Commit Graph

533 Commits

Author SHA1 Message Date
Thomas Dinges
5713d80804 Fix for last commit, forgot changes in Cycles itself. 2014-06-14 16:14:54 +02:00
Brecht Van Lommel
b12151eceb Cycles: glossy and anisotropic BSDF changes
* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been
  removed because other distributions are superior.
* GGX is now the default distribution for all glossy and anisotropic nodes,
  since it looks good, has low noise and is fast to evaluate.
* Ashikhmin-Shirley is now available in the Glossy BSDF.
2014-06-14 13:49:57 +02:00
Karsten Schwenk
8ce1090d4e Cycles: Ashikhmin-Shirley anisotropic BSDF
* Ashikhmin-Shirley anisotropic BSDF was added as closure
* Anisotropic BSDF node now has two distributions

Reviewers: brecht, dingto

Differential Revision: https://developer.blender.org/D549
2014-06-14 13:49:57 +02:00
Brecht Van Lommel
5fa68133c9 Cycles: volume sampling method can now be set per material/world.
This gives you "Multiple Importance", "Distance" and "Equiangular" choices.

What multiple importance sampling does is make things more robust to certain
types of noise at the cost of a bit more noise in cases where the individual
strategies are always better.

So if you've got a pretty dense volume that's lit from far away then distance
sampling is usually more efficient. If you've got a light inside or near the
volume then equiangular sampling is better. If you have a combination of both,
then the multiple importance sampling will be better.
2014-06-14 13:49:56 +02:00
Brecht Van Lommel
a29807cd63 Cycles: volume light sampling
* Volume multiple importace sampling support to combine equiangular and distance
  sampling, for both homogeneous and heterogeneous volumes.

* Branched path "Sample All Direct Lights" and "Sample All Indirect Lights" now
  apply to volumes as well as surfaces.

Implementation note:

For simplicity this is all done with decoupled ray marching, the only case we do
not use decoupled is for distance only sampling with one light sample. The
homogeneous case should still compile on the GPU because it only requires fixed
size storage, but the heterogeneous case will be trickier to get working.
2014-06-14 13:49:56 +02:00
Thomas Dinges
0c1b4c35cd Code cleanup: Avoid duplicate functions for vector combination/separation in SVM.
Differential Revision: https://developer.blender.org/D597
2014-06-14 12:29:15 +02:00
Thomas Dinges
0ce3a755f8 Cycles: Add support for uchar4 attributes.
* Added support for uchar4 attributes to Cycles' attribute system.
* This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats).
* GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer.

Part of my GSoC 2014.
2014-06-13 23:40:54 +02:00
Thomas Dinges
3de3987ea1 Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
2014-06-13 21:59:14 +02:00
Thomas Dinges
49df707496 Cycles: Calculate face normal on the fly.
Instead of pre-calculation and storage, we now calculate the face normal during render.
This gives a small slowdown (~1%) but decreases memory usage, which is especially important for GPUs,
where you have limited VRAM.

Part of my GSoC 2014.
2014-06-13 21:59:13 +02:00
Thomas Dinges
cd5e1ff74e Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code.
This makes the code a bit easier to understand, and might come in handy
if we want to reuse more Embree code.

Differential Revision: https://developer.blender.org/D482

Code by Brecht, with fixes by Lockal, Sergey and myself.
2014-06-13 21:59:12 +02:00
Sergey Sharybin
baa0f0ee1a Cycles: Support builtin images for OSL shading backend
This means packed images and movies are now supported when using OSL
backend for material shading.

