The tooltip implies that this option should be off per default instead
of on. Some talking with the animators at the studio and in the
animation module confirmed that this seems to be the most logical
default.
The links where added to the socket one after the other. However,
the virtual socket had a link limit of 1, so whenever a new link was
added, the previously added one was removed.
There is not really a reason for why the link limit should be 1 instead
of something higher. I'm setting it to the max value: `0xFFF`.
I'm also setting the `input_link_limit` to that value. Blender does not
need this currently, but addons might have input sockets that allow
more than one incident link.
Default backbuffers needs not to be bound with sRGB encoding
enabled. This works when using `GPU_framebuffer_restore` but
using `GPU_framebuffer_bind` would trigger the wrong behavior.
This fix T81969 UI turns whiteish when playing video sequence
based on a scene and moving in the image editor after saving
This patch allows the user to type a property name into the
Attribute node, which will then output the value of the property
for each individual object, allowing to e.g. customize shaders
by object without duplicating the shader.
In order to make supporting this easier for Eevee, it is necessary
to explicitly choose whether the attribute is varying or uniform
via a dropdown option of the Attribute node. The dropdown also
allows choosing whether instancing should be taken into account.
The Cycles design treats all attributes as one common namespace,
so the Blender interface converts the enum to a name prefix that
can't be entered using keyboard.
In Eevee, the attributes are provided to the shader via a UBO indexed
with resource_id, similar to the existing Object Info data. Unlike it,
however, it is necessary to maintain a separate buffer for every
requested combination of attributes.
This is done using a hash table with the attribute set as the key,
as it is expected that technically different but similar materials
may use the same set of attributes. In addition, in order to minimize
wasted memory, a sparse UBO pool is implemented, so that chunks that
don't contain any data don't have to be allocated.
The back-end Cycles code is already refactored and committed by Brecht.
Differential Revision: https://developer.blender.org/D2057
Add a new Alpha socket to the Attribute node that outputs the
fourth component of the attribute. Currently the only such
attribute is vertex color, but there may be more in the future.
If the attribute has no alpha channel, the expected value is 1.
The Cycles code is already refactored and committed by Brecht.
Ref D2057
Add code preserving scene's toolsettings accross undo.
IDPointers are dealt with special care, we try to keep existing ones for
some (like brushes) when possible.
Note that this covers ToolSettings, Brushes and Palettes currently.
I'm not especially happy about how this new code mixes with existing
'foreach_id' one, in particular in scene. But cannot think of a better,
more generic way to do it currently.
Maniphest Tasks: T71759
Differential Revision: https://developer.blender.org/D9311
This is essentially adding that new callback, and using it only for already
existing Scene's 3DCursor.
Note that the place where this is called has been moved again, after all
have been lib-linked, such that those callbacks may also work on ID pointers.
Maniphest Tasks: T71759
Differential Revision: https://developer.blender.org/D9237
Surface deform weight calculation assigned weights in a non-uniform
way that caused vertices to deform upon binding.
This was caused by the face-corner angle being used in
calculations which where squared & scaled.
Causing a triangle fan of many thin faces to have a much greater
influence compared to the same shape made from a single triangle.
Change the calculation of the weight so each face-corner is scaled
by it's angle.
Ensure that When checking "Hide in Viewport" option for a collection
that child objects are drawn grayed out for consistency with the
"Disable in Viewports" toggle.
For checking an object visibility in the viewport the flag
BASE_VISIBLE_VIEWLAYER should be used instead of BASE_VISIBLE_DEPSGRAPH
because the latter ignores viewport visibility.
Manifest Task: T77161
Differential Revision: https://developer.blender.org/D7904
This addition to the filters allows the user to enable the
outliner tree to restrict the listing to only Selectable objects.
Differential Revision: https://developer.blender.org/D7310
In some situations where two beveled edges were very close to in-line
but not quite straight, bevel would build a miter when it shouldn't.
The code that chose whether to use a miter at each vertex was slightly
incorrect.
For outer miters there is a check for 3 or more selected edges, but an
inner miter can still be useful with only two beveled edges at a vertex,
so we can't use that here. Instead I changed the check for in-line edges
to run before determining whether the angle is reflex or not. The logic
ends up a bit more straightforward as well. This doesn't completely
remove the rather strange looking triangle vertex meshes at each corner,
but it does make it stable when locations are slightly adjusted.
The only other place this `edges_angle_kind` function was used is for
profile=1.0 vertex meshes. I tested and made sure that still works well.
Differential Revision: https://developer.blender.org/D9420
`WM_operator_properties_filesel()` allows C operators to set a display or sort
type for the File Browser to use. But the File Browser would always override
that because of an invalid `_is_set()` check. (The operators don't actually set
the value, they only set the property's default value.)
The only operator affected by this is "Recover Auto Save". It is supposed to
show a vertical list ordered chronologically. It used settings from the
previous File Browser usage before this patch.
Operators using the File Browser should generally use
`FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not
to. See comments at their definition.
----
This makes it so operators that set a different display or sort type
don't change the sort or display type for the next File Browser operation.
So using "Recover Auto Save" entirely isolates display and sort type from other
operations.
Differential Revision: https://developer.blender.org/D8598
Reviewed by: Bastien Montagne
I think there wasn't actually any issue currently, but only by luck. We still
passed around and NULL-checked a pointer to freed memory (the file operator,
`SpaceFile.op`) which is easy to break and should be avoided.
Noticed while testing D8598.
This patch changes behavior of strip transform and crop feature.
Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account
Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.
Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8393
This patch changes behavior of strip transform and crop feature.
Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account
Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.
Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8393
The behavior of the incremental snap did not take into account the
relative dimensions of the window, which resulted in a different behavior
if the area height was greater than the width.
There should not be much user visible here (other than T73668 being addressed).
I added the writing code already for the initial implementation of workspaces,
but we decided to keep it disabled until the top-bar design is more clear. It
was never planned to keep this disabled for so long.
Fixes T73668.
This fixes critical bug with liboverride when soe add-ons add some
RNA ID Pointer properties.
ID pointers should **never** have ownership of their ID when defined
from python.
(As a reminder, RNA properties owning their ID pointers are extremely
rare even from C code, only embedded IDs (root node trees, master
collections) and the shape keys snowflakes are concerned.)
Add a comment to the declaration of the `BKE_object_where_is_calc...()`
functions to explain where the result of the calculation is stored.
No functional changes.
Consistently return `false` from `ED_object_parent_set()` when parenting
is not possible. Before, when parent and child were the same object, the
function would return `true` even though the parent-child relation was
not made.
Just returning `false` in the `parent == child` case would break the
parenting operator, as `false` stops its loop over all selected objects.
This tight coupling caused T82312. The loop now has its own check for
this, so that it properly continues, and the implementation of
`ED_object_parent_set()` is decoupled from its surrounding code.
No functional changes.