saved before exporting.
This function is only really secure in a very limited amount of cases,
and can especially bite you later if you change some buffer sizes...
So not worth bothering with it, just always use BLI_strncpy instead.
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:
- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps
The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.
DNA does not change.
On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
If the ruler is saved, a new color was created for each ruler. With the
change, a color is created for the first instance, and it reused in the
following instances. The default color is the current default color for
GP.
See this page for motivation and description of concepts:
https://github.com/Ichthyostega/blender/wiki
See this video for UI explanation and demonstration of usage
http://vimeo.com/blenderHack/stabilizerdemo
This proposal attempts to improve usability of Blender's image stabilization
feature for real-world footage esp. with moving and panning camera. It builds
upon the feature tracking to get a measurement of 2D image movement.
- Use a weighted average of movement contributions (instead of a median).
- Allow for rotation compensation and zoom (image scale) compensation.
- Allow to pick a different set of tracks for translation and for
rotation/zoom.
- Treat translation / rotation / zoom contributions systematically in a
similar way.
- Improve handling of partial tracking data with gaps and varying
start / end points.
- Have a user definable anchor frame and interpolate / extrapolate data to
avoid jumping back to "neutral" position when no tracking data is available.
- Support for travelling and panning shots by including an //intended//
position/rotation/zoom ("target position"). The idea is for these parameters
to be //animated// by the user, in order to supply an smooth, intended
camera movement. This way, we can keep the image content roughly in frame
even when moving completely away from the initial view.
A known shortcoming is that the pivot point for rotation compensation is set to
the translation compensated image center. This can produce spurious rotation on
travelling shots, which needs to be compensated manually (by animating the
target rotation parameter). There are several possible ways to address that
problem, yet all of them are considered beyond the scope of this improvement
proposal for now.
Own modifications:
- Restrict line length, it's really handy for split-view editing
- In motion tracking we prefer fully human-readable comments, meaning we
don't use doxygen with it's weird markup and comments are supposed to
start with capital and end with a full stop,
- Add explicit comparison of pointer to NULL.
Reviewers: sergey
Subscribers: kusi, kdawg, forest-house, mardy, Samoth, plasmasolutions, willolis, sebastian_k, hype, enetheru, sunboy, jta, leon_cheung
Maniphest Tasks: T49036
Differential Revision: https://developer.blender.org/D583
Node tree update calls in the middle of a socket loop are dangerous, they can change sockets
on group nodes and link instances in particular. Updates should only happen after the operator
has finished.
Simply removed the extra convenience check for validity now. Worst case an invalid (red) link
is created which can be removed by the user as well and should simply be ignored by node systems.
The update system in nodes needs a complete rewrite to handle complex cases like this, where an
operator may need to react to changes during its execution.
New dependency graph puts materials to the graph in order to deal with animation
assigned to them and things like that. This leads us to a requirement to update
relations when slots changes.
This fixes: T49075 Assignment of a keyframed material using the frame_change_pre handler
doesn't update the keyframe using the new dependency graph
This is mainly required for the new dependency graph where non-object
datablocks are a part of dependency graph.
This solves issue when making mesh shared by multiple objects a single
user one.
Depth buffer values are used by the viewport pan and zoom code to
adjust response scaling factors between mouse and viewport movement.
Letting smoke write to the buffer confuses it and causes the camera
to get stuck and move very slowly inside smoke domains, because it
thinks it is very close to an object.
Wasn't copying back local view bytes to object after changing layer.
Steps to reproduce were:
* Split 3D view in default startup.blend
* Enter local view in one of the 3D views
* Move default cube to different layer *in the other 3D view* (the one that's not in local view)
* Try transforming object from 3D View that's in local view (should lag)
From source code history, it seems this behavior is a relic of a very
old limitation when the same object couldn't be both a Softbody and a
Collision object. In those times if somehow both modifiers were added
to an object, Softbody auto-disabled itself and buttons were hidden.
Now however there is no problem having both modifiers on an object,
so there is no point hiding the buttons. The same exact buttons are
available on the physics tab in any case.
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
* "Flip direction" -> "Flip Direction"
* "Show drawing direction" -> "Show Directions"
* "Grease Pencil Curves" -> "Brush Curves"
(I was considering "Brush Response Curves" instead, but that seemed like too much
of a mouthful)
* "X" for removing a palette. The UI there was more similar to a standard datablock
selector, so it should use the "+X" combo instead of "+-" combo for consistency.
(Note though, presets tend to use "+-" instead - e.g. see the Render Settings)
Previously, it would insert "invisible" points after the endpoints of the strokes,
so that they wouldn't appear to be joined, but that behaviour could also get quite
confusing as you wouldn't be sure whether the strokes were really joined or not.
To keep the previous behaviour, simply enable the "Leave Gaps" option on the operator
after running it. This setting will get saved between runs of the operator.
Drawing both text and the wave onto a sound strip makes both hard to read,
which is a concrete issue for Hjalti at the moment. This was the simplest
fix I could think of to give him control over what he sees.
Now all consistent and using term "properties region" instead of "properties panel". Ideally we had a more generic operator for all those.
Fixes T49006.