Commit Graph

12991 Commits

Author SHA1 Message Date
Campbell Barton
300403a38b Fix syntax error in caac532565 2021-10-05 17:41:23 +11:00
Campbell Barton
caac532565 Cleanup: add Params.select_tweak_event
Convenience, use for tool key-maps to avoid overly verbose expressions.
2021-10-05 16:35:05 +11:00
Campbell Barton
92c449776d Cleanup: quiet shadow warning, trailign space 2021-10-05 10:59:48 +11:00
Richard Antalik
d1ade756a9 Fix T91920: Missing decorate buttons in sound panel
Add back decorate buttons, move mono and display waveforms to bottom as
they were before.
2021-10-04 22:10:17 +02:00
Gaia Clary
c8d59b60b5 Make keyframe inserts/removals less verbose when called from python.
Following operators now only report messages back when they are called via their invoke-methods:

- ANIM_OT_keyframe_insert
- ANIM_OT_keyframe_insert_by_name
- ANIM_OT_keyframe_insert_menu
- ANIM_OT_keyframe_delete
- ANIM_OT_keyframe_clear_v3d
- ANIM_OT_keyframe_delete_v3d

Also removed the attribute confirm_success from the following operators:

- ANIM_OT_keyframe_insert
- ANIM_OT_keyframe_insert_by_name
- ANIM_OT_keyframe_insert_menu
- ANIM_OT_keyframe_delete
- ANIM_OT_keyframe_delete_by_name

Note: addons/scripts possibly need to be updated if they use the above operators AND set the "confirm_success" attribute

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12697
2021-10-04 21:23:44 +02:00
Dalai Felinto
dc4c2815a6 Cleanup: Reverting submodules hash
This partially reverts commit e62ce9e08e.
2021-10-04 12:42:07 +02:00
Simon Lenz
e62ce9e08e Fix camera border bug in passepartout render view
{F10761402}

With active viewport render from camera view, the camera border shows up, even when passepartout and overlays are disabled.

By moving the line-drawing code to the passepartout section, it is effectively disabled when passepartout is off.

Reviewed By: sebastian_k

Differential Revision: https://developer.blender.org/D12745
2021-10-04 12:21:40 +02:00
Bastien Montagne
23d9953c80 I18n tools: Fix issue when extracting messages on release builds.
This was also affecting prototype of buildbot-driven UI messages
extraction...
2021-10-04 12:17:50 +02:00
Bastien Montagne
87a3cb3bff Cleanup: Neighbour -> Neighbor. and other minor UI messages fixes.
Blender English should use 'American' variants, not 'British' variants.
2021-10-04 11:14:57 +02:00
Falk David
fc6228bd85 Fix T91873: Crash when opening properties panel
This patch fixes a crash that was recently introduced by rB5cebcb415e76.
The reason were missing poll functions in the UI and operator.

Reviewed By: ISS

Maniphest Tasks: T91873

Differential Revision: https://developer.blender.org/D12736
2021-10-04 08:15:03 +02:00
Campbell Barton
1e5cfebf66 Fix key-map with fall-back tool on RMB select
Regression in bffda4185d.
2021-10-04 09:28:33 +11:00
Johnny Matthews (guitargeek)
2305f270c5 Geometry Nodes: Handle Type Selection Node Update
This node creates a boolean field selection of bezier spline points
that have a handle of the given type on the selected 'side' of the
contol point. This is evaluated on the point domain.

Differential Revision: https://developer.blender.org/D12559
2021-10-03 15:01:30 -05:00
Johnny Matthews (guitargeek)
fb34cdc7da Geometry Nodes: Points to Volume Fields Update
This update of the Points to Volume node allows a field to populate the
radius input of the node and removes the implicit realization of
instances.

Differential Revision: https://developer.blender.org/D12531
2021-10-03 08:03:46 -05:00
Campbell Barton
f49dff97d4 Cleanup: spelling in strings 2021-10-03 12:13:29 +11:00
Jarrett Johnson
c5c94e3eae Geometry Nodes: Add Rotate Euler Node
This commit introduces the Rotate Euler function node which modifies
an input euler rotation. The node replaces the "Point Rotate" node.

