Commit Graph

276 Commits

Author SHA1 Message Date
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Brecht Van Lommel
d061b00455 Refactor: Eliminate various unsafe memcpy and memset
Some of these already have warnings with clang-tidy, others are more
safe in case these structs get (copy) constructors in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Harley Acheson
5102880f51 UI: Decrease Tablet Drag Threshold With Pen Pressure
We have separate drag movement thresholds, and one is specifically for
tablet pen movement. A movement is not considered a drag (when using
left click select) until this amount is detected. This PR decreases
that amount with pen pressure. This results in more immediate and
responsive behavior that feels quite natural. Whether using RCS or
LCS this also similarly reduces the lag when dragging on numerical
inputs and sliders.

Pull Request: https://projects.blender.org/blender/blender/pulls/136685
2025-04-15 02:51:15 +02:00
Harley Acheson
380f9973b6 UI: Allow Using Mac Option, Command + Arrow Input Movement
On MacOS, while editing text in an input field, allow pressing Option+
Arrow to move to next word, Command+Arrow to move to beginning and end
of the string.

Pull Request: https://projects.blender.org/blender/blender/pulls/136904
2025-04-14 20:28:58 +02:00
Brecht Van Lommel
72b5eff16c Fix: Remove bad ColorBand/CurveMapping/CurveProfile alloc in UI
This code should never get called, but if it did the memory would just leak
and not get stored anywhere.
2025-04-14 11:35:22 +02:00
Campbell Barton
39db404ba4 Fix: resetting/clearing the filename skipped validation
The logic to add a file extension to the filename - which runs when
editing the text was not running when resetting/clearing the value.

Resolve by calling `uiBut::func`.

Along with [0], this fixes #134101.

[0]: f2a1c8d77c
2025-04-10 04:20:53 +00:00
Campbell Barton
b2dbfa7d77 Cleanup: spelling in comments, use doxygen comments 2025-04-10 13:02:29 +10:00
Harley Acheson
2f6a10c75e Fix #137186: Allow Event Handling When Cursor Outside Wide Menus
When a wide menu is open and you move your mouse outside of it we have
new code that prevents the immediate opening of neighboring menus. But
while in this condition of mouse outside the menu, the rest of the
event processing is not run, so pressing "escape" will not close it.
This PR just moves the conditions around so event handling always
continues unless another menu is opened.

Pull Request: https://projects.blender.org/blender/blender/pulls/137243
2025-04-10 04:06:21 +02:00
Harley Acheson
166d45b80f UI: Padding When Opening Menu When One is Already Open
When you open a menu or popover, moving your mouse to a neighboring
root menu button will switch to that one. For example when you open the
"File" menu and move to the right to have "Edit" open automatically.
This currently causes problems with some neighboring menus. This PR
adds a safety padding to the open item. This generally means that once
you open a menu, you will need to move your mouse into the neighbor's
content, not just hit the edge.

Pull Request: https://projects.blender.org/blender/blender/pulls/135692
2025-04-08 22:45:39 +02:00
Harley Acheson
110b8fee41 UI: Do Not Open Neighboring Menu if Open One is Wide
When a menu is open, moving your mouse to a neighboring menu can cause
that menu to open, closing the open one.  This is very problematic when
the open menu is very wide because users are likely to travel over
other menus while moving toward items in far columns. Typically this is
the "change area" menu, but this can happen with any wide menu. This PR
just checks the menu width and turns off this feature when it is wide.

Pull Request: https://projects.blender.org/blender/blender/pulls/136528
2025-04-08 22:01:40 +02:00
Campbell Barton
bcdcc3dbde Refactor: use enum types for event modifiers & types
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.

This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.

Ref !136759
2025-03-31 23:48:29 +00:00
Guillermo Venegas
6397a4fb9a Refactor: UI: Use typed enum class for eUIEmbossType enum
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/136725
2025-03-31 00:36:46 +02:00
Campbell Barton
486bd6dd60 Cleanup: simplify wmEvent::modifier checks
Check on the modifier flag were explicitly masking all modifiers
which isn't needed as this flag is ensured to only have the four
expected modifier flags set.