Uses special file name to distinguish whether image is builtin or not.
This part might become a bit smarted or optimized a bit, but it's good
enough with this implementation already.
2014-06-13 20:42:28 +06:00
Brecht Van Lommel
30c42d7353 Fix cycles CUDA error when trying to use >= 100 image textures. 2014-06-09 12:40:13 +02:00
Brecht Van Lommel
e4e58d4612 Fix T40370: cycles CUDA baking timeout with high number of AA samples.
Now baking does one AA sample at a time, just like final render. There is
also some code for shader antialiasing that solves T40369 but it is disabled
for now because there may be unpredictable side effects.
2014-06-06 15:39:04 +02:00
Brecht Van Lommel
2305e3289b Fix T40429: cycles CUDA + use persistent images problem. 2014-06-05 18:10:32 +02:00
Thomas Dinges
14be4b506a Cycles: Small optimization for scenes without Transparent Shaders, helps a few percent.
Differential Revision: https://developer.blender.org/D570
2014-06-01 07:11:43 +02:00
Thomas Dinges
2c69f1e574 Cleanup: Remove unused total power Emission code in Cycles, that was never exposed in the UI.
Differential Revision: https://developer.blender.org/D562
2014-05-30 14:32:59 +02:00
Brecht van Lommel
0075efc4d2 Fix T40306: cycles baking not distributing work among CPU cores well. 2014-05-26 13:51:11 +02:00
Campbell Barton
b1350cf392 Fix for uninitialized memory use in Cycles 2014-05-21 15:40:52 +10:00
Brecht Van Lommel
0d9e6a736a Fix T40262: cycles GPU bake crash due to kernels not loaded, randomly due to thread timing. 2014-05-19 19:33:09 +02:00
Brecht Van Lommel
6271c72caf Fix T39764: cycles not rendering EXR image textures with 5 channels (RGBA + Z). 2014-05-19 16:25:17 +02:00
Brecht Van Lommel
c6d9b11b70 Fix T40195: cycles smoke + persistent images animation render not working correct. 2014-05-19 14:45:52 +02:00
Nathan Letwory
0f4018a8e5 Remove two unnecessary includes. 2014-05-19 14:46:58 +03:00
Nathan Letwory
0684ac9301 Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they
are from.

Revert BVHType enum changes, as there's no need for code dedup here.
2014-05-19 14:46:58 +03:00
Nathan Letwory
9a7c4ead3f Move BVHType and shadingsystem enums to top-level of Cycles namespace.
Easier access of BVHType and deduplication for ShadingSystem.

Reviewers: dingto, brecht

Differential Revision: https://developer.blender.org/D534
2014-05-19 14:46:57 +03:00
Thomas Dinges
146a1c77ea Cleanup: Remove unused hardcoded variables in the integrator.
Differential Revision: https://developer.blender.org/D525
2014-05-12 10:45:11 +02:00
Thomas Dinges
f3dd6b8df2 Cleanup: Some else if for attribute code. 2014-05-12 10:21:13 +02:00
Thomas Dinges
c08c931fb6 Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50).

This can be increased further if needed, but let's first test if this does not come with a performance impact.

Originally developed during my GSoC 2013.
2014-05-11 03:38:39 +02:00
Brecht Van Lommel
5f01b3d96e Fix T39585: cycles motion vector pass problem with curves. 2014-05-09 17:14:13 +02:00
Dalai Felinto
672cebf19a Cycles-Bake: displacement support (fix T40068)
Code with contribution from Brecht Van Lommel.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D510
2014-05-08 14:38:43 -03:00
Brecht Van Lommel
19bddbfc54 Fix T40079: cycles crash with objects that have hair motion blur, but no triangle motion. 2014-05-08 15:27:49 +02:00
Matt Heimlich
3fbc984b06 Nodes: add absolute value operation to all math nodes
Reviewed By: dingto, brecht

Differential Revision: https://developer.blender.org/D507
2014-05-07 16:43:59 +02:00
Carlo Andreacchio
8b8d5a441f Cycles: add support for "Use Alpha" option on image datablocks.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D486
2014-05-07 16:43:50 +02:00
Campbell Barton
f300c158b9 Fix possible NULL pointer dereference in Cycles 2014-05-07 04:19:53 +10:00
Campbell Barton
dc13969e48 Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
Campbell Barton
e86dbf6877 Code cleanup: avoid int/uint mixup in cycles 2014-05-05 01:30:02 +10:00
Dalai Felinto
eec3eaba08 Cycles Bake
Expand Cycles to use the new baking API in Blender.