Addresses T91375.

Differential Revision: https://developer.blender.org/D12531
2021-10-02 20:04:45 -05:00
Richard Antalik
12e8c78353 Fix T91888: Pivot point settings shown in timeline
Added to timeline by accident in f9e0981976.
2021-10-01 23:26:59 +02:00
guitargeek
1476d35870 Geometry Nodes: Set Handle Type Node Field Update
This update of the Set Handle Type node allows for a bool field to be
used as the selection of the affected control point handles for
bezier splines. If no bezier splines are provided a info message is
shown.

Differential Revision: https://developer.blender.org/D12526
2021-10-01 14:22:24 -05:00
guitargeek
1fb364491b Geometry Nodes: Set Spline Type Node Field Update
This update of the Set Spline Type node allows for a bool field to be
used as the selection of the affected splines.

Differential Revision: https://developer.blender.org/D12522
2021-10-01 11:59:29 -05:00
guitargeek
dc30a9087c Geometry Nodes: Spline Length Input Node
The Spline Length Input node provides a field containing the
length of the current evaluated spline to the Point and Spline
domains.

Differential Revision: https://developer.blender.org/D12706
2021-10-01 09:58:49 -05:00
guitargeek
aae96176e8 Geometry Nodes: Curve Subdivide Node with Fields
The curve subdivide node can now take an int field to specify the
number of subdivisions to make at each curve segment.

Reviewed by: Hans Goudey
Differential Revision: https://developer.blender.org/D12534
2021-10-01 09:43:04 -05:00
Josef Raschen
213554f24a VSE: Add ASC CDL color correction method
Add Offset/Slope/Power controls to the color balance modifier. This is
already available in compositor.

Reviewed By: sergey, ISS

Differential Revision: https://developer.blender.org/D12575
2021-09-30 21:09:47 +02:00
Charlie Jolly
be70827e6f Nodes: Add Float Curve for GN and Shader nodes.
Replacement for float curve in legacy Attribute Curve Map node.

Float Curve defaults to [0.0-1.0] range.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D12683
2021-09-30 19:24:40 +01:00
Antonio Vazquez
5d42ea0369 GPencil: Change default template for better contrast in header
Patch created by Pablo Vazquez

This change darkens the header area a bit to create more contrast with the texts.

Differential Revision: https://developer.blender.org/D12711
2021-09-30 16:14:44 +02:00
Julian Eisel
9d9f205dc4 Asset Browser: Initial Asset Catalog UI
The Asset Browser now displays a tree with asset catalogs in the left
sidebar.
This replaces the asset categories. It uses the new UI tree-view API
(https://wiki.blender.org/wiki/Source/Interface/Views#Tree-View).
Buttons are displayed for adding and removing of catalogs. Parent items
can be collapsed, but the collapsed/uncollapsed state is not stored in
files yet.
Note that edits to catalogs (e.g. new or removed catalogs) are only
written to the asset library's catalog definition files when saving a
.blend.

In the "Current File" asset library, we try to show asset catalogs from
a parent asset library, or if that fails, from the directory the file is
stored in. See adaf4f56e1.

There are plenty of TODOs and smaller glitches to be fixed still. Plus a
UI polishing pass should be done.

Important missing UI features:
* Dragging assets into catalogs (WIP, close to being ready).
* Renaming catalogs
* Proper handling of catalogs in the "Current File" asset library
  (currently not working well).

The "Current File" asset library is especially limited still. Since this
is the only place where you can assign assets to a catalog, this makes
the catalogs very cumbersome in general. To assign an asset to a
catalog, one has to manually copy the Catalog ID (a random hash like
number) to the asset metadata through a temporary UI in the Asset
Browser Sidebar. These limitations should be addressed over the next few
days, they are high priority.

