Brecht Van Lommel
c2110213ca
Physics: update softbody and dynamic paint to get colliders from depsgraph.
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Because looping over the scene is unsafe and slow.
2018-06-25 17:15:07 +02:00
Brecht Van Lommel
2c9b32949b
Cleanup: refactor depsgraph physics API functions.
2018-06-25 17:15:07 +02:00
Bastien Montagne
eefe878660
Fix T55360: marker-based Camera switch focal length bug.
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Scene was missing DEG tag update when its camera was changed based on
active 'camera marker'.
2018-06-25 16:21:24 +02:00
Bastien Montagne
476b4c415c
Fix T55493: Sculpting on smooth shaded bug.
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Undo was not tagging PBVH to update normals too...
2018-06-25 14:15:08 +02:00
Brecht Van Lommel
38d6e82d1a
Fix use of non-evaluated collision and effector objects.
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Only enabled objects in the view layer should be used, while temporarily
hidden objects should still have an effect.
2018-06-25 14:11:55 +02:00
Brecht Van Lommel
817bf582c2
Cleanup: rename object base flags to be more clear.
2018-06-25 14:09:17 +02:00
Brecht Van Lommel
a99dcab148
Depsgraph: cache collision relations, for performance and stability.
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Same reasoning as effector relations in earlier commit.
2018-06-25 13:35:41 +02:00
Bastien Montagne
5b3ff9f7d8
Cleanup: Move colorband handling from DM to mesh_runtime universe.
2018-06-25 13:04:24 +02:00
Bastien Montagne
e97237892c
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/GPU_material.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_material.c
source/blender/makesrna/intern/rna_userdef.c
source/blender/windowmanager/intern/wm_files_link.c
source/blender/windowmanager/intern/wm_init_exit.c
source/creator/creator_args.c
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-25 12:50:32 +02:00
Bastien Montagne
8a7f317666
Cleanup: Nuke most of G.main from GPU code.
2018-06-25 12:32:48 +02:00
Dalai Felinto
0145daa09b
Outliner: Make search always work
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This was a flag in early 2.8 to allow users to hide the entire search prop.
Now since we want it fully expanded at all times, it makes no more sense.
2018-06-25 12:15:12 +02:00
Campbell Barton
861b0ec417
UI: Right align check-box for extra text space
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See: T54951
2018-06-25 12:06:51 +02:00
Campbell Barton
29c1069244
Cleanup: code style
2018-06-25 12:06:51 +02:00
Bastien Montagne
f33cb522dd
Cleanup: Few more validation of G_MAIN usages...
2018-06-25 12:02:20 +02:00
Sergey Sharybin
7a4d5b78ea
Depsgraph: Add missing nodes and relations for speaker
2018-06-25 11:54:12 +02:00
Sybren A. Stüvel
c448c0a67f
RigidBody: Replaced 'if' with 'switch'
2018-06-25 11:24:55 +02:00
Sybren A. Stüvel
eb56ca3119
Rigid body: compute looptris on original mesh instead of CoW copy
2018-06-25 11:20:06 +02:00
Dalai Felinto
1099ac1ed9
Silence warning for release builds
2018-06-25 11:02:19 +02:00
Campbell Barton
d864332085
Merge branch 'master' into blender2.8
2018-06-25 09:48:10 +02:00
Campbell Barton
b09387c388
Add back header needed win32
2018-06-25 09:46:03 +02:00
Campbell Barton
d32e4ca701
Merge branch 'master' into blender2.8
2018-06-25 07:43:51 +02:00
Campbell Barton
a5b7f1ef53
UI: internal changes to user-menu storage
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- Use per context menu lists to support menu editing.
- Support for different kinds of menu items since this may be needed
in the future. Only use operator types for now.
2018-06-24 20:06:30 +02:00
Bastien Montagne
a59d7374ea
Nuke DM out of collada code.
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Also, now use out-of-main temp copy of mesh for export, and fixed a
potential memleak (return without freeing temp copy of mesh, tsst).
2018-06-24 18:40:52 +02:00
Bastien Montagne
d0856d1d54
Fix most of 'disappearing' first letter in right-aligned labels.
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BLF' blf_font_width_to_strlen() could easily generate strings with up to
nearly two pixels length over requested limit!
Note that the fiddling between floats and ints values make things really
confusing here... :/
There is still a few limit cases where, even though computed str length
is now always below reauested limit, we still get first letter
disappearing, no idea why currently.
2018-06-24 17:51:13 +02:00
Clément Foucault
6454319033
Lamps: Make default size more usable
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This way the area light shapes are more visible (and usable) by default.