It works on the selected object, and the panel can be accessed in the Render panel (similar to where it is for the Blender Internal).

It bakes for the active texture of each material of the object. The active texture is currently defined as the active Image Texture node present in the material nodetree. If you don't want the baking to override an existent material, make sure the active Image Texture node is not connected to the nodetree. The active texture is also the texture shown in the viewport in the rendered mode.

Remember to save your images after the baking is complete.

Note: Bake currently only works in the CPU
Note: This is not supported by Cycles standalone because a lot of the work is done in Blender as part of the operator only, not the engine (Cycles).

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Bake

Supported Passes:
-----------------
Data Passes
 * Normal
 * UV
 * Diffuse/Glossy/Transmission/Subsurface/Emit Color

Light Passes
 * AO
 * Combined
 * Shadow
 * Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect
 * Environment

Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge

Original design by Brecht van Lommel.

The entire commit history can be found on the branch: bake-cycles
2014-05-02 21:19:09 -03:00
Campbell Barton
8d16869d83 Code cleanup: Add -Werror=float-conversion to Cycles 2014-05-03 07:31:46 +10:00
Thomas Dinges
9270aa9278 Cleanup: Remove unused variables. 2014-05-02 01:27:10 +02:00
Brecht Van Lommel
11310b554a Cycles: avoid some CUDA performance on scenes without deformation motion blur. 2014-04-26 14:29:52 +02:00
Brecht Van Lommel
785f20f8c3 Fix T39793: cycles SVM shading bug with tangled up nodes after recent optimization. 2014-04-21 17:17:52 +02:00
Brecht Van Lommel
04a10907dc Code cleanup: remove old closure sampling code Cycles.
This was the original code to get things working on old GPUs, but now it is no
longer in use and various features in fact depend on this to work correctly to
the point that enabling this code is too buggy to be useful.
2014-04-21 16:14:37 +02:00
Carlo Andreacchio
7765b73f6d Cycles: add Transparent Depth output to Light Path node.
This can for example be useful if you want to manually terminate the path at
some point and use a color other than black.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D454
2014-04-21 14:44:36 +02:00
John Pavel
f8cd3d974d Code cleanup: add some asserts and fix a typo in BVH build.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D467
2014-04-21 14:44:36 +02:00
Kevin Dietrich
83988b6cdd Fix new Cycles UV Map node not working correct for bump mapping.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D475
2014-04-21 14:44:36 +02:00
Brecht Van Lommel
2a9ef256b1 Cycles: SVM optimization for mix shaders, to skip more code when the mix weight
for one of the input shaders is zero.

This gives about 5% speedup for koro_final.blend. In general this is important
so you can design shaders that run faster for shadows, diffuse bounces, etc, for
example by skipping procedural textures or even using a single fixed color.
2014-04-18 14:40:19 +02:00
Brecht Van Lommel
eecc426d86 Fix cycles standalone file saving not taking number of samples into account properly. 2014-04-16 15:28:24 +02:00
Brecht Van Lommel
976f59ab8c Fix cycles standalone not writing images in background mode properly. 2014-04-15 15:19:23 +02:00
Brecht Van Lommel
2ab9a0ff09 Fix cycles standalone not saving renders in background mode. 2014-04-14 14:11:07 +02:00
Bastien Montagne
e29698d3cd Split Normals I (5/5): Add support of split normals to Cycles.
Idea and code by Brecht, many thanks!

Reviewers: brecht

Reviewed By: brecht

CC: campbellbarton, dingto

Differential Revision: https://developer.blender.org/D369
2014-04-13 12:51:13 +02:00
Brecht Van Lommel
cb0520f79a Fix for auto detect homogeneous volume with OSL, forgot to include this file in last commit. 2014-04-05 14:49:50 +02:00