Commit Graph

726 Commits

Author SHA1 Message Date
Bastien Montagne
5610ccdc08 Add a callback to IDTypeInfo to allow preservation of some data accross memfile undos
This is essentially adding that new callback, and using it only for already
existing Scene's 3DCursor.

Note that the place where this is called has been moved again, after all
have been lib-linked, such that those callbacks may also work on ID pointers.

Maniphest Tasks: T71759

Differential Revision: https://developer.blender.org/D9237
2020-11-03 11:40:29 +01:00
Richard Antalik
ea1c5a6c15 Rename BKE_sequencer.h
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9349
2020-11-01 21:10:36 +01:00
Harley Acheson
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
Campbell Barton
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
Bastien Montagne
253dbe71dc Refactor: remove BKE_<id_type>_copy functions.
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).

Part of 71219.
2020-10-07 18:05:06 +02:00
Bastien Montagne
03ef0cfe3c Refactor BKE_id_copy to return the new ID pointer.
No reasons to keep the new ID pointer as parameter here.

Part of T71219.
2020-10-07 18:05:06 +02:00
Jacques Lucke
65a6caafce IDTypeInfo: add flag to indicate that ID has no animation data
This is part of T75724.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D9134
2020-10-07 12:35:58 +02:00
Jacques Lucke
ede094f9b2 Refactor: move Image .blend I/O to IDTypeInfo callbacks 2020-09-10 15:59:08 +02:00
Jacques Lucke
f8aad78830 Cleanup: reduce variable scopes 2020-09-09 16:36:57 +02:00
Sebastian Parborg
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
Jacques Lucke
f5e55c3337 Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
Jacques Lucke
a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00
Campbell Barton
586a308467 Cleanup: remove redundant return parenthesis 2020-08-08 13:37:55 +10:00
Sybren A. Stüvel
1b272a649b Cleanup: Blenkernel, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module.

No functional changes.
2020-08-07 13:38:06 +02:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Clément Foucault
5f6fb5bb41 Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks.

All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.

The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.

The Image garbage collection is also ported to `image_gpu.c`.
2020-07-29 23:06:37 +02:00
Clément Foucault
54237994d8 Cleanup: Image: Rename redundant enum for clarity 2020-07-26 21:07:25 +02:00
Jacques Lucke
750899fd31 Simulation: improve depsgraph integration
A simulation data block has an embedded node tree, which requires
special handling in a couple of places. Some of those places were
missing beforehand.

This also adds a relation to make sure that the simulation is evaluated
after animations on the embedded node tree are evaluated.
2020-07-22 19:16:33 +02:00
Campbell Barton
71d0f6f896 Cleanup: spelling 2020-07-19 17:37:02 +10:00
Brecht Van Lommel
c7aa0f9d74 Fix T78537: too much memory usage rendering animation with persistent images
For still images, always return 0 for the current frame number. This ensures
Cycles can detects that the image did not change.

Based on patch by Vincent Blankfield.

Differential Revision: https://developer.blender.org/D8242
2020-07-16 15:50:43 +02:00
Campbell Barton
651db1b26f Cleanup: spelling 2020-07-11 15:32:59 +10:00
Bastien Montagne
0b07f9b717 Fix T78608: Memory leak in Material properties: "Data from SCE".
Caused by recent own refactor of cache presevation handling in readfile,
EEVEE's lightcache are weird birds that can also be saved in .blend
files, need a special handling for those 'persistent' caches...
2020-07-06 15:09:39 +02:00
Bastien Montagne
ae5529c848 Cleanup: do not use magic values for enums... 2020-07-03 12:56:21 +02:00
Bastien Montagne
8e0f8bb3e1 New undo cache management: Add Image IDs.
Some notes:
* `Image.cache` acts as some kind of 'main' cache, when it is NULL
  (could not be restored), other caches should also be cleared. Oddly
  enough, previous code was not clearing **all** caches, could not find
  any reason for that behavior, so new code does a full clear.
* `imamap` is still used for Node previews from scenes' compositor,
  however this is actually fully disabled in `direct_link_node()`.
* For render slots we cannot use offsetof as third part of the cache
  key, so we are using a hash of the slot's name instead.