Changes were discussed with @venomgfx
2018-06-24 15:03:10 +02:00
Clément Foucault
a9bc880cf8
Object Mode: Add Shape visual for spot and point lamps
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Since Eevee and Cycles both use lamp size for point lamps, displaying
the shape is now more relevant than before.
2018-06-24 15:03:10 +02:00
Brecht Van Lommel
574c716f2d
Cycles: change AO node color default to 1.0.
2018-06-24 12:24:30 +02:00
Campbell Barton
8f85cf033c
Merge branch 'master' into blender2.8
2018-06-24 11:08:14 +02:00
Campbell Barton
e61bbc00b7
Cleanup: move UI context menus into own file
2018-06-24 10:43:09 +02:00
Clément Foucault
a3cb9c8238
Wireframe Overlay: Add back the per edge hiding
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This method is a bit more optimized than the very first one
because it does not rely on the adjacent faces properties.
That said it's still a bit slower than the per vertex method.
2018-06-24 00:01:02 +02:00
Clément Foucault
12bd80fefd
Eevee: Fix wrong depth test in main shading pass.
2018-06-23 21:26:21 +02:00
Campbell Barton
acb94b6c78
Typo in last commit
2018-06-23 20:57:09 +02:00
Campbell Barton
85c1e61375
UI: Add user defined context menu
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- Add/Remove from RMB context menu.
- Stored in user preferences.
- Access from Q key.
See T55027.
2018-06-23 20:52:47 +02:00
Campbell Barton
4ddb03ba79
Keymap: Add F3 key back for search
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Keeping tilder, adding back F3 since some platforms
still don't have hardware scan-codes for tilder key on non-US keyboards.
2018-06-23 16:25:29 +02:00
Campbell Barton
6328214ec8
Manipulator: fix issue refreshing transform tool
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Changing manipulator types failed.
2018-06-23 15:02:27 +02:00
Campbell Barton
43872124f7
Merge branch 'master' into blender2.8
2018-06-23 10:46:09 +02:00
Campbell Barton
f8a3636374
UI: alternate fix for empty context menu
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block and layout could be NULL and checking this everywhere
wasn't practical.
Instead of lazy initializing, add UI_popup_menu_end_or_cancel
which cancels empty popup menus.
2018-06-23 10:31:10 +02:00
Campbell Barton
0511cded25
UI: naming of cursor options
2018-06-23 09:46:18 +02:00
Ray Molenkamp
575c71b670
Blenfont: Fix texture not being initialized in recent refactor.
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Caused some gpus to have issues with the font shadows.
thanks @fclem for helping tracking this one down.
2018-06-22 14:35:32 -06:00
Campbell Barton
2d7606daa5
Missed last commit
2018-06-22 19:25:38 +02:00
Campbell Barton
a997b5d17b
Tool System: transform can now toggle loc/rot/scale
2018-06-22 19:23:27 +02:00
Brecht Van Lommel
cc4dc2dce2
Depsgraph: cache effector relations, for performance and stability.
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To find all effectors in the scene, we need to loop over all objects.
Doing this during depsgraph evaluation caused crashes because not all
objects are guaranteed to be evaluated yet.
To fix this, we now cache the relations as part of the dependency graph
build. As a bonus this also makes evaluation faster for big scenes,
since looping over all objects for each particle system is slow.
Fixes T55156.
2018-06-22 17:57:22 +02:00
Bastien Montagne
79615c5adb
Cleanup: nuke (nearly) all remaining usages of DM from RNA.
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Only case remaining is a nasty ccgdm/opensubdiv update case, TBD once
subsurf case is addressed.
2018-06-22 17:55:48 +02:00
Bastien Montagne
122e0105e2
Port DM_debug stuf to BKE_mesh_runtime.
2018-06-22 17:55:48 +02:00
Campbell Barton
8286cc8cd4
Fix crash reading toolsettings
2018-06-22 17:22:06 +02:00
Bastien Montagne
bf0dc7ee19
Cleanup: use standard BKE_object_free_derived_caches in BKE_mesh_to_curve.
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...Instead of doing own dirty/risky version of the same thing!
2018-06-22 16:59:38 +02:00
Bastien Montagne
b1e86ff385
Cleanup: misc DrivedMesh stuff.
2018-06-22 16:59:38 +02:00
Jeroen Bakker
befd87ac62
StudioLights: API
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- get spherical harmonics coefficients
2018-06-22 16:23:30 +02:00
Bastien Montagne
6bfc961424
Cleanup: Moar DM busting from editor code area.
2018-06-22 16:10:29 +02:00
Bastien Montagne
ccbe3bdd08
Cleanup: nuke another DM usage in paint code.
2018-06-22 16:03:16 +02:00