Differential Revision: https://developer.blender.org/D12670
2021-09-29 17:15:23 +02:00
Pablo Vazquez
901fa96b7f Keymap: New preference to open folders on single click in file browser
Introduce a new keymap preference to navigate into folders by clicking on them once instead of twice.
Makes browsing folders faster albeit non-standard, so keeping this off by default for now.

Does not affect Industry Compatible or other keymaps.

It is still the possible to right-click to open context menu, hold Ctrl or Shift to select multiple items:

{F10651030, size=full}

----

Keymap preference:

{F10652759, size=full}

Part of T91537

Reviewed By: fsiddi, campbellbarton

Differential Revision: https://developer.blender.org/D12667
2021-09-29 15:57:57 +02:00
Falk David
5cebcb415e VSE: Add color tags to strips
This patch adds color tags to VSE strips, an overlay option to toggle the colors
on and off, a section in the theme settings to define the 9 possible colors and
two ways of changing the color tag through the UI. You can change the color
through the right-click context menu, or in the strip side panel next to the
strip name.

Color tags are defined in user preferences and they can be disabled in overlay
settings.

Reviewed By: campbellbarton, ISS

Differential Revision: https://developer.blender.org/D12405
2021-09-29 14:34:01 +02:00
Campbell Barton
4cf4bb2664 UI: swap tool and regular header
Swap the tool-header and header order so the tool-header
so the header is always next to the window edge.

Note that files saved in 3.0 will have overlapping headers when opened
in any version of Blender before this commit.

Reviewed By: Severin, fsiddi

Maniphest Tasks: T91536

Ref D12631
2021-09-29 20:03:47 +10:00
Jacques Lucke
eabb134840 Fix T91802: vertex color layer name collides with itself
Vertex colors are already included in `mesh.attributes`. So they don't
have to be added to the collision checks separately.
2021-09-29 11:01:17 +02:00
Siddhartha Jejurkar
bf06f76be6 UV Editor: Grid and snapping improvements
Implements T89789, T89792, custom grid (described as dynamic grid in
T78389) and UV grid snapping (T78391)
Replaces the default UV editor grid with 2 new types of grid :

* Custom grid: Allows the user to create an NxN grid, where the value
  of N is specified by the user.
* Subdividing grid: Subdivides the UV editor grid when the user
  zooms in the viewport and vice versa when zooming out.

UV snapping improvements :
* Increment snapping: Increment values for snapping are calculated based
  on which grid type is being used in the UV editor
  (subdividing or custom). In general the increment value is equal to
  the distance between 2 visible grid lines.
* Absolute grid snap: New toggle added to increment snapping option in
  the UV editor, allows UV grid snapping during translation.

Reviewed By: campbellbarton

Ref D12684
2021-09-29 17:48:35 +10:00
Hans Goudey
9f0a3a99ab Geometry Nodes: Fields version of attribute proximity node
Add a fields-aware implementation of the attribute proximity node.
The Source position is an implicit position field, but can be
connected with a position input node with alterations before use.
The target input and mode function the same as the original node.

Patch by Johnny Matthews with edits from Hans Goudey (@HooglyBoogly).

Differential Revision: https://developer.blender.org/D12635
2021-09-28 15:21:36 -05:00
Johnny Matthews
85aac0ef6a Geometry Nodes: Field version of curve reverse node
The updated version has a selection input as a field
and does not realize instances implicitly.

Differential Revision: https://developer.blender.org/D12506
2021-09-28 13:53:20 -05:00
Jacques Lucke
95fca22bfe Geometry Nodes: Remove experimental option for fields
This enables fields as the official workflow for geometry nodes.
While many features are converted to use fields rather than the old
attribute workflow, many are not yet converted. In that case, the
unconverted nodes are still accessible with an experimental option.
In the coming weeks the rest of the nodes will be converted.

Differential Revision: https://developer.blender.org/D12672
2021-09-28 13:22:52 -05:00
Hans Goudey
262b211856 Geometry Nodes: Mesh Point Cloud Conversion Nodes
This commit adds nodes to do direct conversion between meshes and point
clouds in geometry nodes. The conversion from mesh to points is helpful
to instance once per face, or once per edge, which was previously only
possibly with ugly work-arounds. Fields can be evaluated on the mesh
to pass them to the points with the attribute capture node.