Simplify logic by removing masking for "all" modifiers.
2025-03-25 13:03:24 +11:00
Harley Acheson
18d82c5164 Fix #135970: Allow Allow Movement After Tooltip Timer Starts
We can only allow some mouse and pen movement once the tooltip timer
has started. Doing so beforehand can keep some tooltips from starting.

Pull Request: https://projects.blender.org/blender/blender/pulls/135997
2025-03-14 19:16:43 +01:00
Harley Acheson
edf2706f8c UI: Improve Usage of Tooltips for Pen Users
Hovering over UI items will pop up a tooltip hint if you are perfectly
still. This is easy when using a mouse since it is resting on a
surface. But with a tablet pen you are holding it off the surface so
absolute stillness is difficult. This PR allow a small amount of
movement. So unsteady or slow movement will still pop up the hint.

Pull Request: https://projects.blender.org/blender/blender/pulls/135602
2025-03-13 23:35:40 +01:00
Harley Acheson
8c5393d4c0 Fix #94324: Longer Drag Threshold for Pens on Tool Icons
Toolbar items with variations open a menu on long press. But they will
also open immediately on drag. The amount of distance it considers a
drag is about two pixels. Tablet pen users generally move more than
that while selecting items so the menu almost always pops out. This PR
uses the correct drag distance per pointer type, and uses the position
of the start of the drag instead of the last reported position.

Pull Request: https://projects.blender.org/blender/blender/pulls/135677
2025-03-13 23:10:47 +01:00
Campbell Barton
bd06baf6e6 WM: rename WM_report* to WM_global_report*, note it's often bad practice
WM_report was originally added for special cases however new code
has been using this in operators for example, where reports should be
sent to the operator via BKE_report, so the caller can handle,
and so Python can catch the errors.

Rename the functions to make them less easily confused with BKE_report
and add a code-comment on why their use should be avoided.
2025-03-11 12:36:17 +11:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Sybren A. Stüvel
d620f7605c Merge remote-tracking branch 'origin/blender-v4.4-release'
ch.cc
2025-03-05 13:28:16 +01:00
Jonas Holzman
32f8863b0c Fix #134260: Color Picker components partially resetting when pressing Backspace
Previously, when pressing the Backspace key inside an open color picker,
the HSV and Hex field components would not refresh. Only the RGB
components would.

Fixed by calling the attached button function callbacks which propagates
the color changes to the other color picker buttons from the RGB values.

Pull Request: https://projects.blender.org/blender/blender/pulls/135131
2025-03-05 12:41:32 +01:00
Campbell Barton
85af07f438 Cleanup: spelling in comments 2025-02-23 21:02:54 +11:00
Sean Kim
0dd326592a Undo: Add explicit filtering for IDs and RNA structs marked as skippable
In the past, around the time that 2.80 was released, 4a08b974f4
introduced the idea of filtering out certain editor changes inside
the paint modes and edit mode (e.g. changing brush sizes in the editor).

This commit is the first in a series to attempt to refine this behavior
so that only certain editor settings are filtered out from the undo
stack.

In total, it does the following:
* Adds the Brush datablock to the list of IDs that do not have undo
  pushes.
* Adds support to filter out RNA structs that do not have the
  `STRUCT_UNDO` property applied (currently, just the 3D Cursor).

This has the following effects:
* Changing brush settings inside the Image Editor no longer causes
  undo pushes, becoming consistent with the other paint modes.
* Changing brush settings while in object mode in the outliner data
  block view no longer causes undo pushes.

Co-authored-by: Campbell Barton <campbell@blender.org>
2025-02-20 07:12:56 +01:00
Harley Acheson
80ae7ab04f Merge branch 'blender-v4.4-release' 2025-02-19 17:06:17 -08:00
Harley Acheson
81262b9421 Fix #134491: Adjust Text Input Offset When Deleting Selection
When a text string is longer than the available space it can be at a
scrolled offset, so that you can edit text that is wider than its
container. When selected text is deleted we don't update this offset,
so it is possible to have newly pasted text scrolled out of view. This
PR decreases the offset by the amount of the selected string that is
currently out of view.

