Remove redundantly nested `#if` and `#ifdef` statements.
One nested `#if 0` block was left untouched, as it's in particle code
that's no longer maintained. Furthermore, that block also has some
explanation as to the differences between the enabled & disabled parts.
One nested `#if 0` construct was completely removed, leaving only the
actually used bit of code. There was no explanation as to the usefulness
of the disabled code, and it hasn't been touched in years.
No functional changes.
This was reported for the "Add Node" search functionality, but is
relevant in other searches as well.
So e.g. when searching for "Separate XYZ", typing "sep", then " " (with
the intention to type "X" next) would clear the search field. Now use
the same method (matching against all search words) as in F3 searching
('menu_search_update_fn') in other searches as well [searching IDs,
property objects, finding nodes,...]
This should give a much nicer search experience in general.
Note: this does not touch other searches in the Dopesheet, Outliner,
Filebrowser or User Preferences that have other search implementations.
Maniphest Tasks: T78084
Differential Revision: https://developer.blender.org/D8232
The "set_expand_from_list_data" function has to be called after updating
the panels' custom data pointers. Otherwise the wrong information is
retrieved in the best base and it will cause a crash in the worst case.
We do this in a couple of places, so it's worth having the logic wrapped
into a function.
Also, the only way to set the disabled hint for a button from outside of
`interface/` was through `UI_block_lock_set()`/`UI_block_lock_clear()`,
for which the usage isn't obvious when you just try to disable a single
button.
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.
This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.
The list_index variable in Panel.runtime is removed as it's now
unnecessary.
Differential Revision: https://developer.blender.org/D8559
- Use WM_operatortype_description to get the operator description.
- Pass properties to WM_operatortype_name,
so the operator name callback is used.
- Add UI_but_operatortype_get_from_enum_menu function
to access the operator from enum menus.
- Change WM_operatortype_description to return NULL when there is no
description, use WM_operatortype_description_or_name
when either can be used.
This function was called when the modifier list changes and the panel
list has to be rebuilt. Originally I thought it was necessary to to remove
the block immediately when the panel was removed, but we can just
leave it and it will be removed later in the UI drawing process.
Removing this results in fewer string lookups.
Steps to reproduce were:
* Open Sequencer, add a sound strip
* In the sidebar, open the Adjust > Sound sub-panel
* Note the placement of the "Mono" item
The layout code would disable decorators if a property came from a
non-animatable data-block type. Doing so would mess up the alignment
where properties from different data-block types were be mixed.
This is not the case any more.
Note that when actually adding the decorator, a blank icon is inserted
to keep the alignment intact when the data-block type isn't animatable.
So the decorator is still not shown, but the alignment looks fine.
This may affect more cases. If so, and if that's an issue, the
decorators should be explicitly disabled.
If the search menu was used for a string property, and a data-block was
selected from the search, the value set would be an invalid name. The
property would get the modified UI string, not the proper data name set.
This problem was already once solved in rB249ccab111ac, but resurfaced
in rB937d89afba36.
Now only use the modified UI string if requires_exact_data_name is not
true.
Note: the comments in rB249ccab111ac [reg. library hints and string
properties, also that pointer properties are preferred over string
properties when dealing with IDs] still apply.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D8759
(cherry picked from 2.90 commit
cb0b0416f454419cd1902434f7dffa2682417a56)
- Direct assignment caused ID user counts to be invalid.
- The first palette would always be used,
even when the named palette searched for was found.
Also pass 'const' string to `hex_to_rgb`, avoid casting to 'non-const'.
This patch fixes assert on grid drawing. `for` loops are used instead
of `while` loops to make sure the number of lines is exact. The old
code draws lots of unnecessary lines offscreen. This bug is fixed as
well. See the patch for a comparison without a scissor test.
Differential Revision: https://developer.blender.org/D8745
Display negative zero floats as regular zero. Does not alter underlying value.
Differential Revision: https://developer.blender.org/D4795
Reviewed by Brecht Van Lommel
Currently the panel handler loops through every block and every button
for every single panel. This commit moves that check to happen a single
time at the beginning.
We need to only collapse or expand the first panel under the cursor
rather than all of them. Note that whether the parent panel or
the subpanel is first depends on the order of the uiBlocks in the
region's list.
The code for handling panel events was much more complicated than it
needed to be. This commit removes some unecessary function calls and
variables, reduces indentation levels by returning early, and does
some other general cleanup.
Somehow the panel category drawing functions ended up in the middle
of the region event handling code. This commit moves them to their
own section next to the rest of the drawing code.
Further changes to interface_handlers.c to avoid a block of variable
declarations at the beginning of functions. Also use const in some
situations. I only made changes where the variable's intended scope
was obvious.
- Reduce variables scope
- Use some const prefixes
- Initialize variables at declaration
- Use comparison to boolean false instead of 0
Differential Revision: https://developer.blender.org/D8678
`TH_UV_OTHERS` is a theme option that isn't hooked to anything since
blender 2.80. This patch will remove the option and related code.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8669
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
- Use const in some places where applicable
- Use consistent variable names in some places
- Use "r_" prefix for return arguments
- Declare variables in smaller scope where they are used
Horizontal panel alignment hasn't been used for years, and we have no
plans to use it in the future. It adds a fair amount of complexity to
the panel code which makes adding features take longer.
This code removes the X closing flag, and all of the logic / variables
unused without it.
This commit includes a file subversion bump.
Differential Revision: https://developer.blender.org/D8601
I only skipped a few loops in the monstrous ui_handle_menu_event
function. Also, I only changed variable names where necessary to
prevent redeclarations.
Differential Revision: https://developer.blender.org/D8586
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.
Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.
Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.
Differential Revision: https://developer.blender.org/D8606
Changing line-width shouldn't scale cursor motion. Related to T79787.
Use dpi_fac for scaling curve error threshold & number button drag
threshold calculation.
Use 'dpi_fac' instead of 'pixelsize' to scale input sensitivity
based on the interface scale.
Also use dpi_fac for view zoom operator.
Thanks to @ISS for investigating.
This commit renames 'execute' to 'run' because:
- This follows Python's "PyRun" which these functions wrap.
- Execution functions can use either exec/eval modes,
making naming awkward (for future API refactoring).