Fill face offsets in one multithreaded loop with an offset indices
utility function instead of keeping track of the index and setting
the offset for each face.
The count of faces destroyed could be wrong when more than one groups
of vertices on the same face resulted in the face collapsing.
The solution is to break the loop on the first collapsed face
detection.
Caused by 6ec842c43c.
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257
Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.
Pull Request: #111113
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
The split face code relied a lot of the edges added to the weld context.
But with 113004687d, some edges are removed from context. And even more
edges can be removed (reducing loops and arrays).
Removing the dependence on edges decreases the array and time spent in
loops.
Furthermore, the corner edge array should not be needed for the
merge by distance operation.
So this commit redoes the face/loops iterator which previously
needed the `loop_next` member to skip loops depending on the previous
one (possibly linked to the edge whose vertex will be merged) and now
uses the `switch_to` member to switch loops instead of skipping and
depend on the former.
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
Bug identified in #110942.
In cases where the last corners of a polygon are out of context, the
`weld_iter_loop_of_poly_next` iterator skips these corners.
This means that some corners of the resulting mesh do not have the
value set, which can even result in infinite loops.
The solution was not simple. The iterator had to be practically redone
to not use the `loop_end` member (which caused the problem).
Fortunately the code is more simplified with this change.
Remove the "_for_read" suffix from methods to get geometry and geometry
components. That should be considered the default, so the suffix just
adds unnecessary text. This is consistent with the attribute API and
various implicit sharing data access methods.
Use "from_mesh" instead of "create_with_mesh". This is consistent with
the recently used naming for the `IndexMask` API.
Pull Request: https://projects.blender.org/blender/blender/pulls/110738
The aim is to replace the `BKE_mesh_faces_flip` functions with
this newer C++ function using the attribute API. But that is must
be called by RNA, so move this to blenkernel to avoid a circular
dependency between the geometry module and RNA.
This is mostly boilerplate code to add a new `GeometryComponent` as well as making sure
the new `GeometryComponent::Type` is handled in all the `switch` statements.
Pull Request: https://projects.blender.org/blender/blender/pulls/110457
Implements the rest of #101689, after 5e9ea9243b.
- `vdata` -> `vert_data`
- `edata` -> `edge_data`
- `pdata` -> `face_data`
- `ldata` -> `loop_data`
A deeper rename of `loop` to `corner` will be proposed as a next
step, and renaming `totvert` and `totedge` can be done separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/110432
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.
Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.
the only way forward appears to be back.
this reverts :
19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57
The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110438
Implements part of #101689.
The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.
To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/109819
This reverts commit b226c115e2.
Fixes#110005.
I have been working on a fix branch, but the problem was fairly
fundamental to the algorithm and the fix ended up being a rewrite
that I didn't quite finish yet, and I will be away next week. Since
the other bug is a crash rather than a change in behavior, better to
have the other bug than this one in the meantime.
This formats code that is disabled using `#if 0`. Formatting was achieved
by temporarily changing `#if 0` to `#if 1 /*something*/`, then formatting,
and then changing it back to `#if 0`.
The `groups_map` array (which indicates the group an element belongs
to) is only intended to reduce loops when creating groups, speeding up
that part of the code.
But on the downside, it requires more memory usage, and adds one more
step to access groups (`groups_offs[groups_map[i]]` instead of just
`groups_offs[i]`).
So removing that array decreases memory usage and speeds up access in
another part of the code.
The profile showed a +6% advantage when the Weld modifier affects large
portions of the mesh.
But it also showed a loss of around -0.6% in performance for cases
where the Weld modifier affects small parts of the mesh.
The biggest benefit is to save memory and speed up some cases.
There's quite a few libraries that depend on dna_type_offsets.h
but had gotten to it by just adding the folder that contains it to
their includes INC section without declaring a dependency to
bf_dna in the LIB section.
which occasionally lead to the lib building before bf_dna and the
header being missing, while this generally gets fixed in CMake by
adding bf_dna to the LIB section of the lib, however until last
week all libraries in the LIB section were linked as INTERFACE so
adding it in there did not resolve the build issue.