As far as I can tell, this fixes T76989: Visual glitches when undo after
reload multiple images by script (in Material Preview).
2020-07-03 12:56:21 +02:00
Brecht Van Lommel
b5660f71fe Fix missing GPU image free in background mode
This is legacy code from before Eevee and Workbench rendering in background
mode was supported. Avoid memory leak by only queueing GPU textures to be
freed when we know they have been allocated.

Differential Revision: https://developer.blender.org/D8172
2020-07-01 16:05:54 +02:00
Campbell Barton
716a8241d3 Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
2020-06-23 11:29:36 +10:00
Bastien Montagne
ce74df6248 Refactor: Move NOP idtypes foreach_id to new IDTypeInfo structure. 2020-05-21 18:35:11 +02:00
Brecht Van Lommel
db1099c0ae Merge branch 'blender-v2.83-release' 2020-05-14 03:09:33 +02:00
Brecht Van Lommel
88841559de Fix T66005: crash deleting render slot while rendering to it 2020-05-14 02:38:02 +02:00
Campbell Barton
a6fbd4c9c8 Cleanup: pass const arguments to texture functions 2020-05-01 14:40:35 +10:00
Bastien Montagne
dc66fa5c9c Fix T75589: Image Sequences have no data on file load.
Issue was with setting of frame to load from an image sequence,
synchronization was not done properly at some point, leading to
generation of an invalid final filepath to be read.
2020-04-14 18:12:59 +02:00
Campbell Barton
d14e768069 Cleanup: BLI_path.h function renaming
Use BLI_path_ prefix, more consistent names:

  BLI_parent_dir              -> BLI_path_parent_dir
  BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists
  BLI_ensure_filename         -> BLI_path_filename_ensure
  BLI_first_slash             -> BLI_path_slash_find
  BLI_last_slash              -> BLI_path_slash_rfind
  BLI_add_slash               -> BLI_path_slash_ensure
  BLI_del_slash               -> BLI_path_slash_rstrip
  BLI_path_native_slash       -> BLI_path_slash_native

Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`.

  BLI_cleanup_path  -> BLI_path_normalize
  BLI_cleanup_dir   -> BLI_path_normalize_dir
  BLI_cleanup_unc   -> BLI_path_normalize_unc
  BLI_cleanup_unc16 -> BLI_path_normalize_unc16

Clarify naming for extracting, creating numbered paths:

  BLI_stringenc -> BLI_path_sequence_encode
  BLI_stringdec -> BLI_path_sequence_decode

Part of T74506 proposal.
2020-04-07 12:10:36 +10:00
Dalai Felinto
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
Julian Eisel
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
Campbell Barton
2bc791437e Cleanup: use 'r_' prefix for output arguments
Also pass some args as 'const'.
2020-03-25 17:58:58 +11:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Dalai Felinto
5593efec01 Fix stereoscopy drawing for camera background
Part of the fix was to get gputexture to use an array to accomodate each
eye. This takes care of viewports showing individual Left or Right
views.

For the combined view the fix was in overlay_image.c:camera_background_images_stereo_setup.

Note 1: Referece images are still not supporting stereo.

Note 2: For painting, and getting image bindcode I'm hardcording a
single-view experience.

Note 3: Without D6922 stereo is too broken to even test this patch.
With D6922 + this patch the fullscreen modes work (anaglyph/interlace
not yet).

