This change mainly caused by too dark icon generated for texture brushes,
but also makes it a bit more straightforward from what's going on point of view.
Made it so viewport will disable color management if display device set to None.
This solves couple of regressions, mainly related on old BGE files and made
None display behave exactly as old color management disabled.
from special NDOF menu, added them in user preferences as well now. Also made it do
proper version patch for conversion from old user preferences, and changed turntable
choice from a boolean to enum for consistency.
Initially issue was caused by opposite MMB-Drag zoom direction in nodes editor.
Made it so MMB-Drag in negative axis direction (down for Y axis and left for
X axis) would zoom in, moving in opposite direction will zoom out.
This could kind of break muscule memory, but after discussion with Campbell
decided it's not so big a problem -- seems users weren't related on direction
of zoom in and just waved mouse around until zoom is correct. And now muscule
memory should even be a bit better -- drag zoom is unified between different
areas.
It was a regression in svn revision 50676 -- button's string width
should be calculated taking button offset into account.
However, check for button offset should check string width without
offset taken into account.
A correct fix for this bug likely involves changuing how operators are called in the event loop but such changes better not be made just before the release.
image-save now poll's for rendering while saving an image, this can't easily work in a reliable way (buffers are being written to), so disable and set the poll fail message so the tooltip explains why this tools disabled.
Issue was caused by cycles being duplicated curve objects before converting
them to mesh. This duplication will loose pointcache which resulted in object
not being properly deformed.
add an option to apply the transform of an object when re-parenting.
the reason for this is you dont always want to apply transform because...
- your object may be driven/animated and the transformation will be lost.
- with negative scales and rotation it can end up giving odd/not-useful results.
Disable color picker button only if color block is invoked from another popup.
Only in this case color picking will fail. Valid RNA path isn't required for
this, only RNA pointer in button is needed.
This solves issue with missing color picking in user preferences.
This was broken in r.46589, although it doesn't seem that these changes have any
relevance to the main fix being performed there.
The problem was that the offending changes made the Grease Pencil modal handler
exit when an RMB event occurs meant that the operator was exiting after the
initial click, meaning that it was only possible to draw single dots at a time
when using the hotkey version of PolyLine. The toolbox version however was
unaffected.
I've noted this specific problem in the code as a warning.
so now input color space could be changed directly from the compositor.
The only unfinished thing is missed compositor update when color space is
changing. Not sure about correct fix for this yet.
- objects were being selected rather then de-selected.
- object restrict selection wasnt de-selecting either (as it does when changing the object in the outliner directly).
- Added initialization of frame node color to default theme loading
Used default color from 2.63a theme, should be pretty fine as default.
- Added some missing versioning checks which lead to differences between
startup.blend and default theme restored.