The other conversion, point cloud to mesh vertices, is a bit less
obvious, though it is still a common request from users. It's helpful
for flexibility when passing data around, better visualization in the
viewport (and in the future, cycles), and the simplicity of points.

This is a step towards T91754, where point clouds are currently
combined with meshes when outputing to the next modifier after geometry
nodes. Since we're removing the implicit behavior for realizing
instances, it feels natural to use an explicit node to convert points
to vertices too.

Differential Revision: https://developer.blender.org/D12657
2021-09-28 12:14:13 -05:00
Hans Goudey
f35ea668a1 Geometry Nodes: Move more nodes to legacy
- Curve to Points: Needs output sockets
- Curve Endpoitns: Needs the same output sockets
- Edge Split: Should have a selection input instead
- Subdivision Surface: Should not use "crease" implicitly
All new versions of these nodes should also not implicitly
realize instances.
2021-09-28 11:03:12 -05:00
Sybren A. Stüvel
3674347849 Assets: Clear Asset operator variants for clearing/setting Fake User
The Clear Asset operator (`ASSET_OT_clear`) now clears the Fake User.
This makes it symmetrical with the Mark Asset (`ASSET_OT_mark`)
operator, which sets Fake User to ensure assets are always saved to
disk.

Clear Asset now also has a `set_fake_user` boolean option, which allows
users to Clear Asset and set Fake User in one go.

The asset browser now shows these options in the context menu:
- Clear Asset: also clears Fake User. This makes it possible to actually
  remove assets from the blend file without leaving the Asset Browser.
- Clear Asset (Set Fake User): keeps the Fake User bit set. This makes
  it possible to "hide" the asset from the asset browser, without
  loosing the actual data.

Internally, the `ED_asset_clear_id(id)` function now always clears the
Fake User bit. If it was intended that this bit was kept set, it's up to
the caller to explicitly call `id_fake_user_set(id)` afterwards.

Manifest Task: T90844

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12663
2021-09-28 15:04:55 +02:00
Campbell Barton
c7d94a7827 UI: avoid excessive padding for labels in headers
Labels in headers reserved space for an icon even when no icon was used.

This is caused by the shared function ui_text_icon_width adding 1.5x
a buttons X-units width the the width of the string.

Menu buttons detected this and subtracted the extra padding.

Instead of adding the same workaround for labels,
add ui_text_icon_width_ex that takes a padding argument.

Add presets for 'default', 'compact' and 'none' to avoid duplicating
padding values.

This allows removal of hard-coded label scaling for the add-object tool.
2021-09-28 14:36:52 +10:00
Aaron Carlisle
8967bcb755 Update RNA to user manual url mappings 2021-09-27 13:42:41 -04:00
Jacques Lucke
3d2ce25afd Geometry Nodes: support creating new attributes in modifier
This patch allows passing a field to the modifier as output. In the
modifier, the user can choose an attribute name. The attribute
will be filled with values computed by the field. This only works
for realized mesh/curve/point data. As mentioned in T91376, the
output domain is selected in the node group itself. We might want
to add this functionality to the modifier later as well, but not now.

Differential Revision: https://developer.blender.org/D12644
2021-09-27 15:39:47 +02:00
Campbell Barton
32ffb858d6 Keymap: resolve conflict with use_alt_cursor/Ctrl-LMB to add/extrude
While the option allows tools be be activated on press instead of tweak,
this meant box-select was catching Ctrl-LMB which is also used for
add/extrude in edit mode.

Resolve this by always using tweak for selection tools,
only supporting activation on press for other tools.

Note that this doesn't impact the default configuration.
2021-09-27 21:04:34 +10:00
Jacques Lucke
617954c143 Geometry Nodes: new Instance on Points node
This adds a new Instance on Points node that is a replacement
for the old Point Instance node. Contrary to the old node,
it does not have a mode to instance objects or collections
directly. Instead, the node has to be used with an Object/
Collection Info to achieve the same effect.