Pull Request: https://projects.blender.org/blender/blender/pulls/134815
2025-02-20 02:05:03 +01:00
Julian Eisel
73ff81db8a Merge branch 'blender-v4.4-release' 2025-02-18 16:09:55 +01:00
Julian Eisel
2e28865ece Fix (unreported): Mismatching MEM_new/MEM_freeN on button handling data
New version of b22670d927 (which was reverted with 9d33dd88d5).

I rather keep `uiHandleButtonData` private to the handling code. It
does the allocation as part of its implementation details, so it should
also handle freeing.
2025-02-18 15:57:38 +01:00
Pratik Borhade
a03dd37dfe Merge branch 'blender-v4.4-release' 2025-02-18 15:18:23 +05:30
Pratik Borhade
179169d6c7 Fix #134505: Bevel redo panel closes when defining profile
Caused by 1bde901bf2
`UI_BTYPE_CURVEPROFILE` button has undo flag set. see button-layout in:
`edbm_bevel_ui() -> uiTemplateCurveProfile()`.

This  forces an undo push with the help of `ui_apply_but_undo/ui_apply_but_funcs_after`.
To handle the situation, skip undo push for buttons in hud region.

Pull Request: https://projects.blender.org/blender/blender/pulls/134552
2025-02-18 10:43:51 +01:00
Campbell Barton
69e63d190d Cleanup: use "at_most" RNA array access functions for simplicity 2025-02-16 18:39:35 +11:00
Campbell Barton
d02f957296 Merge branch 'blender-v4.4-release' 2025-02-16 17:17:56 +11:00
Campbell Barton
78ccea432f UI: correct array size check for colors
Allow arrays to be larger than 4.

Related to #134537.
2025-02-16 17:14:12 +11:00
Hans Goudey
568c791e22 Cleanup: Use StringRef for uiBut tooltips
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
2025-02-14 15:12:48 -05:00
Guillermo Venegas
7682258ff9 Refactor: UI: Use a Vector to store buttons in UI blocks
This changes the ui-blocks buttons storage from Listbase to Vector.

Major changes that might cause a performance considerations are
in `ui_but_update_from_old_block` that requires to track buttons when restoring
button state between block redraws or in  `uiItemFullR` that may needs to insert
uiButs in the middle of the vector to add decorators. This might not be as fast as
removing or inserting elements in the middle of a listbase container. Also buttons currently
don't know its position in the container, so to get the previous and next
button its required to make a lookup of the button in the container.

`UI_block_update_from_old> ui_but_update_from_old_block` restores the state
of buttons between frames, this is done by sequentially testing if a button is the
same as an old button, however since UI can be created procedurally some old buttons
may not be drawn while editing other button data, this requires an extra track of what
buttons may not match to a new button while comparing for restoring state, but still
this buttons may be candidates to match to an new button.

Not functional changes expected.
Ref: #117604

Co-authored-by: Julian Eisel <julian@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127128
2025-02-14 15:29:26 +01:00
Campbell Barton
bc43b6be90 Merge branch 'blender-v4.4-release' 2025-02-14 23:37:41 +11:00
Campbell Barton
79627e353d Fix #134537: Crash accessing colors in the UI with more than 4 elements
The UI code assumed buttons had no more than 4 elements
however Python scripts may define larger array sizes.

Resolve the bug by adding functions for array access that take an
array size limit to prevent buffer overflows (read & write).

Note that this only adds the "float" versions of these functions,
for completeness int & boolean can be supported as a separate commit.
2025-02-14 23:33:54 +11:00
Harley Acheson
16a4956ce8 UI: Status Bar During Text and Numerical Entry
While entering text into input buttons, show on Status Bar "Cancel",
"Confirm", "Select All", "Copy", "Paste". While dragging your mouse on
an a numeric input or slider show "Cancel", "Snap", "Precision".