To make things still build, we sprinkled add_dependencies wherever
we needed it to force a build order.
This diff :
Declares public include folders for the bf_dna target so there's
no more fudging the INC section required to get to them.
Removes all dna related paths from the INC section for all
libraries.
Adds an alias target bf:dna to signify it has been updated to
modern cmake
Declares a dependency on bf::dna for all libraries that require it
Removes (almost) all calls to add_dependencies for bf_dna
Future work:
Because of the manual dependency management that was done, there is
now some "clutter" with libs depending on bf_dna that realistically
don't. Example bf_intern_opencolorio itself has no dependency on
bf_dna at all, doesn't need it, doesn't use it. However the
dna include folder had been added to it in the past since bf_blenlib
uses dna headers in some of its public headers and
bf_intern_opencolorio does use those blenlib headers.
Given bf_blenlib now correctly declares the dependency on bf_dna
as public bf_intern_opencolorio will get the dna header directory
automatically from CMake, hence some cleanup could be done for
bf_intern_opencolorio
Because 99% of the changes in this diff have been automated, this diff
does not seek to address these issues as there is no easy way to
determine why a certain dependency is in place. A developer will have
to make a pass a this at some later point in time. As I'd rather not
mix automated and manual labour.
There are a few libraries that could not be automatically processed
(ie bf_blendthumb) that also will need this manual look-over.
Pull Request: https://projects.blender.org/blender/blender/pulls/109835
- Deduplicate code;
- Support no customdata interpolation for edges;
- Reduce number of required elements in context arrays.
With 74772c6920, the merge by distance code for meshes now supports
optional interpolation of custom data for vertices.
As this can be advantageous for performance and memory, it seems
convenient to support the same for edges (and in the future polygons
and corners).
So this commit reworks the code that finds the edge groups to match the
same used for vertices and thus deduplicating and simplifying the code.
Conveniently the `edge_ctx_map` array is no longer needed and can be
removed to save memory.
However it was necessary to create another array (which is usually
smaller) called `double_edges` (to match `double_verts`).
---
**Results:**
The profiling result depends on some factors such as:
- interpolate or not interpolate customdata;
- affect a large or small portion of the mesh;
The best case is when the customdata **is not** interpolated and the operation affects **large** portions of the mesh:
| Before: | After: | Factor: |
| ---------- | ---------- | ------- |
| 1256.61 ms | 1073.218 ms| -14.44% |
The worst case is when the customdata **is not** interpolated and the operation affects **small** portions of the mesh:
| Before: | After: | Factor: |
| --------- | --------- | ------- |
| 1077.50 ms| 1086.7 ms| +0.85% |
Pull Request: https://projects.blender.org/blender/blender/pulls/109836
The merging behavior of the Array, Mirror, Screw modifiers has changed
since 4369627e71.
Before, only the customdata of the destination vertex was kept. Source
vertices were completely removed.
With 4369627e71, all vertices in the merge group (whether source or
destination) now have their customdata interpolated.
But this can cause problems for example with the root vertex customdata
of the skin modifier, where if only one of the vertices of the group of
vertices has this flag, the resulting one will also have it.
This commit restores the behavior for the vertices customdata and does
not interpolate it if `do_mix_vert_data` is false.
Pull Request: https://projects.blender.org/blender/blender/pulls/109627
This utility counts the number of occurrences of each index in an array.
This is used for building mesh topology maps offsets, or for counting
the number of connected elements. Some users are geometry nodes,
the subdivision draw cache, and mesh to curve conversion.
See #109628
When the vertex indices are already ordered like curve points, the
attribute arrays can be shared with the result mesh. This reduces
memory and saves time copying the data. The improvement is
larger when the mesh contains more point domain attributes.
The `vert_dest_map` array, which contains a map indicating the index of
destination vertices, was being copied to another array (`WeldVert`)
unnecessarily.
By directly using the `vert_dest_map` array, we achieved a performance
improvement.
The average execution time of different operations was reduced from
267.4ms to 261.3ms, resulting in a 2.3% improvement in overall
performance.