Rotation and scale of the instances can be adjusted in the node
directly or can be controlled with a field to get some variation
between instances.

The node supports placing different instances on different points.
The user has control over which instance is placed on which point
using an Instance Index input. If that functionality is used, the
Instance Geometry has to contain multiple instances that can are
instanced separately.

Differential Revision: https://developer.blender.org/D12478
2021-09-27 10:17:17 +02:00
Peter Fog
ad3e5d2bf5 VSE: Expose Zoom to Fit in all display modes
Zoom to Fit is working in all display modes, but was only exposed in
Image mode. This patch exposes it in all Image modes.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12632
2021-09-27 04:40:05 +02:00
Richard Antalik
f9e0981976 Fix T91666: Missing pivot point in VSE
Add pivot point setting for combined timeline and preview mode.
2021-09-27 04:20:37 +02:00
Cian Jinks
93b36fad68 Knife: Expose XYZ axis locking in modal keymap
A small quality of life improvement that will allow users to change the keys used for axis locking.
2021-09-26 22:18:24 +01:00
YimingWu
80f7bc6d8e LineArt: Smooth tolerance value for chaining.
smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed,
thus "zig-zag" artefacts can be cleaned up.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12050
2021-09-26 19:43:12 +08:00
Johnny Matthews
536f9eb82e Geometry Nodes: Random Value Node
This node replaces the deprecated Attribute Randomize node, populating
a vector, float, integer or boolean field with random values. Vector,
float, and integer have min/max settings, which are also field aware.
The boolean type has a probability value for controlling what portion
of the output should be true. All four types have a field seed input
which is implicitly driven by the index, otherwise, all values would
be the same "random" value.

The Random Float node is now deprecated like other nodes, since it is
redundant with this node.

Differential Revision: https://developer.blender.org/D12603
2021-09-24 14:03:42 -05:00
Erik Abrahamsson
be16794ba1 Geometry Nodes: String to Curves Node
This commit adds a node that generates a text paragraph as curve
instances. The inputs on the node control the overall shape of the
paragraph, and other nodes can be used to move the individual instances
afterwards. To output more than one line, the "Special Characters" node
can be used.

The node outputs instances instead of real geometry so that it doesn't
have to duplicate work for every character afterwards. This is much
more efficient, because all of the curve evaluation and nodes like fill
curve don't have to repeat the same calculation for every instance of
the same character.

In the future, the instances component will support attributes, and the
node can output attribute fields like "Word Index" and "Line Index".

Differential Revision: https://developer.blender.org/D11522
2021-09-24 12:41:49 -05:00
Erik Abrahamsson
5c0017e85a Geometry Nodes: Special string characters node
This patch adds a new node called "Special Characters" with two string
outputs: "Line Break" and "Tab". This is necessary because the newline
character cannot be easily typed with a keyboard, but is necessary for
the string to curve node.

Differential Revision: https://developer.blender.org/D12620
2021-09-24 11:00:21 -05:00
Bastien Montagne
59387aabe8 LibOverride: deprecate Proxies: Remove 'Make Proxy' operator. 2021-09-24 12:40:04 +02:00
Bastien Montagne
501b0190d6 LibOverride: Deprecate Proxies: Add auto-conversion on file load.
This commit also add an experimental userPreferences to prevent proxies
conversions on file load, and reporting for amount of coverted proxies
(and possible issues).

Note that potentially linked proxies from other libraries are not
hamdled here (this feature seems to be broken anyway in master
currently?).
2021-09-24 12:40:04 +02:00
Jacques Lucke
e7ae2840a5 Geometry Nodes: new Distribute Points on Faces node
This adds a replacement for the deprecated Point Distribute node.

Arguments for the name change can be found in T91155.
Descriptions of the sockets are available in D12536.

Thanks to Jarrett Johnson for the initial patch!

Differential Revision: https://developer.blender.org/D12536
2021-09-24 11:50:02 +02:00