Differential Revision: D7143
2020-03-13 15:40:20 +01:00
Campbell Barton
1f0b21e713 Cleanup: pass const args (mostly Scene & RenderData) 2020-03-13 17:27:11 +11:00
Bastien Montagne
9ef7759bf0 Fix (unreported) bad user refcounting of viewer image ID.
This is typical case where you do not want to use actual ID refcounting,
but only the shallow 'user real' (aka 'user one') system...
2020-03-11 16:51:53 +01:00
Bastien Montagne
b825a95ec3 Cleanup: Image: Move to IDTypeInfo and remove unused BKE API. 2020-03-06 17:13:27 +01:00
Campbell Barton
07d13be678 Cleanup: rename 'verify' to 'ensure' for BKE_image_viewer functions 2020-03-06 13:06:21 +11:00
Bastien Montagne
4bfa256ea4 Refactor ID make local to use a single flag parameter.
Instead of using anonymous booleans flags, also allows to keep the same
behavior in all cases, without needing special handling from calling
code for our beloved oddballs object proxies...
2020-03-04 11:43:31 +01:00
Bastien Montagne
4e597a5cff Cleanup: ID make local: remove id_in_bmain argument.
This info is now stored in ID tags themselves, so no need to pass an
extra anonymous boolean parameter around, yay!
2020-03-04 11:43:30 +01:00
Bastien Montagne
76d8e8693f Cleanup: Rename 'make local' functions to new scheme.
Also removed some only used locally from the header, `BKE_lib_id.h`
is already way too big, no need to overload it with unused things.
2020-03-04 11:43:30 +01:00
Philipp Oeser
9dbfc7ca8b Fix T74225: Image (from sequence) cannot be loaded
If the current frame was not in range, the ImageTile's 'ok' was stuck at
0. Similar to the ImageUser being reset to 'ok' in
BKE_image_user_frame_calc, we now do for ImageTiles as well.

note: the crasher part of T74225 was fixed in rB5c490d437743.

Maniphest Tasks: T74225

Differential Revision: https://developer.blender.org/D6939
2020-02-26 17:30:22 +01:00
Campbell Barton
d6977b5387 Fix T73898: UDIM crash changing form tiled to single 2020-02-17 12:33:12 +11:00
Bastien Montagne
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
James Fulop
d8435596d5 imbuf: support writing grayscale BMP images 2020-01-29 12:40:49 +11:00
Philipp Oeser
aee2b754dc Fix T73110: UDIM Texture Paint Crash
This would happen if a tile is found on disk, painting would actually
request that tile (because corresponding uvs were in that range), but
that tile was not added in blenders list of tiles in that Image.

Need to also check tile in `image_quick_test` (regardless of iuser
having passed).

thx @lukasstockner97 for additional input!

Maniphest Tasks: T73110

Differential Revision: https://developer.blender.org/D6578
2020-01-20 21:21:59 +01:00
Lukas Stockner
7d8a186335 Fix T73133: UDIM texture count in Eevee is limited by OpenGL
Based on @fclem's suggestion in D6421, this commit implements support for
storing all tiles of a UDIM texture in a single 2D array texture on the GPU.

Previously, Eevee was binding one OpenGL texture per tile, quickly running
into hardware limits with nontrivial UDIM texture sets.
Workbench meanwhile had no UDIM support at all, as reusing the per-tile
approach would require splitting the mesh by tile as well as texture.

With this commit, both Workbench as well as Eevee now support huge numbers
of tiles, with the eventual limits being GPU memory and ultimately
GL_MAX_ARRAY_TEXTURE_LAYERS, which tends to be in the 1000s on modern GPUs.

Initially my plan was to have one array texture per unique size, but managing
the different textures and keeping everything consistent ended up being way
too complex.

Therefore, we now use a simpler version that allocates a texture that
is large enough to fit the largest tile and then packs all tiles into as many
layers as necessary.

As a result, each UDIM texture only binds two textures (one for the actual
images, one for metadata) regardless of how many tiles are used.

Note that this rolls back per-tile GPUTextures, meaning that we again have
per-Image GPUTextures like we did before the original UDIM commit,
but now with four instead of two types.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6456
2020-01-16 02:06:49 +01:00