Pull Request: https://projects.blender.org/blender/blender/pulls/133790
2025-02-12 21:33:42 +01:00
Hans Goudey
fd6df292f8 Fix #134448: Multi-object editing broken after recent fix
Caused by 638609752c.
Mistake in translation of C-style array management to Vector.
2025-02-12 11:34:36 -05:00
Harley Acheson
9e1d038b1e Merge branch 'blender-v4.4-release' 2025-02-11 14:32:02 -08:00
Gilberto.R
b5b786b34f Fix: UI: Close pie menu on window focus loss
Close open pie menus on window loss of focus, to prevent waiting for
the pie key release if it was released outside of focus.

Pull Request: https://projects.blender.org/blender/blender/pulls/134215
2025-02-11 23:30:31 +01:00
Hans Goudey
638609752c Fix #134290: Multi-editing crash after recent refactor
Another case of C-style allocation of non-trivial objects hidden
with casting. To fix, give explicit member defaults to a few of
the UI interaction structs.
2025-02-11 12:41:18 -05:00
Hans Goudey
d216476458 Cleanup: Use StringRef for UI search menu code
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
2025-02-05 18:27:44 -05:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Jonas Holzman
22582bf6f0 UI: Node Editor Color Drag & Drop Support
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.

Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129026
2025-01-30 12:37:15 +01:00
Pratik Borhade
4450799673 Fix #125833: tooltip disappear on minor mouse movement
Slight displacement in mouse position triggers timer reset (pass=1).
With such condition, new redraw call to tooltip sets non zero timer
value (`r_pass_delay`) and `is_label=true` inside `ui_but_tooltip_init`.
This label boolean further skips drawing of description (for example, see:
`ui_tooltip_data_from_tool`).
To resolve this situation, inside timer_reset function keep `pass=0`
when tooltip region exists (i.e label is already visible on tooltip)

Pull Request: https://projects.blender.org/blender/blender/pulls/133258
2025-01-21 03:56:52 +01:00
Julian Eisel
1bde901bf2 UI: Remove "Adjust Last Operation" region when button sends undo push
Addresses #78171, #61828, #62473 and many closed reports about this.

Until now, the "Adjust Last Operation" would keep being available after
changing various properties in the UI. Actually using it to adjust the
last operation parameters would undo the other changes done through the
UI, which is unexpected and easy to miss. Users would keep running into
this, thinking it was a bug, as the many reports merged into #78171
indicate.

As agreed on in the report, adjusting the last operation shouldn't be
possible after changing properties in the UI that send an undo push.
That's what this PR implements, together with removing the "Adjust Last
Operation" region at that point.

Pull Request: https://projects.blender.org/blender/blender/pulls/133003
2025-01-14 12:45:34 +01:00
Harley Acheson
ba9417470e Fix #126409: Allow Menu Accelerators for Toggles
When menus (that are not type-to-search) open we add underlines to
most items so they can be selected quickly. We currently don't do this
for items that are toggles.  This PR adds accelerators to toggles.

Pull Request: https://projects.blender.org/blender/blender/pulls/132309
2025-01-13 19:14:12 +01:00
Pratik Borhade
60ac0421b3 Fix #132830: Regression: Cursor restores the update in GN input
For node region, `event_cursor` is true, it sends update to the cursor
every draw call, this restores the cursor `WM_CURSOR_X_MOVE`.
Issue is originally caused by e6d941cdf4 and it introduced couple other
issues. So best fix would be to revert the commit. And to fix #129178,
restore modal cursor after drawing context menu, i.e. execution of
`ui_popup_context_menu_for_button`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132848
2025-01-09 21:21:30 +01:00
Harley Acheson
1717eb1919 Fix 132769: Reset Mouse Cursor In Popups
Changes in 02b1e5a48f don't work correctly in popovers. Which means you
can hover over a numerical input, then off again, and it will show an
incorrect mouse cursor. This PR just uses ED_region_cursor_set which
works there and elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/132775
2025-01-08 00:32:59 +01:00